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  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (8868)

  • FFMPEG running in Command Line but not PHP

    17 avril 2013, par Freeman

    I am using ffmpeg build for windows to make video thumbnails . The command works well in command line but not from PHP exec method. am using PHP 5.2.11

    Here is the command.

    "E:/Documents and Settings/x/WINDOWS/ffmpeg" -itsoffset -4 -v "E:/Program Files/Apache Software Foundation/Apache2.2/htdocs/bs/files/videogal/c08c3d20eeb9083ed033577bd154cba6.flv" -vcodec mjpeg -vframes 1 -an -f rawvideo -s 320x240 "E:/Program Files/Apache Software Foundation/Apache2.2/htdocs/bs/files/gallery/8ff43b72b932d2a34e7a6733672ad4d6.jpg" 2>&1

    Can somebody help. I checked the permissions they seem fine. GD is installed.

    The error msg is 'E:/Documents' is not recognized as an internal or external command, operable program or batch file

    Am using forward slashes in my paths except when escaping double quotes

    The PHP function

    function ExtractThumb($in, $out)
    {$path=dbconf::FFMPEG_PATH;
       $thumb_stdout;
       $errors;
       $retval = 0;
    echo $in;
       // Delete the file if it already exists
       if (file_exists($out)) { unlink($out); }

       // Use ffmpeg to generate a thumbnail from the movie
       $cmd = "$path -itsoffset -4 -i $in -vcodec mjpeg -vframes 1 -an -f rawvideo -s 320x240 $out 2>&1";
      echo $cmd;

      exec($cmd, $thumb_stdout, $retval);

       // Queue up the error for processing
       if ($retval != 0) { $errors[] = "FFMPEG thumbnail generation failed"; }

       if (!empty($thumb_stdout))
       {
           foreach ($thumb_stdout as $line)
           {
               echo $line . "\n";
           }
       }

       if (!empty($errors))
       {
           foreach ($errors as $error)
           {
               echo $error . "\n";
           }
       }
    }

    funny enough if I run without the $in and $out absolute path this is what I get

    Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --extra-cflags=-fno-common --enable-memalign-hack --enable-pthreads --enable-libmp3lame --enable-libxvid --enable-libvorbis --enable-libtheora --enable-libspeex --enable-libfaac --enable-libgsm --enable-libx264 --enable-libschroedinger --enable-avisynth --enable-swscale --enable-gpl libavutil 49.12. 0 / 49.12. 0 libavcodec 52.10. 0 / 52.10. 0 libavformat 52.23. 1 / 52.23. 1 libavdevice 52. 1. 0 / 52. 1. 0 libswscale 0. 6. 1 / 0. 6. 1 built on Jan 13 2009 02:57:09, gcc: 4.2.4 822ae86a93810dade2843e822390d723.flv: no such file or directory
  • Sequencing MIDI From A Chiptune

    28 avril 2013, par Multimedia Mike — Outlandish Brainstorms

    The feature requests for my game music appreciation website project continue to pour in. Many of them take the form of “please add player support for system XYZ and the chiptune library to go with it.” Most of these requests are A) plausible, and B) in process. I have also received recommendations for UI improvements which I take under consideration. Then there are the numerous requests to port everything from Native Client to JavaScript so that it will work everywhere, even on mobile, a notion which might take a separate post to debunk entirely.

    But here’s an interesting request about which I would like to speculate : Automatically convert a chiptune into a MIDI file. I immediately wanted to dismiss it as impossible or highly implausible. But, as is my habit, I started pondering the concept a little more carefully and decided that there’s an outside chance of getting some part of the idea to work.

    Intro to MIDI
    MIDI stands for Musical Instrument Digital Interface. It’s a standard musical interchange format and allows music instruments and computers to exchange musical information. The file interchange format bears the extension .mid and contains a sequence of numbers that translate into commands separated by time deltas. E.g. : turn key on (this note, this velocity) ; wait x ticks ; turn key off ; wait y ticks ; etc. I’m vastly oversimplifying, as usual.

    MIDI fascinated me back in the days of dialup internet and discrete sound cards (see also my write-up on the Gravis Ultrasound). Typical song-length MIDI files often ranged from a few kilobytes to a few 10s of kilobytes. They were significantly smaller than the MOD et al. family of tracker music formats mostly by virtue of the fact that MIDI files aren’t burdened by transporting digital audio samples.

    I know I’m missing a lot of details. I haven’t dealt much with MIDI in the past… 15 years or so (ever since computer audio became a blur of MP3 and AAC audio). But I’m led to believe it’s still relevant. The individual who requested this feature expressed an interest in being able to import the sequenced data into any of the many music programs that can interpret .mid files.

    The Pitch
    To limit the scope, let’s focus on music that comes from the 8-bit Nintendo Entertainment System or the original Game Boy. The former features 2 square wave channels, a triangle wave, a noise channel, and a limited digital channel. The latter creates music via 2 square waves, a wave channel, and a noise channel. The roles that these various channels usually play typically break down as : square waves represent the primary melody, triangle wave is used to simulate a bass line, noise channel approximates a variety of percussive sounds, and the DPCM/wave channels are fairly free-form. They can have random game sound effects or, if they are to assist in the music, are often used for more authentic percussive sounds.

    The various channels are controlled via an assortment of memory-mapped hardware registers. These registers are fed values such as frequency, volume, and duty cycle. My idea is to modify the music playback engine to track when various events occur. Whenever a channel is turned on or off, that corresponds to a MIDI key on or off event. If a channel is already playing but a new frequency is written, that would likely count as a note change, so log a key off event followed by a new key on event.

    There is the major obstacle of what specific note is represented by a channel in a particular state. The MIDI standard defines 128 different notes spanning 11 octaves. Empirically, I wonder if I could create a table which maps the assorted frequencies to different MIDI notes ?

    I think this strategy would only work with the square and triangle waves. Noise and digital channels ? I’m not prepared to tackle that challenge.

    Prior Work ?
    I have to wonder if there is any existing work in this area. I’m certain that people have wanted to do this before ; I wonder if anyone has succeeded ?

    Just like reverse engineering a binary program entails trying to obtain a higher level abstraction of a program from a very low level representation, this challenge feels like reverse engineering a piece of music as it is being performed and automatically expressing it in a higher level form.

  • Evolution #3012 (Nouveau) : Crawl-delay dans robots.txt

    3 juin 2013, par b b

    Dernièrement j’avais un site qui faisait monter énormément la charge serveur lors du passage du robot crawler de bing. Il y a pas mal d’articles sur le web qui causent du comportement "chelou" de ce bot et des problèmes de charge qu’il engendre. Perso, j’ai appliqué la règle suivante dans le robots.txt du site et depuis ce jour mon serveur ne se fait plus harceler par ce le bot de Bing (qui avant lançait jusqu’à 7requêtes/seconde) :

    1. calmer ce chacal de bingbot
    2. http://www.bing.com/blogs/site_blogs/b/webmaster/archive/2009/08/10/crawl-delay-and-the-bing-crawler-msnbot.aspx
      User-agent : bingbot
      Crawl-delay : 1

    http://www.lestaxinomes.org/robots.txt

    Cela serait peut être intéressant d’ajouter cette règle au robots.txt de SPIP ?