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  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (10706)

  • Twitch stream with FFMpeg using multiple audio inputs [on hold]

    23 décembre 2014, par Josh Raymond

    I’m using the following script to try and stream my linux desktop to Twitch.tv, I have the stream working, but I want to throw in 2 audio inputs into the stream (one for the game, and one for my mic)

    Here’s the script

    #! /bin/bash
    INRES="1900x600"
    OUTRES="800x600"
    INAUD="pulse"
    FPS="25
    STREAM_KEY=$(cat ~/.twitch_key)
    STREAM_URL="rtmp://live.twitch.tv/app/$STREAM_KEY"

    ffmpeg \
    -f alsa -ac 2 -i "$INAUD" \
    -f x11grab -s "$INRES" -r "$FPS" -i :0.0+1280,0 \
    -vcodec libx264 -s "$OUTRES" -pix_fmt yuv420p \
    -acodec libmp3lame -threads 6 -qscale 5 -b 64KB \
    -f flv -ar 44100 "$STREAM_URL"

    I use Pulseaudio and have pavucontrol, if that matters. The game would be on "Build-in Audio Analog Stereo" and the mic is from the recording device "Webcam C110 Analog Mono"

    Thanks in advance.

  • Dreamcast Track Sizes

    1er mars 2015, par Multimedia Mike — Sega Dreamcast

    I’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.

    You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.

    The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :


    Dreamcast Track Sizes

    Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?

    I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.

    One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.

  • Set up a TV like RTMP channel

    17 mars 2015, par JohnWolf

    I’m looking for the best way to play a sequence of videos at specific times on a RTMP channel. Right now, I’ve setup a few things that seem viable to achieve this :

    1. Setup a Wowza Streaming Engine on a server
    2. Setup a Wowza Streaming Cloud account, that receives the stream from the server and broadcasts it with different qualities.

    Now I plugged a RTMP stream into the Wowza Cloud and was able to play it in different qualities on all browsers and devices. That’s the end game.

    I was able to play videos on the stream using ffmpeg and started to work on having video playlists running.

    So my question is simple :

    Do you think it’s a good way to do this ? How would you do it otherwise ?

    Thanks
    John