Recherche avancée

Médias (1)

Mot : - Tags -/intégration

Autres articles (105)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9375)

  • problem compiling ffmpeg for iFrameExtractor

    11 septembre 2012, par Robin Rye

    I'm trying to compile the ffmpeg by using the make and build files in iFrameExtractor example. firstly i tried to follow the readme file on the github, which only says to run the ./build_universal in ffmpeg folder. it did not work

    i then tried to follow the info in INSTALL without success. i then tried doing the stuff in INSTALL followed by the ./build_universal which didn't work. All the *.a files that are imported to the project exists until the end of the build sequence. when the lipo commands in build_universal are run, which i guess concat the .a files for the different architectures(?). anyhow these leave the following errors :

    lipo: specifed architecture type (armv6) for file (armv6/libavcodec.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    lipo: specifed architecture type (armv6) for file (armv6/libavdevice.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    lipo: specifed architecture type (armv6) for file (armv6/libavformat.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    lipo: specifed architecture type (armv6) for file (armv6/libavutil.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    lipo: specifed architecture type (armv6) for file (armv6/libswscale.a) does not match it's cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))

    i can get the project to compile for simulator if i only use ./build_armv7 but if i run the universal the .a files are removed in the end. and only using doesn't work to build for iphone 4 .

  • FFMPEG - Correct command line parameters to create a H.264 Streaming MP4 from a set of images

    5 janvier 2012, par Adam

    I have no problems viewing a video created by my current parameters in a HTML5 browser, Flash player, Windows Phone 7, Android Phone, etc. However, they won't display on iPhone or iPad. If I modify the video using Super and select "Enable Streaming" checkbox they work on iPhone and iPad suddenly. We are suspecting that my command line parameters are incorrect for enabling h.264 streaming and are instead generating a "progressive download" video.

    I'm pretty new to FFMPEG and don't understand a lot of the parameters. Can anyone help correct my existing parameters, or maybe provide the missing parameters, etc ?

    Thanks in advance.

    My current FFMPEG command line paramters are :

    ffmpeg.exe 
     -r 30 
     -threads 4 
     -f image2 
     -i .\frame%05d.jpg 
     -i audioFile  
     -acodec aac 
     -ab 128k 
     -ar 44100
     -vcodec h264 
     -crf 27 
     -coder 1 
     -flags +loop 
     -cmp +chroma 
     -partitions +parti4x4+partp8x8+partb8x8 
     -me hex 
     -subq 5 
     -me_range 16 
     -g 60 
     -keyint_min 25 
     -sc_threshold 40 
     -i_qfactor 0.71 
     -b_strategy 1 
     out.mp4
    
  • Using ffmpeg to convert sound files for use in an android app

    10 janvier 2012, par stefs

    short : i'm trying to simply play a sound file converted with ffmpeg in my android app, but happen to have problems getting it to work.

    long : we have an iphone app and an android app doing the same thing, and i have to port the feature playing a sound on an user interaction. i have the source file in the aiff format, and tried to convert it to mp3 for android. but the app keeps crashing when it tries to load the file

    AssetFileDescriptor fileDescriptor = context.getResources().openRawResourceFd(resid);
    final MediaPlayer mp = new MediaPlayer();
    mp.setDataSource(fileDescriptor.getFileDescriptor(), fileDescriptor.getStartOffset(), fileDescriptor.getLength());
    fileDescriptor.close();
    mp.prepare();

    more specifically, mp.setDataSource crashes. some digging around led me to believe that something's wrong with the encoding. the sound file itself resides in res/raw.

    11-29 17:11:48.012: ERROR/SoundManager(15580): java.io.IOException: setDataSourceFD failed.: status=0x80000000
    11-29 17:11:48.012: ERROR/SoundManager(15580):     at android.media.MediaPlayer.setDataSource(Native Method)
    ...

    what i tried :

    • using a different mp3 that's already used with the same code in a different place. this works.
    • converted it to wav file. this didn't cause the app to crash, but it neither played a sound. that might be a different problem.
    • converted it to ogg ; crashed

    so, the the ffmpeg conversion parameters are as follows :

    $ ffmpeg -i click_24db.aif -f mp3 ~/foobar/wheel_click.mp3
    ffmpeg version 0.7.8, Copyright (c) 2000-2011 the FFmpeg developers
     built on Nov 24 2011 14:31:00 with gcc 4.2.1 (Apple Inc. build 5666) (dot 3)
     configuration: --prefix=/opt/local --enable-gpl --enable-postproc --enable-swscale --enable-avfilter --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libdirac --enable-libschroedinger --enable-libopenjpeg --enable-libxvid --enable-libx264 --enable-libvpx --enable-libspeex --mandir=/opt/local/share/man --enable-shared --enable-pthreads --cc=/usr/bin/gcc-4.2 --arch=x86_64 --enable-yasm
     libavutil    50. 43. 0 / 50. 43. 0
     libavcodec   52.123. 0 / 52.123. 0
     libavformat  52.111. 0 / 52.111. 0
     libavdevice  52.  5. 0 / 52.  5. 0
     libavfilter   1. 80. 0 /  1. 80. 0
     libswscale    0. 14. 1 /  0. 14. 1
     libpostproc  51.  2. 0 / 51.  2. 0
    Input #0, aiff, from 'click_24db.aif':
     Duration: 00:00:00.01, start: 0.000000, bitrate: 1570 kb/s
       Stream #0.0: Audio: pcm_s16be, 44100 Hz, 2 channels, s16, 1411 kb/s
    Output #0, mp3, to '/Users/xyz/foobar/wheel_click.mp3':
     Metadata:
       TSSE            : Lavf52.111.0
       Stream #0.0: Audio: libmp3lame, 44100 Hz, 2 channels, s16, 64 kb/s
    Stream mapping:
     Stream #0.0 -> #0.0
    Press [q] to stop, [?] for help
    size=       1kB time=00:00:00.05 bitrate=  92.9kbits/s    
    video:0kB audio:0kB global headers:0kB muxing overhead 45.563549%

    the resulting file plays nice in itunes, does not play in vlc and crashes when loaded with the android.media.MediaPlayer (note : i first tried it with the SoundPool lib, with both mp3 and ogg, but that didn't work either).

    i also tried the following paramters, which didn't work :

    ffmpeg -i inputfile.aif -f mp3 -acodec libmp3lame -ab 192000 -ar 44100 outputfile.mp3

    i'm working on osx, built ffmpeg with macports today, android api level is 7 (google api, 2.1-update1). looking at the "supported formats" table on dev.android didn't indicate my file to be out of the spec, but i may be mistaken in that.

    i don't have the slightest clue regarding bitrates and so on, so could anybody please point me to the right combination of ffmpeg parameters to get a working mp3 for android ? i don't care if the resulting file would be mp3, ogg or 3gp or whatever.