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  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

Sur d’autres sites (9337)

  • Announcement : Piwik to focus on Reliability, Performance and Security

    7 octobre 2014, par Matthieu Aubry — About, Community

    To our valued team and community,

    Well, we have moved fast and achieved so much during the past few months. Relentlessly releasing major version after major version… We got a lot done including several major new features !

    The speed of adding new features was a great showcase of how agile our small teams and the larger community are. And I’m so proud to see automated testing becoming common practice among everyone hacking on Piwik !

    For the next few months until the new year we will focus on making what we have better. We will fix those rare but longstanding critical bugs, and aim to solve all Major issues and other must-have performance and general improvements. The core team and Piwik PRO will have the vision of making the existing Piwik and all plugins very stable and risk free. This includes edge cases, general bugs but also specific performance issues for high traffic or issues with edge case data payloads.

    We’ll be more pro-active and take Piwik platform to the next level of Performance, Security, Privacy & Reliability ! We will prove to the world that Free/Libre Web software can be of the highest standard of quality. By focusing on quality we will make Piwik even easier to maintain and improve in the future. We are building the best open platform that will let every user liberate their data and keep full control of it.

    If you have any feedback or questions get in touch or let’s continue the discussion in the forum.

    Thank you for your trust and for liberating your data with Piwik,

    Matthieu Aubry
    Piwik founder

    More information

    This is an amazing testament of the power of free/libre software and yet we think this is just the beginning. We hope more developers will join and contribute to the Piwik project !

  • Introducing CI Status : the build dashboard for Travis CI

    6 octobre 2014, par Matthieu Napoli — Development, Meta

    The Piwik team has been working on a new tool for developers : CI Status.

    CI Status is a dashboard displaying the latest build status for all your repositories set up on Travis-CI.org or Travis-CI.com. The usage is meant to be as simple as possible : just login using your GitHub account and enjoy.

    CI-status.com

    Give CI Status a try now at ci-status.com !

    CI Status screenshot

    On your server : Setup CI Status

    The application is open source (released under the GNU Affero General Public License) and developed on GitHub. You are encouraged to contribute to the GitHub project if you find any bug or if you want to add new features. Since it was developed with reusability in mind, you can also install and maintain the application on your own server.

    We hope you will find this tool as useful as we do !

  • Video players questions

    31 mai 2015, par yayuj

    Given that FFmpeg is the leading multimedia framework and most of the video/audio players uses it, I’m wondering somethings about audio/video players using FFmpeg as intermediate.

    I’m studying and I want to know how audio/video players works and I have some questions.

    I was reading the ffplay source code and I saw that ffplay handles the subtitle stream. I tried to use a mkv file with a subtitle on it and doesn’t work. I tried using arguments such as -sst but nothing happened. - I was reading about subtitles and how video files uses it (or may I say containers ?). I saw that there’s two ways putting a subtitle : hardsubs and softsubs - roughly speaking hardsubs mode is burned and becomes part of the video, and softsubs turns a stream of subtitles (I might be wrong - please, correct me).

    • The question is : How does they handle this ? I mean, when the subtitle is part of the video there’s nothing to do, the video stream itself shows the subtitle, but what about the softsubs ? how are they handled ? (I heard something about text subs as well). - How does the subtitle appears on the screen and can be configured changing fonts, size, colors, without encoding everything again ?

    • I was studying some video players source codes and some or most of them uses OpenGL as renderer of the frame and others uses (such as Qt’s QWidget) (kind of or for sure) canvas. - What is the most used and which one is fastest and better ? OpenGL with shaders and stuffs ? Handling YUV or RGB and so on ? How does that work ?

    • It might be a dump question but what is the format that AVFrame returns ? For example, when we want to save frames as images first we need the frame and then we convert, from which format we are converting from ? Does it change according with the video codec or it’s always the same ?

    • Most of the videos I’ve been trying to handle is using YUV720P, I tried to save the frames as png and I need to convert to RGB first. I did a test with the players and I put at the same frame and I took also screenshots and compared. The video players shows the frames more colorful. I tried the same with ffplay that uses SDL (OpenGL) and the colors (quality) of the frames seems to be really low. What might be ? What they do ? Is it shaders (or a kind of magic ? haha).

    Well, I think that is it for now. I hope you help me with that.

    If this isn’t the correct place, please let me know where. I haven’t found another place in Stack Exchange communities.