Recherche avancée

Médias (17)

Mot : - Tags -/wired

Autres articles (103)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

Sur d’autres sites (11205)

  • Fragment shader does not show any colour when compiled with vs2013

    4 septembre 2019, par 5mayfive

    When compiled with vs2010, the fragment shader works, but when I compiled and run in vs 2013, it’s grey.

    My fragment shader converts the yuv texture into rgb

    Below is my fragment code

       const char *FProgram =
       "uniform sampler2D Ytex;\n"
       "uniform sampler2D Utex;\n"
       "uniform sampler2D Vtex;\n"
       "void main(void) {\n"
       "  vec4 c = vec4((texture2D(Ytex, gl_TexCoord[0]).r - 16./255.) * 1.164);\n"
       "  vec4 U = vec4(texture2D(Utex, gl_TexCoord[0]).r - 128./255.);\n"
       "  vec4 V = vec4(texture2D(Vtex, gl_TexCoord[0]).r - 128./255.);\n"
       "  c += V * vec4(1.596, -0.813, 0, 0);\n"
       "  c += U * vec4(0, -0.392, 2.017, 0);\n"
       "  c.a = 1.0;\n"
       "  gl_FragColor = c;\n"
       "}\n";





    glClearColor(0, 0, 0, 0);

    PHandle = glCreateProgram();
    FSHandle = glCreateShader(GL_FRAGMENT_SHADER);



    glShaderSource(FSHandle, 1, &FProgram, NULL);
    glCompileShader(FSHandle);

    glAttachShader(PHandle, FSHandle);
    glLinkProgram(PHandle);


    glUseProgram(PHandle);
    glDeleteProgram(PHandle);
    glDeleteProgram(FSHandle);

    This is my texture code, I receive linesize and yuv frame data from ffmpeg and make into texture. Everything works fine in VS 2010 computer, but when compiled and run in vs2013 computer, it is grey (black n white), no colour

       /* Select texture unit 1 as the active unit and bind the U texture. */
    glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize1);
    glActiveTexture(GL_TEXTURE1);
    i = glGetUniformLocation(PHandle, "Utex");
    glUniform1i(i, 1);  /* Bind Utex to texture unit 1 */
    glBindTexture(GL_TEXTURE_2D, 1);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame1);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);


    /* Select texture unit 2 as the active unit and bind the V texture. */
    glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize2);
    glActiveTexture(GL_TEXTURE2);
    i = glGetUniformLocation(PHandle, "Vtex");
    glUniform1i(i, 2);  /* Bind Vtext to texture unit 2 */
    glBindTexture(GL_TEXTURE_2D, 2);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame2);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);


    /* Select texture unit 0 as the active unit and bind the Y texture. */



    glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize0);
    glActiveTexture(GL_TEXTURE0);
    i = glGetUniformLocation(PHandle, "Ytex");
    glUniform1i(i, 0);
    glBindTexture(GL_TEXTURE_2D, 0);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame0);
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);



    glClear(GL_COLOR_BUFFER_BIT);

    /* Draw image (again and again). */

    glBegin(GL_QUADS);
    glTexCoord2i(0, 0);
    glVertex2i(-w / 2, h / 2);
    glTexCoord2i(1, 0);
    glVertex2i(w / 2, h / 2);
    glTexCoord2i(1, 1);
    glVertex2i(w / 2, -h / 2);
    glTexCoord2i(0, 1);
    glVertex2i(-w / 2, -h / 2);
    glEnd();
  • When converting video through ffmepg show error

    9 septembre 2019, par Krunal

    I am trying to convert video through ffmepg but its show this error
    "Error initializing output stream 1:0 — Error while opening encoder for output stream #1:0 - maybe incorrect parameters such as bit_rate, rate, width or height".
    Its working fine on my system but facing the issue on server.

    Metadata:
           major_brand     : qt
           minor_version   : 0
           compatible_brands: qt
           encoder         : Lavf58.20.100
           Stream #0:0(eng): Video: h264 (libx264), yuv420p, 426x240, q=-1--1, 400 kb/s, 23.98 fps, 90k tbn, 23.98 tbc (default)
           Metadata:
             creation_time   : 2019-07-15T08:22:53.000000Z
             handler_name    : Core Media Video
             encoder         : Lavc58.35.100 libx264
           Side data:
             cpb: bitrate max/min/avg: 428000/0/400000 buffer size: 600000 vbv_delay: -1
           Stream #0:1(und): Audio: aac (LC), 48000 Hz, stereo, fltp, 64 kb/s (default)
           Metadata:
             creation_time   : 2019-07-15T08:22:53.000000Z
             handler_name    : Core Media Audio
             encoder         : Lavc58.35.100 aac
       [libx264 @ 0x6501780] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
       Error initializing output stream 1:0 -- Error while opening encoder for output stream #1:0 - maybe incorrect parameters such as bit_rate, rate, width or heigh
  • FFMPEG, the penultimate image from the .txt file doesn't show in the video

    25 octobre 2019, par ArmKh

    I’m trying to create a video from the images using ffmeg. Actually, the creating of the video works but there is a small problem. I have a text file with the names of the images (paths) which I’m using in the video. The file looks like this

    file 'image1.jpg'
    file 'image2.jpg'
    file 'image3.jpg'
    file 'image4.jpg'
    file 'image5.jpg'

    And the ffmeg command is following

    ffmpeg -y -r 1/5 -f concat -safe 0 -i imagenames.txt -i some_audio.mp3 -c:v libx264 -vf fps=30 -pix_fmt yuv420p -t 30 output.mp4

    This video should keep the frame on every image for 5 seconds. But the problem is the penultimate image ( image4 in this case ) is not being shown in the video. So, it keeps on image3 10 seconds and moves to image5

    So, the video in seconds looks like this

    [image1] -> [image2] -> [image3] -> [image4] -> [image5]
      5sec        5sec       10sec        0sec        5sec

    And the problem is not with the image4 exactly. In case of swapping image3 and image4, the video will skip image3

    [image1] -> [image2] -> [image4] -> [image3] -> [image5]
      5sec        5sec       10sec        0sec        5sec

    Hope you’ll have any suggestions to fix this issue