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Médias (3)
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (67)
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Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs
12 avril 2011, parLa manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (9420)
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AVCONV / FFMPEG hardware acceleration for video conversion
21 mars 2016, par Alex BernI have an Ubuntu PC with no video card.
I use avconv for video conversion :
avconv -i video.wmv -c:v libx264 -c:a libmp3lame -b:v 1800K video.mp4
My CPU (Intel Core i7-4770K) processes 1.5-2Gb video in around 7-10 minutes.
In the avconv github sources I saw the options
Hardware accelerators:
--enable-d3d11va enable D3D11VA code
--enable-dxva2 enable DXVA2 code
--enable-vaapi enable VAAPI code
--enable-vda enable VDA code
--enable-vdpau enable VDPAU codeI am thinking of compiling avconv with
--enable-vdpau
and putting a video card into the PC.Does this allow avconv to use the video card for video conversion ?
How can this increase the speed of video conversion (I mean my command) ?
Can you help me to do this test, if you have avconv in your PC with a video card ?
Here is an example of WMV.
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Can't link libfdk-aac for ffmpeg on Android
19 novembre 2015, par Steve MI’m trying a custom build of ffmpeg with libfdk-aac for Android. I can get ffmpeg to build without libfdk-aac and it runs, and I can build libfdk-aac.so, but when I build ffmpeg with libfdk-aac I am getting
CANNOT LINK EXECUTABLE DEPENDENCIES: library "libfdk-aac.so" not found
when I try to run ffmpeg. libfdk-aac.so is in the same directory as the ffmpeg executable on the Android device, and I have tried the-rpath-link
linker option. Here is my complete configure for ffmpeg :NDK=/Applications/sdk/android-ndk-r10e
SYSROOT=$NDK/platforms/android-9/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--disable-shared \
--enable-static \
--disable-programs \
--disable-doc \
--disable-everything \
--enable-filter=aresample \
--enable-decoder=aac \
--enable-decoder=aac_latm \
--enable-decoder=aac_fixed \
--enable-decoder=ac3 \
--enable-decoder=ac3_fixed \
--enable-decoder=als \
--enable-decoder=alac \
--enable-decoder=mp1 \
--enable-decoder=mp1float \
--enable-decoder=mp2 \
--enable-decoder=mp2float \
--enable-decoder=mp3 \
--enable-decoder=mp3float \
--enable-decoder=mp3adufloat \
--enable-decoder=mp3adu \
--enable-decoder=mp3on4 \
--enable-decoder=mp3on4float \
--enable-decoder=als \
--enable-decoder=vorbis \
--enable-decoder=flac \
--enable-decoder=wavpack \
--enable-decoder=wmalossless \
--enable-decoder=wmapro \
--enable-decoder=wmav1 \
--enable-decoder=wmav2 \
--enable-decoder=wmavoice \
--enable-decoder=pcm* \
--enable-bsf=mp3_header_decompress \
--enable-bsf=aac_adtstoasc \
--enable-bsf=chomp \
--enable-bsf=remove_extradata \
--disable-swscale \
--disable-network \
--enable-swresample \
--enable-parser=aac \
--enable-parser=aac_latm \
--enable-parser=ac3 \
--enable-parser=flac \
--enable-parser=ac3 \
--enable-parser=vorbis \
--enable-parser=mpegaudio \
--enable-demuxer=aac \
--enable-demuxer=au \
--enable-demuxer=asf \
--enable-demuxer=mov \
--enable-demuxer=ac3 \
--enable-demuxer=eac3 \
--enable-demuxer=aiff \
--enable-demuxer=flac \
--enable-demuxer=latm \
--enable-demuxer=mp3 \
--enable-demuxer=ogg \
--enable-demuxer=eac3 \
--enable-demuxer=xwma \
--enable-demuxer=pcm* \
--enable-demuxer=wav \
--enable-demuxer=matroska \
--enable-demuxer=rm \
--enable-protocol=file \
--enable-muxer=pcm* \
--enable-muxer=wav \
--enable-muxer=ipod \
--enable-encoder=pcm* \
--enable-encoder=aac \
--enable-libfdk-aac \
--enable-ffmpeg \
--enable-libfdk-aac \
--enable-encoder=libfdk_aac \
--disable-avdevice \
--disable-swscale-alpha \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--cpu=cortex-a8 \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic -I$INCLUDE_DIR $ADDI_CFLAGS" \
--extra-ldflags="-fPIE -pie -L$LIB_DIR -Wl,-rpath-link,'$ORIGIN' $ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
INCLUDE_DIR=/Applications/sdk/android-ndk-r10e/sources/ffmpeg-2.8.1/include
LIB_DIR=/Applications/sdk/android-ndk-r10e/sources/ffmpeg-2.8.1/lib
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_one -
Building x264 on a Mac for android “No working C compiler found”
20 novembre 2015, par LostPuppyI am trying to build x264 and eventually use it to build ffmpeg the following is my script :
#!/bin/bash
NDK="/Users/account/Documents/FFmpeg/android-ndk-r10e"
TOOL_DIR_ARM="/Users/account/Documents/FFmpeg/android-ndk-r10e/sources/ffmpeg-2.8.2/my-android-toolchain"
SYSROOT=$NDK/platforms/platforms/android-21/arch-arm
echo "removing tool chain directory if it exists"
rm -r $TOOL_DIR_ARM
$NDK/build/tools/make-standalone-toolchain.sh \
--platform=android-21 \
--arch=arm \
--install-dir=$TOOL_DIR_ARM \
--toolchain=arm-linux-androideabi-clang3.6\
--llvm-version=3.6 \
--system=darwin-x86_64
if [ -d $SYSROOT ]; then
echo "$SYSROOT is a valid directory"
fi
function build_x264
{
cd x264
# another build for phone
./configure \
--cross-prefix=arm-linux-androideabi- \
--sysroot=$SYSROOT \
--host=arm-linux \
--enable-static \
--enable-pic \
--disable-cli
make -j4
make install
cd ../
}
function build_one
{
cd
# another build for phone
./configure \
--sysroot=$SYSROOT \
--target-os=linux \
--arch=arm \
--cross-prefix=$TOOL_DIR_ARM/bin/arm-linux-androideabi- \
--cc=$TOOL_DIR_ARM/bin/clang \
--enable-cross-compile \
--enable-encoder=mpeg4 \
--enable-pthreads \
--enable-gpl \
--enable-libx264 \
--enable-pic \
--extra-cflags='-I/usr/local/include' \
--extra-ldflags='-L/usr/local/lib'
make clean
make -j4
make install
}
echo "Building x_264 library"
build_x264
echo "Building FFmpeg"
build_oneI get an error saying
No working C compiler found.
Makefile:3: config.mak: No such file or directoryThe following is the output from the config.log file
checking for -mdynamic-no-pic... yes
checking for -arch x86_64... yes
x264 configure script
checking whether gcc works... yes
checking whether gcc supports for( int i = 0; i < 9; i++ ); with -std=gnu99... yes
checking for -mpreferred-stack-boundary=5... no
Failed commandline was:
--------------------------------------------------
gcc conftest.c -m64 -Qunused-arguments -Wall -I. -I$(SRCPATH) -mdynamic-no-pic -arch x86_64 -std=gnu99 -mpreferred-stack-boundary=5 -m64 -lm -arch x86_64$
clang: error: unknown argument: '-mpreferred-stack-boundary=5'
--------------------------------------------------
Failed program was:
--------------------------------------------------
int main (void) { return 0; }
--------------------------------------------------
checking whether yasm supports vpmovzxwd ymm0, xmm0... yesSolutions that I tried :
I made sure I have a working GCC
I have the update to date version of clang
I have the update to date version of LLVM