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Autres articles (108)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (12243)
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swscale : make access to filter data conditional on filter type.
17 février 2012, par Ronald S. Bultjeswscale : make access to filter data conditional on filter type.
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Multiple applications to access the same DeckLink device (openCV and rtmp pushing) ? What options do I have ?
7 septembre 2020, par Giorgi AptsiauriDescription :


I have a requirement that I must do two things to a single camera stream from a DeckLink device - OpenCV processing and RTMP live streaming. If it is relevant, the device is DeckLink 8K Pro.


The DeckLink device (one particular port) does not allow more than one application to access the video stream. My two applications are :


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- C++ OpenCV application which must run image processing algorithms on the video stream.
- Unreal Media Server which must RTMP push the stream to a remote endpoint, which should redistribute the stream to clients.






Both applications must be running on the same Windows workstation.


Problem :


If either application is running, it has exclusive access to the video stream and the other application cannot read the stream, and there seems to be no solution to this problem.


So, I am really looking for a smart solution some of you may have implemented before or have an idea which might work for me.


My solution so far :


In this solution, Unreal Media Server is replaced with FFMPEG.


Since OP's effort must be put into the solution before posting here, I have been browsing through possible solutions the past week. I came up with an FFMPEG-based solution which is the only application which reads the DeckLink video stream and does exactly two things in a single command - pushes video packets via RTMP and creates a local UDP stream. And, OpenCV's VideoCapture class is able to pick up UDP stream. For testing, I have used Twitch as RTMP server and VLC as UDP tester. It works and it seems like a good solution except for the delay introduced in UDP streaming which is about 0.4 seconds. Unfortunately, I am not able to evaluate RTMP delay because Twitch introduces its own >5s delay on its own. But that is not a problem for now.


Here's the FFMPEG solution (Note I am using computer webcam here but same goes for DeckLink).


Steram via :


ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2 -thread_queue_size 512 -y -f dshow -video_size 640x480 -pixel_format yuyv422 -framerate 30 -rtbufsize 100M -i video="HD WebCam" -f dshow -rtbufsize 100M -i audio="Microphone Array (Realtek High Definition Audio(SST))" -preset ultrafast -vcodec libx264 -tune zerolatency -b 900k -map 0:v:0 -f mpegts udp://127.0.0.1:5555 -pix_fmt yuv420p -c:v libx264 -qp:v 19 -profile:v high -rc:v cbr_ld_hq -level:v 4.2 -r:v 60 -g:v 120 -bf:v 3 -refs:v 16 -f flv rtmp://live-fra05.twitch.tv/app/stream_key



Play via :


ffplay -probesize 32 -sync ext udp://127.0.0.1:5555



I want to hear how you would improve my own solution to better fit the problem (e.g. less latency) or if you have a better solution than mine.


Thanks in advance.


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The final request has incomplete range header while streaming webm using shaka player
3 mai 2019, par JaneI’m streaming a webm file using shaka player.
While streaming using shaka player the last cluster is not fetched because the range header in the request is in complete. It looks like this :
range: bytes=9511454-
What should I change to get a complete range header from shaka player ?I followed the procedure shown here for encoding the video and audio files and generating the manifest file. In addition to this, I encoded the video file using ffmpeg before running it through mkvmuxer_sample.