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Autres articles (77)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

Sur d’autres sites (9195)

  • Revision 101025 : verification du type mime : une option pour autoriser tout les type ...

    11 juin 2018, par maieul@… — Log

    verification du type mime : une option pour autoriser tout les type mime permis par SPIP. Remarquez que cela ne vérifie pas les extensions

  • Java JAR file runs on local machine but missing file on others

    22 avril 2022, par john pear

    The JAR file consists of the ffmpeg.exe file and it can run normally on my machine without any problems. However, if I try to run it on another computer it would tell me that java.io.IOException: Cannot run program "ffmpeg.exe": CreateProcess error=2,The system cannot find the file specified from the stacktrace. The way I imported it was

    


    FFMpeg ffmpeg = new FFMpeg("ffmpeg.exe");  //in res folder

...
//ffmpeg class
public FFMPEG(String ffmepgEXE) {
    this.ffmepgEXE = ffmepgEXE;
}


    


  • SDL and iOS main() methods conflict

    15 novembre 2016, par 谢小进

    I have learnt that SDL project need main() method to run loop, code like this :

    #include "SDL.h"

    int main(int argc, char *argv[])
    {
       if (SDL_Init(SDL_INIT_VIDEO) < 0) {
           printf("%s\n", SDL_GetError());
       }

       SDL_Window *window = SDL_CreateWindow(NULL, 0, 0, 320, 640, SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN);
       SDL_Renderer *renderer = SDL_CreateRenderer(window, 0, 0);

       SDL_Surface *bmp_surface = SDL_LoadBMP("space.bmp");
       SDL_Texture *space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
       SDL_FreeSurface(bmp_surface);

       SDL_RenderCopy(renderer, space, NULL, NULL);
       SDL_RenderPresent(renderer);

       int done = 0;
       while (!done) {
           Uint32 startFrame = SDL_GetTicks();
           SDL_Event event;
           while (SDL_PollEvent(&event)) {
               if (event.type == SDL_QUIT) {
                   done = 1;
               }
           }
           Uint32 endFrame = SDL_GetTicks();

           Sint32 delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
           if (delay < 0) {
               delay = 0;
           } else if (delay > MILLESECONDS_PER_FRAME) {
               delay = MILLESECONDS_PER_FRAME;
           }
           SDL_Delay(delay);
       }

       SDL_DestroyTexture(space);
       SDL_Quit();

       return 0;
    }

    And iOS project also need main() method, code like this :

    #import <uikit></uikit>UIKit.h>

    #import "AppDelegate.h"

    int main(int argc, char * argv[])
    {
       @autoreleasepool {
           return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
       }
    }

    Now I need integrate SDL library to an iOS project, but there need two main() methods. How ? If yes, can anybody show some more codes ? Thanks.