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Autres articles (56)
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Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8736)
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problem : FFMPEG seeking with av_seek_frame using byte positions
16 juillet 2012, par Nick VerlindenI am trying to get the av_seek_frame() function to go to a byte position I specify. I am implementing a frame accurate seeking mechanism for my application, and the way I see it, I will scan the entire video file, and store byte positions for each keyframe in a struct. I found out where to get the current byte position : AVPacket.pos. I now test this position with
av_seek_frame
like this :av_seek_frame( pFormatCtx, videoStream, 110285594, AVSEEK_FLAG_BYTE);
However, this does not seem to do the right thing, when I call
av_read_frame
, it just starts with frame 23. If I do not seek, it starts at frame 1. -
Achieving very poor fps for my iphone app for decode + display h264 frames using ffmpeg and opengl
29 décembre 2015, par sam18I have three steps process for my application which display h264 frame on iPhone screen.
- decode using ffmpeg.
- scale and colorspace conversion (scale to 256 X 256 Opengl ES 1 texture and convert colospace from yuv420p to rgb565 using sws_Scale from ffmpeg).
- Render opengl 1 texture to frame buffer to render buffer
after these three step process, I got my picture on iPhone screen.
When I was testing the performance for 720 X 576 resolution frames, I obtain very poor FPS. It is reaching max to 180 milliseconds and hence resulting into 5 to 6 FPS.
Any direction will be grateful.
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Is Java fast enough to do live screensharing ?
10 mars 2012, par user1260501For the past few months, a developer and I have been working on a screensharing applet that streams to a media server like Wowza or Red5, but no matter what we do, we have about 5 seconds of latency, which is too long for a live application where people are interacting with each other. We've tried xuggle, different encoders, different players, different networks, different media servers, and even streaming locally, there's significant latency.
So, I'm beginning to wonder…
Is Java fast enough to do live screensharing ?
I've seen lots of screen recording applets written in Java, but none of them are streaming live. Everything that's done live, such as GoToMeeting, seems to use C++. I'm thinking maybe there's a reason.
It's not a compression problem. Using ScreenVideo, we've compressed an hour-long stream down to about 100 MB, and we have plenty of bandwidth. The processor isn't overloaded doing the compression, either, but it seems to be taking too much time. We are getting the best results from some code pulled out of BigBlueButton, but still, the latency is terrible.
Streaming the WebCam, on the other hand, is nice and snappy. Almost no latency at all. So, the problem is the applet.
The only other idea I can think of is somehow emulating a WebCam with Java. Not sure if that would be faster or not.
Ideas ? Or should I just give up on Java and do this in C++ ? I would hate to do that, because then I would have to create different versions for different platforms, but if it's the only way, it's the only way.