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Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (8736)
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It’s Piwik Analytics Survey time : Your Opinion Matters !
10 juillet 2014, par Piwik Core Team — CommunityIt’s been almost two years since our last survey. We were so happy to get the participation we did from the community last time and hope that you will once again share your thoughts !
Looking back on the previous survey, several features were implemented as a direct result :
- New app design with Morpheus theme
- Piwik Marketplace for Plugins
- Visitor Profile
- Performance and Reliability Improvements
- Theming
- Migrated from SVN to Github !
- And much more…
Now it is time to ask for your opinion again. Sure it’s only 20 short questions, but your time you take and energy you place in this endeavour will shape Piwik development and features for the near future. We really look forward to your ideas, your opinions and your suggestions. To get started click the box (or link) below :
By the way, if you haven’t already make sure you sign up for our newsletter to make sure you get the latest Piwik news and information to your inbox ! You can subscribe here. -
compiling ffmpeg 2.3 for android with NDK r10 on windows [duplicate]
25 août 2014, par L.GrilloThis question already has an answer here :
After a week i’m trying to compile ffmpeg for android.
I can’t find a static build in the entire web exept for https://github.com/guardianproject/android-ffmpeg-java/tree/master/res/raw but is 0.11 version one.This is my build.sh
#!/usr/bin/env bash
NDK=C:/Android/android-ndk-r10
SYSROOT=$NDK/platforms/android-18/arch-arm/
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64
function build_one
{
./configure \
--arch=arm \
--target-os=linux \
--enable-runtime-cpudetect \
--enable-pic \
--disable-shared \
--enable-static \
--extra-cflags='-march=armv6' \
--extra-ldflags="$ADDI_LDFLAGS" \
--enable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver\
--disable-network \
--enable-cross-compile \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--sysroot=$SYSROOT \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j4
make install
}
CPU=arm
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-marm"
build_oneIt seems everything works good except the compilation stopped after 4 files :
It seems to stay here forever. After 4 hours nothing is moving.
the process "make.exe (32 bit)" is running with 18% of cpuAny help will be precious.
Thank u -
Reduce compiled ffmpeg library size based on what I need
20 septembre 2014, par AlinI finally managed to build ffmpeg as detailed in here : https://enoent.fr/blog/2014/06/20/compile-ffmpeg-for-android/ and in the end, I have a ffmpeg library which accepts command arguments.
I am ONLY applying a watermark image over the video so for it I am using this ffmpeg command :
ffmpeg -i input.avi -i logo.png -filter_complex 'overlay=10:main_h-overlay_h-10' output.avi
Basic config :
./configure \
--prefix=$PREFIX \
--disable-shared \
--enable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-doc \
--disable-symver \
--enable-protocol=concat \
--enable-protocol=file \
--enable-muxer=mp4 \
--enable-demuxer=mpegts \
--enable-memalign-hack \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic -marm $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS"No other commands needed from ffmpeg.
When compiling ffmpeg I get these files :
I want to reduce the size of the library to as small as possible, so given the above command, are there any files that I can remove from final build ?
ALSO which is the most common CPU found in current devices ? arm v7vfpv3, arm v7vfp, arm v7n ? I want to cover as many devices as possible.
#arm v6
#CPU=armv6
#OPTIMIZE_CFLAGS="-marm -march=$CPU"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
#PREFIX=./android/$CPU-vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7n
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=--enable-neon
#build_one
#arm v6+vfp
#CPU=armv6
#OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
#PREFIX=./android/${CPU}_vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_one