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Autres articles (105)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

Sur d’autres sites (9546)

  • Looking for method to combine images to make a video through phonegap platform for android and ios

    28 novembre 2012, par Pat

    I'm looking to write an application that could combine images and then to form a video. I'm working with Phonegap framework to be available for use on Android and IOS.

    My question is what sort of process is involved to achieve this ?

    At this stage I've tried to read about ffmpeg, most of the questions existing on stackoverflow talk of having to get the source, compiling to make a series of libraries for use. With those libraries it needs to be tied in with the Android/IOS libraries ? (I notice there is an 'android.jar' with the project file in eclipse. Would it exist in there ?) Afterwards my confusion lies with how is this implemented into Phonegap. Develop a plugin ?

    Just to add, libav according to wiki, has hardware accelerated H.264 decoding whilst using x.264 for encoding for Android. How does that work ? Is this something accessed from libav libraries and then have to compiled in within the android.jar ?

    I may have confused terms in trying to describe what I do not know.

    Any help would be appreciated.

  • How to batch convert mp4 files to ogg with ffmpeg using a bash command or Ruby

    3 avril 2013, par TJ Sherrill

    I am running a OSX, don't know tons about video conversions. But I have like 200 videos that are all in mp4 format and won't play in Firefox. I need to convert them to ogg to use the html5 video tag.

    These files live in a folder structure that makes it hard to do files one at a time. I would like the bash command or Ruby command to go through all child folders and find all .mp4's and convert them.

    I found one reference of how to do this with Google : http://athmasagar.wordpress.com/2011/05/12/a-bash-script-to-convert-mp4-files-to-oggogv/

    #!/bin/bash
    for f in $(ls *mp4 | sed ‘s/\(.*\)\..*/\1/’)
    do
    ffmpeg -i $f.mp4 -acodec vorbis -vcodec libtheora $f.ogg
    done

    But have no idea how to convert this from linux to osx.

  • Displaying YUV420 data using Opengles shader is too slow

    28 novembre 2012, par user1278982

    I have a child thread called A to decode video using ffmpeg on iPhone 3GS, another thread called B to display yuv data, in thread B, I used glSubTexImage2D to upload Y U V textures, and then convert yuv data to RGB in shader, but the frame rate in the decode thread is only 15fps.Why ?

    Update :
    The frame size is 720 * 576.
    I also found something interesting that if I didn't start the thread displaying the YUV data, the frame rate calculated in the decode thread is 22 fps,otherwise 15 fps.So I think that my displaying method must be inefficient.the code as below.

    I have a callback in the decode thread :

    typedef struct _DVDVideoPicture
    {
      char *plane[4];
      int iLineSize[4];
    }DVDVideoPicture;

    void YUVCallBack(void *pYUVData, void *pContext)
    {
      VideoView *view = (VideoView *)pContext;
      [view.glView copyYUVData:(DVDVideoPicture *)pData];
      [view calculateFrameRate];
    }

    The copyYUVData method extract the y u v planes separately. The following is displaying thread method.