Recherche avancée

Médias (1)

Mot : - Tags -/censure

Autres articles (87)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (14930)

  • How can I resize an image then centralize it with a white background ? Can it be done using php-Imagine library ?

    6 février 2017, par BOBO

    The effect I would like to generate is exactly like the example in
    this StackOverflow thread : (Related Question)

    1.Resize image
    2.Keep proportion
    3.Add or Fill none-image areas with white background

    Here are three examples of this process below :
    1. If original is square no matter 640*640 or 1024*1024, just resize it to target dimension e.g. 480*480 will work.
    enter image description here

    1. If the original input is vertical rectangular,the output should not be cropped
      and still be centerlized as below (the red dash edge marker is just make it easier to see the background is white and the proportion is kept after image resized to 480*480 px)
      enter image description here

    2. if the original input is horizontal rectangular, output like below, white background, keeps proportion and image uncroped , thus without losing anything after the image processing.
      enter image description here

    So after I’ve clarified such a question,
    I would like to know :

    1. Is there a general name of such Custom Image Resize mentioned above ?
    2. would like to know how to achieve it using php image library Imagine ?
      is it doable using php-imagine, or have to switch to another library, e.g imagemagick ?

    P.S. If you would like to achieve the effect either in image-resizing or video resizing, you can use below FFMPEG single-line command.
    (thanks to @Mulvya, yes below code applies both to videos and image formats)

    [run below built-in code in ffmpeg console to achieve the mentioned resize effect]

    [video resize]

    ffmpeg -i "[raw video url or videofile location.mp4]"  -vf "scale=iw*min(480/iw\,480/ih):ih*min(480/iw\,480/ih),pad=480:480:(480-iw)/2:(480-ih)/2:color=white" [save_path_and_filename].mp4  

    [image resize]

    ffmpeg -i "[raw image url or imagefile location.jpg]"  -vf "scale=iw*min(480/iw\,480/ih):ih*min(480/iw\,480/ih),pad=480:480:(480-iw)/2:(480-ih)/2:color=white" [save_path_and_filename].jpg
  • ffmpeg - convert webm to single stacked image

    14 janvier 2021, par Mike

    Is there a way with ffmpeg to convert a .webm file to a single JPEG with a stack of images (vertical or horizontal, doesn't matter) that represents the entire movie frame-by-frame. What I'm looking for is sort of like the output of convert -append but entirely through the ffmpeg pipeline. Ideally this would achieve comparable compression to the .webm format, but that's not a hard requirement. Thanks in advance for any pointers !

    


  • FFMPEG not enough data (x y), trying to decode anyway

    7 juin 2016, par Forest J. Handford

    I’m trying to make videos of Direct3D games using a C# app. For non-Direct3D games I stream images from Graphics.CopyFromScreen which works. When I copy the screen from Direct3D and stream it to FFMPEG I get :

    [bmp @ 00000276b0b9c280] not enough data (5070 < 129654), trying to
    decode anyway

    An MP4 file is created, but it is always 0 bytes.

    To get screenshots from Direct3D, I am using Justin Stenning’s Direct3DHook. This produces images MUCH bigger than when I get images from Graphics.CopyFromScreen (8 MB vs 136 KB). I’ve tried increasing the buffer (-bufsize) but the number on the left of the error is not impacted.

    I’ve tried resizing the image to 1/6th the original. That reduces the number on the right, but does not eliminate it. Even when the number on the right is close to what I have for Graphics.CopyFromScreen I get an error. Here is a sample of the current code :

    using System;
    using System.Diagnostics;
    using System.Threading;
    using System.Drawing;
    using Capture.Hook;
    using Capture.Interface;
    using Capture;
    using System.IO;

    namespace GameRecord
    {
       public class Video
       {
           private const int VID_FRAME_FPS = 8;
           private const int SIZE_MODIFIER = 6;
           private const double FRAMES_PER_MS = VID_FRAME_FPS * 0.001;
           private const int SLEEP_INTERVAL = 2;
           private const int CONSTANT_RATE_FACTOR = 18; // Lower crf = Higher Quality https://trac.ffmpeg.org/wiki/Encode/H.264
           private Image image;
           private Capture captureScreen;
           private int processId = 0;
           private Process process;
           private CaptureProcess captureProcess;
           private Process launchingFFMPEG;
           private string arg;
           private int frame = 0;
           private Size? resize = null;


           /// <summary>
           /// Generates the Videos by gathering frames and processing via FFMPEG.
           /// </summary>
           public void RecordScreenTillGameEnd(string exe, OutputDirectory outputDirectory, CustomMessageBox alertBox, Thread workerThread)
           {
               AttachProcess(exe);
               RequestD3DScreenShot();
               while (image == null) ;
               Logger.log.Info("Launching FFMPEG ....");
               resize = new Size(image.Width / SIZE_MODIFIER, image.Height / SIZE_MODIFIER);
               // H.264 can let us do 8 FPS in high res . . . but must be licensed for commercial use.
               arg = "-f image2pipe -framerate " + VID_FRAME_FPS + " -i pipe:.bmp -pix_fmt yuv420p -crf " +
                   CONSTANT_RATE_FACTOR + " -preset ultrafast -s " + resize.Value.Width + "x" +
                   resize.Value.Height + " -vcodec libx264 -bufsize 30000k -y \"" +
                   outputDirectory.pathToVideo + "\"";

               launchingFFMPEG = new Process
               {
                   StartInfo = new ProcessStartInfo
                   {
                       FileName = "ffmpeg",
                       Arguments = arg,
                       UseShellExecute = false,
                       CreateNoWindow = true,
                       RedirectStandardInput = true,
                       RedirectStandardError = true
                   }
               };
               launchingFFMPEG.Start();

               Stopwatch stopWatch = Stopwatch.StartNew(); //creates and start the instance of Stopwatch

               do
               {
                   Thread.Sleep(SLEEP_INTERVAL);
               } while (workerThread.IsAlive);

               Logger.log.Info("Total frames: " + frame + " Expected frames: " + (ExpectedFrames(stopWatch.ElapsedMilliseconds) - 1));

               launchingFFMPEG.StandardInput.Close();

    #if DEBUG
               string line;
               while ((line = launchingFFMPEG.StandardError.ReadLine()) != null)
               {
                   Logger.log.Debug(line);
               }
    #endif
               launchingFFMPEG.Close();
               alertBox.Show();
           }

           void RequestD3DScreenShot()
           {
               captureProcess.CaptureInterface.BeginGetScreenshot(new Rectangle(0, 0, 0, 0), new TimeSpan(0, 0, 2), Callback, resize, (ImageFormat)Enum.Parse(typeof(ImageFormat), "Bitmap"));
           }

           private void AttachProcess(string exe)
           {
               Thread.Sleep(300);
               Process[] processes = Process.GetProcessesByName(Path.GetFileNameWithoutExtension(exe));
               foreach (Process currProcess in processes)
               {
                   // Simply attach to the first one found.

                   // If the process doesn't have a mainwindowhandle yet, skip it (we need to be able to get the hwnd to set foreground etc)
                   if (currProcess.MainWindowHandle == IntPtr.Zero)
                   {
                       continue;
                   }

                   // Skip if the process is already hooked (and we want to hook multiple applications)
                   if (HookManager.IsHooked(currProcess.Id))
                   {
                       continue;
                   }

                   Direct3DVersion direct3DVersion = Direct3DVersion.AutoDetect;

                   CaptureConfig cc = new CaptureConfig()
                   {
                       Direct3DVersion = direct3DVersion,
                       ShowOverlay = false
                   };

                   processId = currProcess.Id;
                   process = currProcess;

                   var captureInterface = new CaptureInterface();
                   captureInterface.RemoteMessage += new MessageReceivedEvent(CaptureInterface_RemoteMessage);
                   captureProcess = new CaptureProcess(process, cc, captureInterface);

                   break;
               }
               Thread.Sleep(10);

               if (captureProcess == null)
               {
                   ShowUser.Exception("No executable found matching: '" + exe + "'");
               }
           }

           /// <summary>
           /// The callback for when the screenshot has been taken
           /// </summary>
           ///
           ///
           ///
           void Callback(IAsyncResult result)
           {
               using (Screenshot screenshot = captureProcess.CaptureInterface.EndGetScreenshot(result))
               if (screenshot != null &amp;&amp; screenshot.Data != null &amp;&amp; arg != null)
               {
                   if (image != null)
                   {
                       image.Dispose();
                   }

                   image = screenshot.ToBitmap();
                   // image.Save("D3DImageTest.bmp");
                   image.Save(launchingFFMPEG.StandardInput.BaseStream, System.Drawing.Imaging.ImageFormat.Bmp);
                   launchingFFMPEG.StandardInput.Flush();
                   frame++;
               }

               if (frame &lt; 5)
               {
                   Thread t = new Thread(new ThreadStart(RequestD3DScreenShot));
                   t.Start();
               }
               else
               {
                   Logger.log.Info("Done getting shots from D3D.");
               }
           }

           /// <summary>
           /// Display messages from the target process
           /// </summary>
           ///
           private void CaptureInterface_RemoteMessage(MessageReceivedEventArgs message)
           {
               Logger.log.Info(message);
           }
       }
    }

    When I search the internet for the error all I get is the FFMPEG source code, which has not proven to be illuminating. I have been able to save the image directly to disk, which makes me feel like it is not an issue with disposing the data. I have also tried only grabbing one frame, but that produces the same error, which suggests to me it is not a threading issue.

    Here is the full sample of stderr :

    2016-06-02 18:29:38,046 === ffmpeg version N-79143-g8ff0f6a Copyright (c) 2000-2016 the FFmpeg developers

    2016-06-02 18:29:38,047 ===   built with gcc 5.3.0 (GCC)

    2016-06-02 18:29:38,048 ===   configuration: --enable-gpl
    --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libdcadec --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmfx --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-libzimg --enable-lzma --enable-decklink --enable-zlib

    2016-06-02 18:29:38,062 ===   libavutil      55. 19.100 / 55. 19.100

    2016-06-02 18:29:38,063 ===   libavcodec     57. 30.100 / 57. 30.100

    2016-06-02 18:29:38,064 ===   libavformat    57. 29.101 / 57. 29.101

    2016-06-02 18:29:38,064 ===   libavdevice    57.  0.101 / 57.  0.101

    2016-06-02 18:29:38,065 ===   libavfilter     6. 40.102 /  6. 40.102

    2016-06-02 18:29:38,066 ===   libswscale      4.  0.100 /  4.  0.100

    2016-06-02 18:29:38,067 ===   libswresample   2.  0.101 /  2.  0.101

    2016-06-02 18:29:38,068 ===   libpostproc    54.  0.100 / 54.  0.100

    2016-06-02 18:29:38,068 === [bmp @ 000002cd7e5cc280] not enough data (13070 &lt; 8294454), trying to decode anyway

    2016-06-02 18:29:38,069 === [bmp @ 000002cd7e5cc280] not enough data (13016 &lt; 8294400)

    2016-06-02 18:29:38,069 === Input #0, image2pipe, from 'pipe:.bmp':

    2016-06-02 18:29:38,262 ===   Duration: N/A, bitrate: N/A

    2016-06-02 18:29:38,262 ===     Stream #0:0: Video: bmp, bgra, 1920x1080, 8 tbr, 8 tbn, 8 tbc

    2016-06-02 18:29:38,263 === [libx264 @ 000002cd7e5d59a0] VBV bufsize set but maxrate unspecified, ignored

    2016-06-02 18:29:38,264 === [libx264 @ 000002cd7e5d59a0] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 AVX2 LZCNT BMI2

    2016-06-02 18:29:38,265 === [libx264 @ 000002cd7e5d59a0] profile Constrained Baseline, level 1.1

    2016-06-02 18:29:38,266 === [libx264 @ 000002cd7e5d59a0] 264 - core 148 r2665 a01e339 - H.264/MPEG-4 AVC codec - Copyleft 2003-2016 - http://www.videolan.org/x264.html - options: cabac=0 ref=1 deblock=0:0:0 analyse=0:0 me=dia subme=0 psy=1 psy_rd=1.00:0.00 mixed_ref=0 me_range=16 chroma_me=1 trellis=0 8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=6 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=0 weightp=0 keyint=250 keyint_min=8 scenecut=0 intra_refresh=0 rc=crf mbtree=0 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=0

    2016-06-02 18:29:38,463 === Output #0, mp4, to 'C:\Users\fores\AppData\Roaming\Affectiva\n_Artifacts_20160602_182857\GameplayVidOut.mp4':

    2016-06-02 18:29:38,464 ===   Metadata:

    2016-06-02 18:29:38,465 ===     encoder         : Lavf57.29.101

    2016-06-02 18:29:38,469 ===     Stream #0:0: Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 320x180, q=-1--1, 8 fps, 16384 tbn, 8 tbc

    2016-06-02 18:29:38,470 ===     Metadata:

    2016-06-02 18:29:38,472 ===       encoder         : Lavc57.30.100 libx264

    2016-06-02 18:29:38,474 ===     Side data:

    2016-06-02 18:29:38,475 ===       cpb: bitrate max/min/avg: 0/0/0 buffer size: 30000000 vbv_delay: -1

    2016-06-02 18:29:38,476 === Stream mapping:

    2016-06-02 18:29:38,477 ===   Stream #0:0 -> #0:0 (bmp (native) -> h264 (libx264))

    2016-06-02 18:29:38,480 === [bmp @ 000002cd7e5cc9a0] not enough data (13070 &lt; 8294454), trying to decode anyway

    2016-06-02 18:29:38,662 === [bmp @ 000002cd7e5cc9a0] not enough data (13016 &lt; 8294400)

    2016-06-02 18:29:38,662 === Error while decoding stream #0:0: Invalid data found when processing input

    2016-06-02 18:29:38,663 === frame=    0 fps=0.0 q=0.0 Lsize=       0kB time=00:00:00.00 bitrate=N/A speed=   0x    

    2016-06-02 18:29:38,663 === video:0kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown

    2016-06-02 18:29:38,664 === Conversion failed!

    In memory, the current image is 320 pixels wide and 180 pixels long. The pixel format is Format32bppRgb. The horizontal and vertical resolutions seem odd, they are both 96.01199. When filed to disk here is ffprobe output for the file :

    ffprobe version N-79143-g8ff0f6a Copyright (c) 2007-2016 the FFmpeg developers
     built with gcc 5.3.0 (GCC)
     configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libdcadec --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmfx --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-libzimg --enable-lzma --enable-decklink --enable-zlib
     libavutil      55. 19.100 / 55. 19.100
     libavcodec     57. 30.100 / 57. 30.100
     libavformat    57. 29.101 / 57. 29.101
     libavdevice    57.  0.101 / 57.  0.101
     libavfilter     6. 40.102 /  6. 40.102
     libswscale      4.  0.100 /  4.  0.100
     libswresample   2.  0.101 /  2.  0.101
     libpostproc    54.  0.100 / 54.  0.100
    Input #0, png_pipe, from 'C:\Users\fores\git\game-playtest-tool\GamePlayTest\bin\x64\Debug\D3DFromCapture.bmp':
     Duration: N/A, bitrate: N/A
       Stream #0:0: Video: png, rgba(pc), 1920x1080 [SAR 3779:3779 DAR 16:9], 25 tbr, 25 tbn, 25 tbc

    Here is a PNG version of an example screenshot from the current code (playing Portal 2) :
    Portal 2 Screenshot

    Any ideas would be greatly appreciated. My current workaround is to save the files to the HDD and compile the video after gameplay, but it’s a far less performant option. Thank you !