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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (102)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (12424)
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ffmpeg for Android build shows error
2 avril 2015, par JamalI would like to build
ffmpeg
forAndroid
so I am following a steps from this tutorial http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/What I tried
- downloaded
android-ndk-r10d-darwin-x86_64.bin
for Mac 64 bit OS - decompressed/extract the
NDK archieve file
- downloaded
ffmpeg 2.6.1
- decompressed/extract the `ffmpeg 2.6.1 file
- copied the
ffmpeg 2.6.1
extracted folder and pasted intoandroid-ndk-r10d/sources/
location -
Opened the
ffmpeg-2.6.1/configure
file and replaced this codeSLIBNAME_WITH_MAJOR=’$(SLIBNAME).$(LIBMAJOR)’
LIB_INSTALL_EXTRA_CMD=’$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"’
SLIB_INSTALL_NAME=’$(SLIBNAME_WITH_VERSION)’
SLIB_INSTALL_LINKS=’$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)’
with
SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
SLIB_INSTALL_LINKS='$(SLIBNAME)'7.Created the
build_android.sh
file insideffmpeg-2.6.1
folder so now it be like thisffmpeg-2.6.1/build_android.sh
.
instead of thisNDK=$HOME/Desktop/adt/android-ndk-r9
line I set current NDK location
8. executed thissudo chmod +x build_android.sh
command- while executing this command
./build_android.sh
got below error
Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$ ./build_android.sh
Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
/hubmaci7/Pictures/Hubino/Jamal/android-ndk-r10d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc is unable to create an executable file.
C compiler test failed.If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "config.log" produced by configure as this will help
solve the problem.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$please provide a needed solution for me to solve this errors
- downloaded
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Cannot play video in TextureView Android
26 octobre 2014, par BilldaI have a problem with playing video on some devices. I am using textureview with mediaplayer, every methods of SurfaceTextureView are called but when I just call mediaPlayer.start(), immediately the listener with completition of playing is called. In log is this error :
E/MediaPlayer﹕ error (1, -2147483648)
When I list log from all applications, I can see some errors and I dont know if it is somehow related http://pastebin.com/rRxxQgdJ
This log is from CyanogenMod with Android 4.3.1 but on some other devices like Samsung Galaxy S3 mini this error is happening.
On my Nexus 4 everything works fine. I’ve tried convert that video with mp4 codec for android H.264 and even with ffmpeg but the result is still the same. I am using TextureVideoView implementation from here :
https://github.com/dmytrodanylyk/video-crop/blob/master/library/src/com/dd/crop/TextureVideoView.javaThanks for any advice
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Can't maintain desired fps with ffmpeg live stream when overlay is added
1er avril 2019, par jawswareI’m attempting to produce a 4K live stream for YouTube.
I’m capturing 2160p30 frames from a BlackMagic Design DeckLink Mini Recorder. I’m passing those frames to ffmpeg in their raw 8-bit 4:2:2 format. I’m able to achieve 30 fps encoding ( 16kbits/s and q= in the high 20s to low 30s) with my current parameters which are :
ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2
-f rawvideo -framerate 30 -pixel_format uyvy422 -video_size 3840x2160 -i \\.\pipe\videopipe
-f s16le -ac 2 -ar 44100 -i \\.\pipe\audiopipe
-r 30 -g 60 -c:v h264_nvenc -pix_fmt yuv420p -preset fast -profile main
-b:v 16000K -maxrate 24000k -bufsize 6000k
-f flv "rtmp://a.rtmp.youtube.com/live2/xxxx-xxxx-xxxx-xxxx"I’m dilemma is that once I introduce an overlay graphic, my encoding fps drops to 28 at best. Which leads me to believe I’m barley achieving the 30 fps without the overlay. I’m only adding these parameters to include the overlay :
-i logo.png
-filter_complex "overlay=100:100"I further diminish the encoding fps (20 fps max) when I introduce a dynamic overlay which I feed to ffmpeg through an additional pipe.
My questions are 1.) is there a better set a parameters I could be using to encode the 4K stream ? 2.) is there a better way to include the overlay ?