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Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (45)
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Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Changer son thème graphique
22 février 2011, parLe thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
Modifier le thème graphique utilisé
Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
Il suffit ensuite de se rendre dans l’espace de configuration du (...) -
Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.
Sur d’autres sites (3753)
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How to stop FFMPEG without stop application in Golang ?
23 juillet 2022, par TammamI'm making a WEB-based screen record application (if the link is accessed then the record will run) using FFMPEG, but I still haven't found a way to stop the record without stopping the web application (Now still pressing Ctrl+C to stop the recording process and the application will stop too). How do I do that when I click a link (eg host/record/stop) the record will stop without stopping the application


here my code


//Handler to create room/start record
func RoomCreate(c *fiber.Ctx) error {
 fileName := "out.mp4"
 fmt.Println(fileName)
 if len(os.Args) > 1 {
 fileName = os.Args[1]
 }

 

 errCh := make(chan error, 2)
 ctx, cancelFn := context.WithCancel(context.Background())
 // Record
 go func() { errCh <- recordToVideo(ctx, fileName) }()

 go func() {
 errCh <- nil
 }()
 err := <-errCh
 cancelFn()
 if err != nil && err != context.Canceled {
 log.Fatalf("Execution failed: %v", err)
 }
 
 return c.Redirect(fmt.Sprintf("/room/%s", guuid.New().String()))
}

func recordToVideo(ctx context.Context, fileName string) error {
 ctx, cancelFn := context.WithCancel(ctx)
 defer cancelFn()
 // Build ffmpeg
 ffmpeg := exec.Command("ffmpeg",
 "-f", "gdigrab",
 "-framerate", "30",
 "-i", "desktop",
 fileName,
 )
 // Stdin for sending data
 stdin, err := ffmpeg.StdinPipe()
 if err != nil {
 return err
 }
 //var buf bytes.Buffer
 defer stdin.Close()
 // Run it in the background
 errCh := make(chan error, 1)

 go func() {
 fmt.Printf("Executing: %v\n", strings.Join(ffmpeg.Args, " "))
 //Here if
 out, err := ffmpeg.CombinedOutput()
 fmt.Printf("FFMPEG output:\n%v\n", string(out))
 errCh <- err
 }()
 // Just start sending a bunch of frames
 for {
 // Check if we're done, otherwise go again
 select {
 case <-ctx.Done():
 return ctx.Err()
 case err := <-errCh:
 return err
 default:
 }
 }
}

//Function to run command FFMPEG
func recordToVideo(ctx context.Context, fileName string) error {
 ctx, cancelFn := context.WithCancel(ctx)
 defer cancelFn()
 // Build ffmpeg
 ffmpeg := exec.Command("ffmpeg",
 "-f", "gdigrab",
 "-framerate", "30",
 "-i", "desktop",
 "-f", "mp4",
 fileName,
 )
 // Stdin for sending data
 stdin, err := ffmpeg.StdinPipe()
 if err != nil {
 return err
 }
 //var buf bytes.Buffer
 defer stdin.Close()
 // Run it in the background
 errCh := make(chan error, 1)

 go func() {
 fmt.Printf("Executing: %v\n", strings.Join(ffmpeg.Args, " "))
 
 if err := ffmpeg.Run(); err != nil {
 return
 }
 //fmt.Printf("FFMPEG output:\n%v\n", string(out))
 errCh <- err
 }()
 // Just start sending a bunch of frames
 for {
 
 // Check if we're done, otherwise go again
 select {
 case <-ctx.Done():
 return ctx.Err()
 case err := <-errCh:
 return err
 default:
 }
 }
}



Thanks for advance


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golomb : Fix the implementation of get_se_golomb_long
29 mars 2014, par Martin Storsjögolomb : Fix the implementation of get_se_golomb_long
This was only used in hevc muxing code so far.
This makes the return values match what get_se_golomb returns for
the same bitstream reader instances.The logic for producing a signed golomb code out of an unsigned one
was based on the corresponding code in get_se_golomb, which operated
directly on the bitstream reader buffer - not on the equivalent
return value from get_ue_golomb.CC : libav-stable@libav.org
Signed-off-by : Martin Storsjö <martin@martin.st> -
Pushing Projects to Github
17 février 2012, par Multimedia Mike — Game Hacking, PythonI finally got around to importing some old projects into my Github account. I guess it’s good to have a backup out there in the cloud.
GhettoRSS
https://github.com/multimediamike/GhettoRSS
I describe this as a true offline RSS reader. Technically, it’s arguably not a true offline RSS reader. Rather, it does what most people actually want an offline RSS reader to do.I wrote this about 2 years ago when I had a long daily train ride with a disconnected netbook. I quickly learned that I couldn’t count on offline RSS readers simply because most RSS feeds to not contain much meat. Thus, I created a program that follows URLs in RSS feeds, downloads web pages and supporting images and CSS files, and caches them in an offline database which can be read via a local web browser.
I wrote more information about this little project 2 years ago (here is part 1 and here is part 2). I fixed a few bugs in preparation for posting it but I probably won’t work on this anymore since I don’t have any use for it (the commute is long gone, but I didn’t even use it when I was commuting because I decided I just didn’t care enough to read the feeds on the train).
xbfuse
https://github.com/multimediamike/xbfuse
This is a FUSE module for mounting Xbox/360 optical disc filesystems. Here is when I first discussed it. The tool has had its own little homepage for a long time. This tool has seen some development, as I learned from Googling for “xbfuse”. Regrettably, no one who has modified the tool has ever contacted me about it (at least, not that I can recall). This is unfortunate because the patches I have seen floating around which fix my xbfuse for various installations usually boil down replacing many occurrences of an include path in the autotool-generated build system. There is probably a simpler, cleaner fix.gcfuse
https://github.com/multimediamike/gcfuse
Written prior to xbfuse, this is a FUSE module for mounting GameCube optical disc filesystems. I first discussed this here and here. This tool has not seen too much direct development although someone eventually used it as the basis for WiiFuse which, as you can predict, mounts optical disc filesystems from Nintendo Wii games.