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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (40)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Initialisation de MediaSPIP (préconfiguration)
20 février 2010, parLors de l’installation de MediaSPIP, celui-ci est préconfiguré pour les usages les plus fréquents.
Cette préconfiguration est réalisée par un plugin activé par défaut et non désactivable appelé MediaSPIP Init.
Ce plugin sert à préconfigurer de manière correcte chaque instance de MediaSPIP. Il doit donc être placé dans le dossier plugins-dist/ du site ou de la ferme pour être installé par défaut avant de pouvoir utiliser le site.
Dans un premier temps il active ou désactive des options de SPIP qui ne le (...)
Sur d’autres sites (9254)
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ffmpeg : playing media files does not release processor after media ends ?
2 septembre 2017, par Blake SenftnerI have a commercial C++ application which uses FFMPEG’s libav series of dlls to play media in a Windows application. I basically started with the dranger tutorial about two years ago, and created a library that can playback USB cameras, IP camera / online streams, and media files on disk. (http://dranger.com/ffmpeg/)
My question is directed at anyone who has created their own similar library :
I recently noticed after playing a video file from disk (as opposed to a live stream from USB or IP source), my 8 core i7 workstation will show 28-29% CPU usage after a media file has ended. My application can play an unlimited number of videos, and each "virtual video panel" (not a window, just a "virtual tab" created using wxWidgets that holds an OpenGL context that I use to glDrawPixels() to the visible app panel) will play any of the three media types fine (USB, IP stream or media file) and when I stop a USB or IP stream my application’s CPU usage drops to zero. But when I "stop" a media file playing or the media file ends on its own the CPU usage does not drop - until the application quits.
Three media files playing will take my application to 80-83% CPU, and it never drops. UNLESS I reuse that same "virtual video panel" to play a USB or IP stream. If I stop those streams, CPU usage is released.
MP4 (h264) video files exhibit this "holding a processor" problem.
MP4 (mpeg2) files do not.
MP4 (h265) files do not.
MPG (mpeg1) files do not.
ASF (MS MPEG-4 Video v3) files do not.
MKV (vp8) files do not.
MOV files using h265 do not, as well as MOV (h264) files do not.
FLV (sorensen) files do not, as well as FLV (h264) files do not.
So it is not just the h264 codec.
Anyone know what is going on, and how I tell libav to release CPU usage when a media file is no longer playing ?
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Remove support for building for mingw32ce (Windows CE)
30 août 2017, par Martin StorsjöRemove support for building for mingw32ce (Windows CE)
The toolchain for this target is unmaintained since many years.
While it has been continuously build tested on fate, it hasn’t
actually been tested at runtime since many, many years (and back
then, only a few codecs in libavcodec were tested).So far, keeping support for it has been mostly effortless, but
the compiler does seem to have issues with dllimported data symbols,
ending up as internal compiler errors in some cases. Instead of
jumping through further hoops to work around that, just remove the
target.Signed-off-by : Martin Storsjö <martin@martin.st>
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lavd : drop disabled v4l code
3 septembre 2017, par Clément Bœsch