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Autres articles (78)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (9350)
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FFMPEG hwaccel convert WEBM to MP4 video failed : could not find codec parameters
1er juillet 2020, par Yen NguyenI use FFMPEG to convert webm videos into mp4 format using a Nvidia GPU GeoForce GTX 1660 card on Windows 10. It has worked perfectly since the beginning for few months but now it's stopped working with strange error as below :



[h264 @ 0000013d8b5eee00] missing picture in access unit with size 431
[extract_extradata @ 0000013d8b6aef40] No start code is found.
big-buck-bunny-trailer.webm: could not find codec parameters




FFMPEG version and Nvidia driver version are the same as before it just crashed overnight without a clue. I tried Googling around and did update to the latest ffmpeg version as well Nvidia driver version but it still doesn't help.
If I switch to CPU decoder (without hwaccel arg) using libx264 it just works fine.



Environment Windows 10 64bit | ffmpeg version git-2020-04-15-51db0a4 (latest) | Nvidia GeForce GTX 1660, 
 - Geoforce Game Ready Driver version:445.87 Release Date Apr 15, 2020



ffmpeg -y -vsync 0 -hwaccel cuvid -c:v h264_cuvid -i big-buck-bunny-trailer.webm -c:v h264_nvenc output.mp4

ffmpeg version git-2020-04-15-51db0a4 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 42.102 / 56. 42.102
 libavcodec 58. 78.102 / 58. 78.102
 libavformat 58. 42.100 / 58. 42.100
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 77.101 / 7. 77.101
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
[h264 @ 0000013d8b5eee00] missing picture in access unit with size 431
[extract_extradata @ 0000013d8b6aef40] No start code is found.
big-buck-bunny-trailer.webm: could not find codec parameters
WARNING: defaulting hwaccel_output_format to cuda for compatibility with old commandlines. This behaviour is DEPRECATED and will be removed in the future. Please explicitly set "-hwaccel_output_format cuda".
Guessed Channel Layout for Input Stream #0.1 : mono
Input #0, matroska,webm, from 'big-buck-bunny-trailer.webm':
 Metadata:
 encoder : http://sourceforge.net/projects/yamka
 creation_time : 2010-05-20T08:21:12.000000Z
 Duration: 00:00:32.48, bitrate: N/A
 Stream #0:0(eng): Video: h264, none, 640x360, SAR 1:1 DAR 16:9, 25 fps, 25 tbr, 1k tbn (default)
 Stream #0:1(eng): Audio: vorbis, 44100 Hz, mono (default)
Stream mapping:
 Stream #0:0 -> #0:0 (h264 (h264_cuvid) -> h264 (h264_nvenc))
 Stream #0:1 -> #0:1 (vorbis (native) -> aac (native))
Press [q] to stop, [?] for help
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 66
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1339
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1415
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1908
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2123
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2504
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2294
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2684
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2468
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2622
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2867
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2737
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 3017
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2556
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 7811
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1880
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1722
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2309
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1215
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2080
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1775
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2247
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1782
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1945
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1529
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1807
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2015
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1568
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2159
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1861
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2397
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1627
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2364
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1821
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2282
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2068
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1699
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2129
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2268
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2197
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1981
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2169
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2888
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1600
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2958
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1518
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2738
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2319
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2421
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2841
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 1949
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2422
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2288
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2559
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2332
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2403
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2257
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2573
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2320
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2231
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2408
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2415
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2194
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2697
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2480
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2256
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2245
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2519
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2203
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2332
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2341
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2439
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2201
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2882
[NULL @ 0000013d8b5eee00] missing picture in access unit with size 2467
Too many packets buffered for output stream 0:1.
[aac @ 0000013d8b6bf5c0] Qavg: 115.929
[aac @ 0000013d8b6bf5c0] 2 frames left in the queue on closing
Conversion failed!




Does anyone know how to fix it, i am getting stuck for few days ?
Much appreciated !


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Back on the Salty Track
12 juin 2011, par Multimedia Mike — GeneralAfter I posted about my initial encounter and frustration with Google’s Native Client (NaCl) SDK and took a deep breath, I realized that I achieved an important proof of concept— I successfully played music using the NaCl SDK audio output interface. Then I started taking a closer read through the (C-based set of) header files and realized I might be able to make a go of it after all. I had much better luck this time and managed to create a proper Native Client interface that allows for controlling playback, presenting metadata, and toggling individual voices (a fascinating tool for studying classic game music).
I haven’t bothered to post the actual plugin because, really, what’s the point ? I started with NaCl SDK 0.3 which requires Chrome 12, which means terribly limited reach, even among Chrome users. At least, that was true when I restarted this little project. Chrome 12 was formally released this past week. Chrome development really does move at breakneck pace.
Anyway, here is a static screenshot of what the plugin currently looks like :
Not pretty, but it does the job.
Dev Journal
Various notes based on this outing :- Portability : I tested my plugin using Chrome 12 on 64-bit Windows, Mac, and Linux. Mac and Linux both work ; Windows does not.
- Build System : SDK 0.3 is still lacking in its ability to compile .cpp files (instead of .cc files) ; necessary because libgme is C++ using .cpp files. This requires some build system modification.
- Getting the interfaces : This is where I got tripped up the first time around. get_browser_interface() from their example actually refers to a parameter passed in through the PPP_InitializeModule() function. The SDK’s template generator renames this to get_browser().
- Debugging : I feel unstoppable once I have a printf() mechanism available to me during development. To that end, console.log() from JavaScript outputs to Chrome’s built-in JavaScript console log while putting printf() statements in the actual NaCl plugin causes the messages to show up in /.xsession-errors on Linux/X.
- Size Matters : The binaries generated with the NaCl 0.3 SDK are ridiculously huge. The basic "Hello World" example in C compiles to binaries that are 6.7 MB and 7.8 MB for the 32- and 64-bit builds, respectively. This made me apprehensive to build a full version of SaltyGME that contains all the bells and whistles offered by the library. However, all of the GME code compiled into the binary adds very little size. Curiously, the C++ version of "Hello World" only ranges from 1.8-2.0 MB for 32- and 64-bit. Is there some kind of C tax happening here ? Note that running ’strip’ on the resulting .nexe files (they’re ELF files, after all) brings the sizes down into the C++ range, but at the cost of causing them to not work (more specifically, not even load).
- No Messaging : The NaCl SDK is supposed to have a messaging interface which allows the NaCl plugin to send asynchronous messages up to the hosting page. When I try to instantiate it, I get a NULL. I’m stuck with the alternative of polling from the JavaScript side to, e.g., determine when a song has finished loading via the network.
That’s all I can think of for now. I may work on this a little more (I’d like to at least see some audio visualization). Maybe Google will enable NaCl per default sometime around Chrome 21 and this program will be ready for prime time by then.
See Also :
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Samples RSS And Flashback Samples
22 décembre 2011, par Multimedia Mike — Game Hacking, PythonI made good on my claim that I would create an RSS feed for the samples repository.
Here is the link to the samples RSS feed [ http://samples.mplayerhq.hu/samples-rss.xml ]. Also, here is the Python source code I threw together for the task.
I just want to check : I’m not the only person who still relies on RSS these days, right ? The tech press has been cheerfully proclaiming its demise for some time now. But then, they have been proclaiming the same for Adobe Flash as well.
I’m no expert in RSS. If you have any suggestions for how to improve the features presented in the feed, please let me know. And, of course, keep the samples coming. This script should help provide more visibility for a broader audience.
Mario and Flashback Samples
Thanks to LuigiBlood who sent in some samples that allowed me to test out my new script for automatically syncing the repositories and updating the samples RSS feed. First, there are CPC multimedia files from the Japanese 3DO port of Flashback : The Quest for Identity. Then, there is an Interplay MVE file on the CD version of Mario Teaches Typing in which the video doesn’t decode correctly.LuigiBlood also sent in another file from the latter game. It’s big and has the extension .AV. It could be a multimedia file as it appears to have a palette and PCM audio inside. But there’s no header and I’m a bit unsure about how to catalog it.