
Recherche avancée
Médias (9)
-
Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
-
Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (100)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8961)
-
Xuggler Encoding video of Desktop With Audio - audio has gaps
2 novembre 2012, par ChrisI am using Xuggler to convert images captured from the java Robot class and sound read from TargetDataLine class and encoding this into a video. I am then attempting to http stream this video data (after writing my header) to a flash client via http (Socket OutputStream) but it plays and stutters (never just playing smoothly) no matter what buffer value I use on the client side.
I am asking for help and showing my java code because I suspect it might be to do with how I am encoding the video or something about sending data via http socket which i am not getting..
ByteArrayURLHandler ba = new ByteArrayURLHandler();
final IRational FRAME_RATE = IRational.make(30);
final int SECONDS_TO_RUN_FOR = 20;
final Robot robot = new Robot();
final Toolkit toolkit = Toolkit.getDefaultToolkit();
final Rectangle screenBounds = new Rectangle(toolkit.getScreenSize());
IMediaWriter writer;
writer = ToolFactory.makeWriter(
XugglerIO.map(
XugglerIO.generateUniqueName(out, ".flv"),
out
));
writer.addListener(new MediaListenerAdapter() {
public void onAddStream(IAddStreamEvent event) {
event.getSource().getContainer().setInputBufferLength(1000);
IStreamCoder coder = event.getSource().getContainer().getStream(event.getStreamIndex()).getStreamCoder();
if (coder.getCodecType() == ICodec.Type.CODEC_TYPE_AUDIO) {
coder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, false);
coder.setBitRate(32000);
System.out.println("onaddstream"+ coder.getPropertyNames().toString());
}
if (coder.getCodecType() == ICodec.Type.CODEC_TYPE_VIDEO) {
// coder.setBitRate(64000);
// coder.setBitRateTolerance(64000);
}
}
});
writer.addVideoStream(videoStreamIndex, videoStreamId, 1024, 768);
final int channelCount = 1;
int audionumber = writer.addAudioStream(audioStreamIndex, audioStreamId,1, 44100);
int bufferSize = (int)audioFormat.getSampleRate() *audioFormat.getFrameSize();//*6;///6;
byte[] audioBuf;// = new byte[bufferSize];
int i = 0;
final int audioStreamIndex = 1;
final int audioStreamId = 1;
BufferedImage screen, bgrScreen;
long startTime = System.nanoTime();
while(keepGoing)
{
audioBuf = new byte[bufferSize];
i++;
screen = robot.createScreenCapture(screenBounds);
bgrScreen = convertToType(screen, BufferedImage.TYPE_3BYTE_BGR);
long nanoTs = System.nanoTime()-startTime;
writer.encodeVideo(0, bgrScreen, nanoTs, TimeUnit.NANOSECONDS);
audioBuf = new byte[line.available()];
int nBytesRead = line.read(audioBuf, 0, audioBuf.length);
IBuffer iBuf = IBuffer.make(null, audioBuf, 0, nBytesRead);
IAudioSamples smp = IAudioSamples.make(iBuf,1,IAudioSamples.Format.FMT_S16);
if (smp == null) {
return;
}
long numSample = audioBuf.length / smp.getSampleSize();
smp.setComplete(true, numSample,(int)
audioFormat.getSampleRate(), audioFormat.getChannels(),
IAudioSamples.Format.FMT_S16, nanoTs/1000);
writer.encodeAudio(1, smp);
writer.flush();
} -
Streaming full HD using lighttpd streaming
2 juin 2015, par HD QualityWe have 1000 of HD full length movies and streaming using lighttpd all the files are converted using FFMPEG .FLV format, and we got VPS(Cent OS) 2TB storage & CPU : 6 cores & 30 GB RAM & 1 Gbit/s port.
when we get traffic player buffering very long time means 10min to start play,i spend searching google and tried all the possible way to improve but no luck.
can any one suggest how other sites are running without buffer issue,
-
FFmpeg H264 parsing
20 mai 2015, par YoohooI am using FFmpeg to decoding H.264 video, for the following program :
#include
#include
#include
#include
#include <sys></sys>time.h>
#include
#include <libavcodec></libavcodec>avcodec.h>
#include <libavutil></libavutil>mathematics.h>
#include <sdl></sdl>SDL.h>
void sigint_handler(int signal) {
printf("\n");
exit(0);
}
const char *window_title;
SDL_Surface *screen;
SDL_Overlay *yuv_overlay;
#define INBUF_SIZE 80000
/*
* Video decoding example
*/
static long get_time_diff(struct timeval time_now) {
struct timeval time_now2;
gettimeofday(&time_now2,0);
return time_now2.tv_sec*1.e6 - time_now.tv_sec*1.e6 + time_now2.tv_usec - time_now.tv_usec;
}
int video_open(AVCodecContext *avctx, const char *filename){
int flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
int w,h;
flags |= SDL_RESIZABLE;
if (avctx->width){
w = avctx->width;
h = avctx->height;
} else {
w = 640;
h = 480;
}
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "SDL_INIT_VIDEO failed!\n");
exit(1);
}
screen = SDL_SetVideoMode(w, h, 0, flags);
if (!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
return -1;
}
if (!window_title)
window_title = filename;
SDL_WM_SetCaption(window_title, window_title);
yuv_overlay = SDL_CreateYUVOverlay(w, h, SDL_YV12_OVERLAY, screen);
if (yuv_overlay->hw_overlay) {
fprintf(stderr, "Using hardware overlay!\n");
}
return 0;
}
int main(int argc, char **argv) {
AVCodec *codec;
AVCodecContext *c= NULL;
AVCodecParserContext *parser = NULL;
int frame, got_picture, len2, len;
const char *filename;
FILE *f;
AVFrame *picture;
char *arghwtf = malloc(INBUF_SIZE);
char *luma = NULL;
char *chroma = NULL;
int i=0;
uint64_t in_len;
int pts, dts;
struct timeval t;
float inv_fps = 1e6/23.98;
AVPacket avpkt;
SDL_Rect rect;
/* register all the codecs */
avcodec_register_all();
filename = argv[1];
av_init_packet(&avpkt);
printf("Decoding file %s...\n", filename);
/* find the H.264 video decoder */
codec = avcodec_find_decoder(CODEC_ID_H264);
if (!codec) {
fprintf(stderr, "codec not found\n");
exit(1);
}
c = avcodec_alloc_context3(codec);
picture = avcodec_alloc_frame();
c->skip_loop_filter = 48; // skiploopfilter=all
if (avcodec_open(c, codec) < 0) {
fprintf(stderr, "could not open codec\n");
exit(1);
}
/* the codec gives us the frame size, in samples */
parser = av_parser_init(c->codec_id);
parser->flags |= PARSER_FLAG_ONCE;
f = fopen(filename, "rb");
if (!f) {
fprintf(stderr, "could not open %s\n", filename);
exit(1);
}
frame = 0;
gettimeofday(&t, 0);
if(fread(arghwtf, 1, INBUF_SIZE, f) == 0) {
exit(1);
}
in_len = 80000;
while (in_len > 0 && !feof(f)) {
len = av_parser_parse2(parser, c, &avpkt.data, &avpkt.size, arghwtf, in_len,
pts, dts, AV_NOPTS_VALUE);
len2 = avcodec_decode_video2(c, picture, &got_picture, &avpkt);
if (len2 < 0) {
fprintf(stderr, "Error while decoding frame %d\n", frame);
exit(1);
}
if (got_picture) {
if(!screen) {
video_open(c, filename);
rect.x = 0;
rect.y = 0;
rect.w = c->width;
rect.h = c->height;
inv_fps = av_q2d(c->time_base);
fprintf(stderr, "w:%i h:%i\n", rect.w, rect.h);
luma = malloc(c->width*c->height);
chroma = malloc(c->width*c->height/4);
SDL_DisplayYUVOverlay(yuv_overlay, &rect);
signal(SIGINT, sigint_handler);
}
fprintf(stderr, "\rDisplaying %c:frame %3d (%02d:%02d)...", av_get_pict_type_char(picture->pict_type), frame, frame/1440, (frame/24)%60);
fflush(stderr);
SDL_LockYUVOverlay(yuv_overlay);
for(i=0;iheight;i++) {
memcpy(luma + i * c->width, picture->data[0] + i * picture->linesize[0], c->width);
}
memcpy(yuv_overlay->pixels[0], luma, c->width * c->height);
for(i=0;iheight/2;i++) {
memcpy(chroma + i * c->width/2, picture->data[2] + i * picture->linesize[2], c->width/2);
}
memcpy(yuv_overlay->pixels[1], chroma, c->width * c->height / 4);
for(i=0;iheight/2;i++) {
memcpy(chroma + i * c->width/2, picture->data[1] + i * picture->linesize[1], c->width/2);
}
memcpy(yuv_overlay->pixels[2], chroma, c->width * c->height / 4);
SDL_UnlockYUVOverlay(yuv_overlay);
SDL_DisplayYUVOverlay(yuv_overlay, &rect);
while(get_time_diff(t) < inv_fps) {
sleep(1000);
}
frame++;
gettimeofday(&t, 0);
}
memcpy(arghwtf, arghwtf + len, 80000-len);
fread(arghwtf + 80000 - len, 1, len, f);
}
/* some codecs, such as MPEG, transmit the I and P frame with a
latency of one frame. You must do the following to have a
chance to get the last frame of the video */
avpkt.data = NULL;
avpkt.size = 0;
len = avcodec_decode_video2(c, picture, &got_picture, &avpkt);
if (got_picture) {
printf("saving last frame %3d\n", frame);
fflush(stdout);
/* Display last frame here, same code as in the decoding loop above. */
frame++;
}
fclose(f);
avcodec_close(c);
av_free(c);
av_free(picture);
printf("\n");
}It gives error :
||=== H264_decoding, Debug ===|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp||In function ‘int main(int, char**)’:|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|107|error: invalid conversion from ‘void*’ to ‘char*’ [-fpermissive]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|136|warning: ‘AVFrame* avcodec_alloc_frame()’ is deprecated (declared at /home/yoohoo/ffmpeg_build/include/libavcodec/avcodec.h:3629) [-Wdeprecated-declarations]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|136|warning: ‘AVFrame* avcodec_alloc_frame()’ is deprecated (declared at /home/yoohoo/ffmpeg_build/include/libavcodec/avcodec.h:3629) [-Wdeprecated-declarations]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|138|error: invalid conversion from ‘int’ to ‘AVDiscard’ [-fpermissive]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|140|error: ‘avcodec_open’ was not declared in this scope|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|163|error: invalid conversion from ‘char*’ to ‘const uint8_t* {aka const unsigned char*}’ [-fpermissive]|
/home/yoohoo/ffmpeg_build/include/libavcodec/avcodec.h|4465|error: initializing argument 5 of ‘int av_parser_parse2(AVCodecParserContext*, AVCodecContext*, uint8_t**, int*, const uint8_t*, int, int64_t, int64_t, int64_t)’ [-fpermissive]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|181|error: invalid conversion from ‘void*’ to ‘char*’ [-fpermissive]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|182|error: invalid conversion from ‘void*’ to ‘char*’ [-fpermissive]|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|188|error: ‘av_get_pict_type_char’ was not declared in this scope|
/home/yoohoo/codeblocks/Real-time video streaming/H264_decoding/main.cpp|210|error: ‘sleep’ was not declared in this scope|
||=== Build finished: 9 errors, 2 warnings ===|I am wondering it is an incompatible problem due to I move this C program to C++, but I finally need to use it in C++. How to solve these invalid conversion problem ? Thanks in advance !