
Recherche avancée
Médias (1)
-
ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
Autres articles (54)
-
Initialisation de MediaSPIP (préconfiguration)
20 février 2010, parLors de l’installation de MediaSPIP, celui-ci est préconfiguré pour les usages les plus fréquents.
Cette préconfiguration est réalisée par un plugin activé par défaut et non désactivable appelé MediaSPIP Init.
Ce plugin sert à préconfigurer de manière correcte chaque instance de MediaSPIP. Il doit donc être placé dans le dossier plugins-dist/ du site ou de la ferme pour être installé par défaut avant de pouvoir utiliser le site.
Dans un premier temps il active ou désactive des options de SPIP qui ne le (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8310)
-
Encoding Android Camera Frames h263/h264 [on hold]
29 décembre 2015, par Another GuyI want to implement a Video Chatting app on Android . I created a SurfaceView , get Camera preview and captured the frame as a byte[ ] using Camera.PreviewCallback.onPreviewFrame( ) method . Now I want to encode that byte[ ] to a h263 frame , pass over the network . Also get similar type of frame over network , decode it to a byte[ ] ( or a displayable format ) , and show it in a View . I want to do it at least 15 FPS rate . I am asking help for the encoding/decoding part .
For that purpose , which library would be suitable for me ? From where I should start ? Is my starting point wrong ? Is there any support on SDK or would I have to use NDK ? I have heard about FFMpeg/x264 library , but I could not figure out how I can use them in my purpose . It’s highly appreciated If you name any library , any reference , learning path , link or code snippet . Can you help me saying any workflow I should follow ? What if I want to use h264 encoding ? I just want to get it done , GPL/LGPL license of library would not matter a lot .
I am a beginner in Android development . Any kind of assistance would be highly appreciated . Thanks in advance .
-
FFMPEG excute error from C# with "setup factory"setups
15 mars 2012, par Savas Adari am developing an application and i am using ffmpeg in this application for convert audio file "mp3" to "amr".
My application running successfully when i debug it or when if i copy debug folder another computer, it is running.
But, i am create a setup with "Setup Factory" application. When i install application which i create with setup factory, ffmpeg code block is not running, i get "OutputPackage" as null.
here is code ;
Converter converter = new Converter();
//varsa sil
if (File.Exists(PathTargetPre + "_orijinal.amr"))
File.Delete(PathTargetPre + "_orijinal.amr");
//dosyayı convert et ve olustur
OutputPackage oo = converter.ConvertToAMR(PathSource, PathTargetPre + "_orijinal.amr");
if (oo == null)
{
MessageBox.Show("Convert Error!");
return;
}
//dosya hazırlandı
if (oo.AudioStream == null)
{
MessageBox.Show("Convert Error 2!");
return;
}
lblGercekBoyut.Text = Convert.ToString((oo.AudioStream.Length / 1000)) + " KB";
lblSikismisBoyut.Text = Convert.ToString((oo.AudioStream.Length / 1000)) + " KB";
actualBitrate = converter.GetVideoInfo(PathTargetPre + "_orijinal.amr").BitRate;here is "ConvertToAMR" method ;
public OutputPackage ConvertToAMR(string sourcePath, string destPath)
{
OutputPackage ou = new OutputPackage();
string Params = string.Format("-i {0} -ar 8000 -ac 1 {1}", sourcePath, destPath);
//-ab 320k
string output = RunProcess(Params);
if (File.Exists(destPath))
{
ou.AudioStream = LoadMemoryStreamFromFile(destPath);
}
return ou;
} -
Using FFPlay in a mac Application
16 mars 2013, par Anand-I am working on a mac application that needs a video area in a part of the App.
I see that we have a ffplay static library here - which is a UNIX executable - http://www.evermeet.cx/ffplay/
I included that in my project - But now do i specify a NSView or something to show the Video using ffplay