
Recherche avancée
Médias (91)
-
Géodiversité
9 septembre 2011, par ,
Mis à jour : Août 2018
Langue : français
Type : Texte
-
USGS Real-time Earthquakes
8 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
-
SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
-
La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
-
Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (90)
-
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (8520)
-
What Every Programmer Should Know
24 décembre 2012, par Multimedia Mike — GeneralDuring my recent effort to force myself to understand Unicode and modern text encoding/processing, I was reminded that this is something that “every programmer should just know”, an idea that comes up every so often, usually in relation to a subject in which the speaker is already an expert. One of the most absurd examples I ever witnessed was a blog post along the lines of “What every working programmer ought to know about [some very specific niche of enterprise-level Java programming]“. I remember reading through the article and recognizing that I had almost no knowledge of the material. Disturbing, since I am demonstrably a “working programmer”.
For fun, I queried the googles on the matter of what ever programmer ought to know.
Specific Topics
Here is what every programmer should know about : Unicode, time, memory (simple), memory (extremely in-depth), regular expressions, search engine optimization, floating point, security, basic number theory, race conditions, managed C++, VIM commands, distributed systems, object-oriented design, latency numbers, rate monotonic algorithm, merging branches in Mercurial, classes of algorithms, and human names.Broader Topics
20 subjects every programmer should know, 97 things every programmer should know, 12 things every programmer should know, things every programmer should know (27 items), 10 papers every programmer should read at least twice, 10 things every programmer should know for their first job.Meanwhile, I remain fond of this xkcd comic whose mouseover text describes all that a person genuinely needs to know. Still, the new year is upon us, a time when people often make commitments to bettering themselves, and it couldn’t hurt (much) to at least skim some of the lists and find out what you never knew that you never knew.
What About Multimedia ?
Reading the foregoing (or the titles of the foregoing pieces), I naturally wonder if I should write something about what every programmer should know about multimedia. I think it would look something like a multimedia programming FAQ. These are some items that I can think of :- YUV : The other colorspace (since most programmers are only familiar with RGB and have no idea what to make of the YUV that comes out of most video decoding APIs)
- Why you can’t easily seek randomly to any specific frame in a video file (keyframe/interframe discussion and their implications)
- Understand your platform before endeavoring to implement multimedia software (modern platforms, particularly mobile platforms, probably provide everything you need in the native APIs and there is likely little reason to compile libavcodec for the platform)
- Difference between containers and codecs (longstanding item, but I would argue it’s less relevant these days due to standardization on the MPEG — MP4/H.264/AAC — stack)
- What counts as a multimedia standard in this day and age (comparing the foregoing MPEG stack with the WebM/VP8/Vorbis stack)
- Trade-offs to consider when engineering a multimedia solution
- Optimization doesn’t always work the way you think it does (not everything touted as a massive speed-up in the world of computing — whether it be multithreaded CPUs, GPGPUs, new SIMD instruction sets — will necessarily be applicable to multimedia processing)
- A practical guide to legal issues would not be amiss
- ???
What other items count as “something multimedia-related that every programmer should know” ?
-
FFmpeg returning an error - What does it mean ?
19 mars 2013, par user1031947I am using FFmpeg, libmp3lame & libx264 along with the node fluent-ffmpeg module. This is my first foray into processing uploaded videos.
From node, I use the following code to process an uploaded video :
var proc = new ffmpeg({ source: src, nolog: true })
.usingPreset( "podcast" )
.withAudioCodec( "libmp3lame" )
.saveToFile( dest, function( retcode, err ){
if( err ) throw err;
...
});When I try to process a video, this fails with the following error, which I don't understand. I am hoping someone here can help point me in the right direction. Thanks !
> ffmpeg version 0.8.5-6:0.8.5-1, Copyright (c) 2000-2012 the Libav
> developers built on Jan 13 2013 12:05:48 with gcc 4.7.2
> *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use
> avconv instead.
>
> Seems stream 0 codec frame rate differs from container frame rate:
> 5994.00 (5994/1) -> 29.97 (2997/100) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from
> '/home/ssp/resources/tmp/32111bf4217e87c23328ec81c56c7d02':
> Metadata:
> major_brand : M4VP
> minor_version : 1
> compatible_brands: M4VPM4A mp42isom
> creation_time : 2008-08-26 17:28:47 Duration: 00:00:08.01, start: 0.000000, bitrate: 944 kb/s
> Stream #0.0(eng): Video: h264 (Constrained Baseline), yuv420p, 480x272, 815 kb/s, 29.97 fps, 29.97 tbr, 2997 tbn, 5994 tbc
> Metadata:
> creation_time : 2008-08-26 17:28:47
> Stream #0.1(eng): Audio: aac, 44100 Hz, stereo, s16, 124 kb/s
> Metadata:
> creation_time : 2008-08-26 17:28:47 [buffer @ 0xb685a0] w:480 h:272 pixfmt:yuv420p [scale @ 0xb63280] w:480 h:272 fmt:yuv420p ->
> w:320 h:176 fmt:yuv420p flags:0x4 [libx264 @ 0xb67c20] VBV maxrate
> unspecified, assuming CBR [libx264 @ 0xb67c20] using cpu capabilities:
> MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX [libx264 @ 0xb67c20]
> profile Main, level 1.3 Output #0, m4v, to
> '/home/ssp/resources/users/11/026468c8f4ea1beee0a585ebc2208137.m4v':
> Metadata:
> major_brand : M4VP
> minor_version : 1
> compatible_brands: M4VPM4A mp42isom
> creation_time : 2008-08-26 17:28:47
> encoder : Lavf53.21.1
> Stream #0.0(eng): Video: libx264, yuv420p, 320x176, q=10-51, 512 kb/s, 90k tbn, 29.97 tbc
> Metadata:
> creation_time : 2008-08-26 17:28:47
> Stream #0.1(eng): Audio: libmp3lame, 44100 Hz, 1 channels, s16, 128 kb/s
> Metadata:
> creation_time : 2008-08-26 17:28:47 Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press ctrl-c to stop encoding frame= 240 fps=154 q=11.0 Lsize= 642kB time=7.97 bitrate=
> 659.3kbits/s video:516kB audio:126kB global headers:0kB muxing overhead 0.000000% frame I:1 Avg QP:15.35 size: 9995 [libx264 @
> 0xb67c20] frame P:77 Avg QP:13.25 size: 5419 [libx264 @ 0xb67c20]
> frame B:162 Avg QP:18.31 size: 625 [libx264 @ 0xb67c20]
> consecutive B-frames: 2.5% 12.5% 30.0% 55.0% [libx264 @ 0xb67c20] mb
> I I16..4: 9.1% 0.0% 90.9% [libx264 @ 0xb67c20] mb P I16..4: 2.1%
> 0.0% 2.8% P16..4: 18.0% 29.9% 44.8% 0.0% 0.0% skip: 2.3% [libx264 @ 0xb67c20] mb B I16..4: 0.1% 0.0% 0.0% B16..8: 35.2%
> 20.2% 1.9% direct:14.5% skip:28.1% L0:26.3% L1:38.1% BI:35.6% [libx264 @ 0xb67c20] coded y,uvDC,uvAC intra: 83.7% 91.7% 84.7% inter:
> 27.7% 43.4% 13.9% [libx264 @ 0xb67c20] i16 v,h,dc,p: 20% 29% 42% 9% [libx264 @ 0xb67c20] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 17% 29% 20% 4%
> 8% 6% 9% 3% 4% [libx264 @ 0xb67c20] i8c dc,h,v,p: 60% 19% 16% 5%
> [libx264 @ 0xb67c20] Weighted P-Frames: Y:2.6% UV:0.0% [libx264 @
> 0xb67c20] ref P L0: 75.6% 13.5% 8.0% 2.8% 0.1% [libx264 @ 0xb67c20]
> ref B L0: 94.5% 5.5% [libx264 @ 0xb67c20] kb/s:528.00 -
Prendre en compte smush (scripts init)
28 avril 2013Il faudrait installer les binaires nécessaires au plugin smush :
- ImageMagick ;
- optipng ;
- pngnq ;
- gifscycle ;
- libjpeg-progs ;
Il faut aussi ajouter le checkout du plugin.
-
svn co svn ://zone.spip.org/spip-zone/_plugins_/smush_images/trunk plugins/smush