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  • Discord.py repository example : bot can join voice channel, shows voice activity (green ring), but no sound is produced ?

    19 juin 2023, par Jared Robertson

    I copied an example from the discord.py repository to test out a bot with music capabilities. Though the code enables YouTube playback, I am only concerned with local audio playback. See code here : https://github.com/Rapptz/discord.py/blob/v2.3.0/examples/basic_voice.py. I tested this code as is with only the Discord token portion updated (from constants.py). See code below :

    


    # This example requires the 'message_content' privileged intent to function.

#my constants.py with API keys, tokens, etc. stored
import constants

import asyncio

import discord
import youtube_dl

from discord.ext import commands

# Suppress noise about console usage from errors
youtube_dl.utils.bug_reports_message = lambda: ''


ytdl_format_options = {
    'format': 'bestaudio/best',
    'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
    'restrictfilenames': True,
    'noplaylist': True,
    'nocheckcertificate': True,
    'ignoreerrors': False,
    'logtostderr': False,
    'quiet': True,
    'no_warnings': True,
    'default_search': 'auto',
    'source_address': '0.0.0.0',  # bind to ipv4 since ipv6 addresses cause issues sometimes
}

ffmpeg_options = {
    'options': '-vn',
}

ytdl = youtube_dl.YoutubeDL(ytdl_format_options)


class YTDLSource(discord.PCMVolumeTransformer):
    def __init__(self, source, *, data, volume=0.5):
        super().__init__(source, volume)

        self.data = data

        self.title = data.get('title')
        self.url = data.get('url')

    @classmethod
    async def from_url(cls, url, *, loop=None, stream=False):
        loop = loop or asyncio.get_event_loop()
        data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))

        if 'entries' in data:
            # take first item from a playlist
            data = data['entries'][0]

        filename = data['url'] if stream else ytdl.prepare_filename(data)
        return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)


class Music(commands.Cog):
    def __init__(self, bot):
        self.bot = bot

    @commands.command()
    async def join(self, ctx, *, channel: discord.VoiceChannel):
        """Joins a voice channel"""

        if ctx.voice_client is not None:
            return await ctx.voice_client.move_to(channel)

        await channel.connect()

    @commands.command()
    async def play(self, ctx, *, query):
        """Plays a file from the local filesystem"""

        source = discord.PCMVolumeTransformer(discord.FFmpegPCMAudio(query))
        ctx.voice_client.play(source, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {query}')

    @commands.command()
    async def yt(self, ctx, *, url):
        """Plays from a url (almost anything youtube_dl supports)"""

        async with ctx.typing():
            player = await YTDLSource.from_url(url, loop=self.bot.loop)
            ctx.voice_client.play(player, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {player.title}')

    @commands.command()
    async def stream(self, ctx, *, url):
        """Streams from a url (same as yt, but doesn't predownload)"""

        async with ctx.typing():
            player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
            ctx.voice_client.play(player, after=lambda e: print(f'Player error: {e}') if e else None)

        await ctx.send(f'Now playing: {player.title}')

    @commands.command()
    async def volume(self, ctx, volume: int):
        """Changes the player's volume"""

        if ctx.voice_client is None:
            return await ctx.send("Not connected to a voice channel.")

        ctx.voice_client.source.volume = volume / 100
        await ctx.send(f"Changed volume to {volume}%")

    @commands.command()
    async def stop(self, ctx):
        """Stops and disconnects the bot from voice"""

        await ctx.voice_client.disconnect()

    @play.before_invoke
    @yt.before_invoke
    @stream.before_invoke
    async def ensure_voice(self, ctx):
        if ctx.voice_client is None:
            if ctx.author.voice:
                await ctx.author.voice.channel.connect()
            else:
                await ctx.send("You are not connected to a voice channel.")
                raise commands.CommandError("Author not connected to a voice channel.")
        elif ctx.voice_client.is_playing():
            ctx.voice_client.stop()


intents = discord.Intents.default()
intents.message_content = True

bot = commands.Bot(
    command_prefix=commands.when_mentioned_or("!"),
    description='Relatively simple music bot example',
    intents=intents,
)


@bot.event
async def on_ready():
    print(f'Logged in as {bot.user} (ID: {bot.user.id})')
    print('------')


async def main():
    async with bot:
        await bot.add_cog(Music(bot))
        #referenced my discord token in constants.py
        await bot.start(constants.discord_token)


asyncio.run(main())


    


    This code should cause the Discord bot to join the voice channel and play a local audio file when the message " !play query" is entered into the Discord text channel, with query in my case being "test.mp3." When " !play test.mp3" is entered, the bot does join the voice channel and appears to generate voice activity, however no sound is heard. No errors are thrown in the output. The bot simply continues on silently.

    


    Here's what I've checked and tried :

    


      

    1. I am in the Discord voice channel. The code will alert that user is not in the voice channel if a user attempts to summon the bot without being in a voice channel.

      


    2. 


    3. FFmpeg is installed and added to PATH. I even stored a copy of the .exe in the project folder.

      


    4. 


    5. I've tried specifying the full path of both FFmpeg (adding the "executable=" arg to the play function) and the audio file (stored at C :/test.mp3 and a copy in the project folder).

      


    6. 


    7. All libraries up to date.

      


    8. 


    9. Reviewed discord.py docs (https://discordpy.readthedocs.io/en/stable/api.html#voice-related) and played around with opuslib (docs say not necessary on Windows, which I'm on) and FFmpegOpusAudio, but results were the same.

      


    10. 


    11. Referenced numerous StackOverflow threads, including every one suggested when I typed the title of this post. Tried each suggestion individually and in various combinations when possible. See a few below :
Discord.py music_cog, bot joins channel but plays no sound
Discord.py Music Bot doesn’t play music
Discord.py Bot Not Playing music

      


    12. 


    13. Double checked my sound is on and volume turned up. My sound is working I can hear the Discord notification when the bot joins the voice channel.

      


    14. 


    15. Issue is the same if I try to play a YouTube file with !yt command. Bot joins channel fine but no sound is produced.

      


    16. 


    


    That's everything I can think of at the moment. There seem to be many posts regarding this exact topic and also variations of it. I've been unable to find a clear and consistent answer, nor one the works for me. I am willing to try anything at this point as it is obviously possible, but for whatever reason success eludes me. Thank you in advance for any assistance you are willing to offer.

    


  • FFMPEG merging videos Non-monotonous DTS in output stream 0:1 [closed]

    29 avril 2023, par Eric Velez

    When i use this command it in generally works with no issues but I get this warning and the video is super long (should be 20 or 30 seconds and is 24 minutes)

    


    ffmpeg -f concat -safe 0 -i manual.txt -c copy C:\Users\Eric\Downloads\manual_merge\asdf.mp4


    


    this is the output from the command promp

    


    [mp4 @ 000001b34d593fc0] Non-monotonous DTS in output stream 0:1; previous: 608569, current: 12201; changing to 608570. This may result in incorrect timestamps in the output file.


    


    how do i fix this warning ?

    


  • Grabbing a single image from a MS VS .NET 6.0 C# WPF process always returns the same image

    12 mai 2023, par Wolfgang Kurz

    I am trying to develop a MS VS .NET 6.0 C# WPF application to digitize my Super 8 cine films. To grab the frames of the film I want to use FFMPEG because Accord.NET6.0 DirectShow does not work under MS VS 2022 .
I use
FFmpeg 64-bit static Windows build from www.gyan.dev
Version : 2022-09-29-git-8089fe072e-full_build-www.gyan.dev

    


    FFMPEG is invoked from a Process in ma application whicch sets the process FFMPEG start parameters. The webcam parameter is "USB Webcam" ( digital Celestron handheld microscope connected via USB - is DirectShow compatible )
The video resolution parameter "camRes" is "1280x960"

    


    public void UpdateImage(string aString)
    {
        string startPath = "C:" + MainWindow.bSl + "ffmpeg" + MainWindow.bSl + "bin" + MainWindow.bSl + "ffmpeg.exe ";

        MainWindow.aResult = "";
        System.Drawing.Bitmap result;
        ProcessStartInfo psi;
        psi = new ProcessStartInfo();
        psi.FileName = startPath;
        string targPath;
        psi.Arguments = "-f dshow -video_size" + MainWindow.dQuote + webCam + MainWindow.dQuote +
             " -framerate 10  -i video=" + MainWindow.dQuote + camRes + MainWindow.dQuote +
            " -frames:v 1 test%3d.bmp -update 1";
        string errors = "";
        string results = "";
        psi.CreateNoWindow = false;
        psi.RedirectStandardOutput = true;
        psi.RedirectStandardError = true;
        psi.WindowStyle = ProcessWindowStyle.Normal;
        psi.WorkingDirectory = "C:" + MainWindow.bSl + "ffmpeg" + MainWindow.bSl + "bin" + MainWindow.bSl;

        using (Process theProcess = new Process())
        {
            theProcess.StartInfo = psi;
            theProcess.Start();

            theProcess.WaitForExit();
            while (theProcess.HasExited == false)
            {
                Thread.Sleep(50);
            }
            Thread.Sleep(50);

            try
            {
                if (File.Exists(pathCI) == true)
                {
                    DefineImage.ffmpegRes = new Bitmap(pathCI);
                    MainWindow.actMWInstance.UpdateMessage(DateTime.Now +
                        "- Old image disposed, new image grabbed");
                    File.Delete(pathCI);
                }
            }
            catch (System.Exception ex)
            {
                MainWindow.actMWInstance.UpdateMessage(DateTime.Now + "Image grabbing failed");
            }
            theProcess.Close();
            theProcess.Dispose();
        }

        if (aString.Length == 0)
        {
            File.Delete(pathCI);
            MainWindow.actMWInstance.DoMove("200", "0", true);
        }
        if (ffmpegRes != null)
        {
            BitmapSource aBMPSrc = BitmapConversion.ToWpfBitmap(ffmpegRes);
            IMGFrame.Source = aBMPSrc;
        }
        Show();
    }


    


    The attached screenshot shows the expected GUI content.
https://www.wkurz.com/wkurz/images/FFMPEGTEST.jpg

    


    My problem now is, when I try to refresh the image in the DefineDialog window, I always get the same image although the film has been moved by one frame.

    


    Is the first image cached by FFMPEG and always used again with the provided parameters.

    


    How to force FFMPEG to replace the image with a new one.

    



    


    -----------------------------------------------------------------------+this is additional information to the question.
I have managed to grab the film frame but still get always the same image during a session :*

    


    GUI of the WPF C# program

    


    It is obvious that the cine film frame has been successfully grabbbed.
The next step should be to work at the image ( correct brightness contrast, gama and colors) and then store the evaluated correction values that have later to be applied to the frames during a batch process, which automatically transports the film, grabs the frames and corrects the colors and then stores the frames as consecutively numbered images which than can be used to generate a video with FFMPEG :

    


    Now the problem I cannot overcome :

    


    In the definition dialog there are 2 buttons ( Refresh and New Image). The intension is to reread / regrab a frame, if the current frame is not optimal to evaluate the correction values.

    


    Whenever I click one of the buttons FFMPEG seems to grab an image, but FFMPEG provides always the same (identcial to the first already available image) to the caller ( a .NET C# Process in my proggram).

    


    The output stream is a single jpg image ( test%04d.jpg ) in a specified target library . Here follows the generated output which seem to be OK according to my knowledge.

    


    I want to ask all interested persons to look over this provided information - may be someone has an idea, what causes the fact, that FFMPEG 6.0 van Neumann always delivers the first image grabbed. in a session.
It seems that there is something cached and reused over and over again.

    


    DefImg 147: UpdateImage started ( Lines starting with DefImg or DefineImage are test output statements provided by the C# program)


    


    DefineImage 155 11.05.2023 17:53:20 C :\ffmpeg\bin\ffmpeg.exe -y -nostdin -f dshow -an -video_size 1280x960 -framerate 10 -i video="USB Microscope" -filter:v "smartblur=luma_radius=0.9:luma_strength=0.7:luma_threshold=0" -frames:v 1 C :\FilmProjList\TEST\TEST%%04d.jpg -update 1
DefineImage 180 ffmpeg version 6.0-full_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
configuration : —enable-gpl —enable-version3 —enable-static —disable-w32threads —disable-autodetect —enable-fontconfig —enable-iconv —enable-gnutls —enable-libxml2 —enable-gmp —enable-bzlib —enable-lzma —enable-libsnappy —enable-zlib —enable-librist —enable-libsrt —enable-libssh —enable-libzmq —enable-avisynth —enable-libbluray —enable-libcaca —enable-sdl2 —enable-libaribb24 —enable-libdav1d —enable-libdavs2 —enable-libuavs3d —enable-libzvbi —enable-librav1e —enable-libsvtav1 —enable-libwebp —enable-libx264 —enable-libx265 —enable-libxavs2 —enable-libxvid —enable-libaom —enable-libjxl —enable-libopenjpeg —enable-libvpx —enable-mediafoundation —enable-libass —enable-frei0r —enable-libfreetype —enable-libfribidi —enable-liblensfun —enable-libvidstab —enable-libvmaf —enable-libzimg —enable-amf —enable-cuda-llvm —enable-cuvid —enable-ffnvcodec —enable-nvdec —enable-nvenc —enable-d3d11va —enable-dxva2 —enable-libvpl —enable-libshaderc —enable-vulkan —enable-libplacebo —enable-opencl —enable-libcdio —enable-libgme —enable-libmodplug —enable-libopenmpt —enable-libopencore-amrwb —enable-libmp3lame —enable-libshine —enable-libtheora —enable-libtwolame —enable-libvo-amrwbenc —enable-libilbc —enable-libgsm —enable-libopencore-amrnb —enable-libopus —enable-libspeex —enable-libvorbis —enable-ladspa —enable-libbs2b —enable-libflite —enable-libmysofa —enable-librubberband —enable-libsoxr —enable-chromaprint
libavutil 58. 2.100 / 58. 2.100
libavcodec 60. 3.100 / 60. 3.100
libavformat 60. 3.100 / 60. 3.100
libavdevice 60. 1.100 / 60. 1.100
libavfilter 9. 3.100 / 9. 3.100
libswscale 7. 1.100 / 7. 1.100
libswresample 4. 10.100 / 4. 10.100
libpostproc 57. 1.100 / 57. 1.100
Trailing option(s) found in the command : may be ignored.
Input #0, dshow, from 'video=USB Microscope' :
Duration : N/A, start : 5368.514437, bitrate : N/A
Stream #0:0 : Video : rawvideo (YUY2 / 0x32595559), yuyv422(tv, bt470bg/bt709/unknown), 1280x960, 10 fps, 10 tbr, 10000k tbn
Stream mapping :
Stream #0:0 -> #0:0 (rawvideo (native) -> mjpeg (native))
[swscaler @ 000001442fdcebc0] deprecated pixel format used, make sure you did set range correctly ( that I do not understand )
Last message repeated 3 times
[mjpeg @ 00000144278b0d80] removing common factors from framerate
Output #0, image2, to 'C :\FilmProjList\TEST\TEST%04d.jpg' :
Metadata :
encoder : Lavf60.3.100
Stream #0:0 : Video : mjpeg, yuvj422p(pc, bt470bg/bt709/unknown, progressive), 1280x960, q=2-31, 200 kb/s, 10 fps, 10 tbn
Metadata :
encoder : Lavc60.3.100 mjpeg
Side data :
cpb : bitrate max/min/avg : 0/0/200000 buffer size : 0 vbv_delay : N/A
frame= 0 fps=0.0 q=3.6 size= 0kB time=00:00:00.00 bitrate=N/A speed=N/A
    
frame= 1 fps=0.0 q=3.6 Lsize=N/A time=00:00:00.00 bitrate=N/A speed= 0x
    
video:45kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead : unknown

    


    DefineImage 248 11.05.2023 17:53:23 ( test output from, the C# program)
Das Programm "[11724] Cine2Video.exe" wurde mit Code 0 (0x0) beendet.

    


    


    


    Mit freundlichen Grüßen / Best regards
Ute & Wolfgang Kurz
Domaine : https://uwkurz.de ; Homepage : https://www.uwkurz.de/home
Location : 9° 11' 27,75" East, 48° 43' 32,80" North
E-Mail : wolfgang@uwkurz.de , ute@uwkurz.de
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