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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9333)

  • Encoding Android Camera Frames h263/h264 [on hold]

    29 décembre 2015, par Another Guy

    I want to implement a Video Chatting app on Android . I created a SurfaceView , get Camera preview and captured the frame as a byte[ ] using Camera.PreviewCallback.onPreviewFrame( ) method . Now I want to encode that byte[ ] to a h263 frame , pass over the network . Also get similar type of frame over network , decode it to a byte[ ] ( or a displayable format ) , and show it in a View . I want to do it at least 15 FPS rate . I am asking help for the encoding/decoding part .

    For that purpose , which library would be suitable for me ? From where I should start ? Is my starting point wrong ? Is there any support on SDK or would I have to use NDK ? I have heard about FFMpeg/x264 library , but I could not figure out how I can use them in my purpose . It’s highly appreciated If you name any library , any reference , learning path , link or code snippet . Can you help me saying any workflow I should follow ? What if I want to use h264 encoding ? I just want to get it done , GPL/LGPL license of library would not matter a lot .

    I am a beginner in Android development . Any kind of assistance would be highly appreciated . Thanks in advance .

  • Encoding Android Camera Frames h263/h264 [closed]

    29 décembre 2015, par Another Guy

    I want to implement a Video Chatting app on Android . I created a SurfaceView , get Camera preview and captured the frame as a byte[ ] using Camera.PreviewCallback.onPreviewFrame( ) method . Now I want to encode that byte[ ] to a h263 frame , pass over the network . Also get similar type of frame over network , decode it to a byte[ ] ( or a displayable format ) , and show it in a View . I want to do it at least 15 FPS rate . I am asking help for the encoding/decoding part .

    For that purpose , which library would be suitable for me ? From where I should start ? Is my starting point wrong ? Is there any support on SDK or would I have to use NDK ? I have heard about FFMpeg/x264 library , but I could not figure out how I can use them in my purpose . It’s highly appreciated If you name any library , any reference , learning path , link or code snippet . Can you help me saying any workflow I should follow ? What if I want to use h264 encoding ? I just want to get it done , GPL/LGPL license of library would not matter a lot .

    I am a beginner in Android development . Any kind of assistance would be highly appreciated . Thanks in advance .

  • Trying to sync audio/visual using FFMpeg and openAL

    22 août 2013, par user1379811

    hI have been studying dranger ffmpeg tutorial which explains how to sync audio and visual once you have the frames displayed and audio playing which is where im at.

    Unfortunately, the tutorial is out of date (Stephen Dranger explaained that himself to me) and also uses sdl which im not doing - this is for Blackberry 10 application.

    I just cannot make the video frames display at the correct speed (they are just playing very fast) and I have been trying for over a week now - seriously !

    I have 3 threads happening - one to read from stream into audio and video queues and then 2 threads for audio and video.

    If somebody could explain whats happening after scanning my relevent code you would be a lifesaver.

    The delay (what I pass to usleep(testDelay) seems to be going up (incrementing) which doesn't seem right to me.

    count = 1;
       MyApp* inst = worker->app;//(VideoUploadFacebook*)arg;
       qDebug() << "\n start loadstream";
       w = new QWaitCondition();
       w2 = new QWaitCondition();
       context = avformat_alloc_context();
       inst->threadStarted = true;
       cout << "start of decoding thread";
       cout.flush();


       av_register_all();
       avcodec_register_all();
       avformat_network_init();
       av_log_set_callback(&log_callback);
       AVInputFormat   *pFormat;
       //const char      device[]     = "/dev/video0";
       const char      formatName[] = "mp4";
       cout << "2start of decoding thread";
       cout.flush();



       if (!(pFormat = av_find_input_format(formatName))) {
           printf("can't find input format %s\n", formatName);
           //return void*;
       }
       //open rtsp
       if(avformat_open_input(&context, inst->capturedUrl.data(), pFormat,NULL) != 0){
           // return ;
           cout << "error opening of decoding thread: " << inst->capturedUrl.data();
           cout.flush();
       }

       cout << "3start of decoding thread";
       cout.flush();
       // av_dump_format(context, 0, inst->capturedUrl.data(), 0);
       /*   if(avformat_find_stream_info(context,NULL) < 0){
           return EXIT_FAILURE;
       }
        */
       //search video stream
       for(int i =0;inb_streams;i++){
           if(context->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
               inst->video_stream_index = i;
       }
       cout << "3z start of decoding thread";
       cout.flush();
       AVFormatContext* oc = avformat_alloc_context();
       av_read_play(context);//play RTSP
       AVDictionary *optionsDict = NULL;
       ccontext = context->streams[inst->video_stream_index]->codec;

       inst->audioc = context->streams[1]->codec;

       cout << "4start of decoding thread";
       cout.flush();
       codec = avcodec_find_decoder(ccontext->codec_id);
       ccontext->pix_fmt = PIX_FMT_YUV420P;

       AVCodec* audio_codec = avcodec_find_decoder(inst->audioc->codec_id);
       inst->packet = new AVPacket();
       if (!audio_codec) {
           cout << "audio codec not found\n"; //fflush( stdout );
           exit(1);
       }

       if (avcodec_open2(inst->audioc, audio_codec, NULL) < 0) {
           cout << "could not open codec\n"; //fflush( stdout );
           exit(1);
       }

       if (avcodec_open2(ccontext, codec, &optionsDict) < 0) exit(1);

       cout << "5start of decoding thread";
       cout.flush();
       inst->pic = avcodec_alloc_frame();

       av_init_packet(inst->packet);

       while(av_read_frame(context,inst->packet) >= 0 && &inst->keepGoing)
       {

           if(inst->packet->stream_index == 0){//packet is video

               int check = 0;



               // av_init_packet(inst->packet);
               int result = avcodec_decode_video2(ccontext, inst->pic, &check, inst->packet);

               if(check)
                   break;
           }
       }



       inst->originalVideoWidth = inst->pic->width;
       inst->originalVideoHeight = inst->pic->height;
       float aspect = (float)inst->originalVideoHeight / (float)inst->originalVideoWidth;
       inst->newVideoWidth = inst->originalVideoWidth;
       int newHeight = (int)(inst->newVideoWidth * aspect);
       inst->newVideoHeight = newHeight;//(int)inst->originalVideoHeight / inst->originalVideoWidth * inst->newVideoWidth;// = new height
       int size = avpicture_get_size(PIX_FMT_YUV420P, inst->originalVideoWidth, inst->originalVideoHeight);
       uint8_t* picture_buf = (uint8_t*)(av_malloc(size));
       avpicture_fill((AVPicture *) inst->pic, picture_buf, PIX_FMT_YUV420P, inst->originalVideoWidth, inst->originalVideoHeight);

       picrgb = avcodec_alloc_frame();
       int size2 = avpicture_get_size(PIX_FMT_YUV420P, inst->newVideoWidth, inst->newVideoHeight);
       uint8_t* picture_buf2 = (uint8_t*)(av_malloc(size2));
       avpicture_fill((AVPicture *) picrgb, picture_buf2, PIX_FMT_YUV420P, inst->newVideoWidth, inst->newVideoHeight);



       if(ccontext->pix_fmt != PIX_FMT_YUV420P)
       {
           std::cout << "fmt != 420!!!: " << ccontext->pix_fmt << std::endl;//
           // return (EXIT_SUCCESS);//-1;

       }


       if (inst->createForeignWindow(inst->myForeignWindow->windowGroup(),
               "HelloForeignWindowAppIDqq", 0,
               0, inst->newVideoWidth,
               inst->newVideoHeight)) {

       } else {
           qDebug() << "The ForeginWindow was not properly initialized";
       }




       inst->keepGoing = true;

       inst->img_convert_ctx = sws_getContext(inst->originalVideoWidth, inst->originalVideoHeight, PIX_FMT_YUV420P, inst->newVideoWidth, inst->newVideoHeight,
               PIX_FMT_YUV420P, SWS_BILINEAR, NULL, NULL, NULL);

       is = (VideoState*)av_mallocz(sizeof(VideoState));
       if (!is)
           return NULL;

       is->audioStream = 1;
       is->audio_st = context->streams[1];
       is->audio_buf_size = 0;
       is->audio_buf_index = 0;
       is->videoStream = 0;
       is->video_st = context->streams[0];

       is->frame_timer = (double)av_gettime() / 1000000.0;
       is->frame_last_delay = 40e-3;

       is->av_sync_type = DEFAULT_AV_SYNC_TYPE;
       //av_strlcpy(is->filename, filename, sizeof(is->filename));
       is->iformat = pFormat;
       is->ytop    = 0;
       is->xleft   = 0;

       /* start video display */
       is->pictq_mutex = new QMutex();
       is->pictq_cond  = new QWaitCondition();

       is->subpq_mutex = new QMutex();
       is->subpq_cond  = new QWaitCondition();

       is->video_current_pts_time = av_gettime();


       packet_queue_init(&audioq);

       packet_queue_init(&videoq);
       is->audioq = audioq;
       is->videoq = videoq;
       AVPacket* packet2  = new AVPacket();

       ccontext->get_buffer = our_get_buffer;
       ccontext->release_buffer = our_release_buffer;


       av_init_packet(packet2);
       while(inst->keepGoing)
       {


           if(av_read_frame(context,packet2) < 0 && keepGoing)
           {
               printf("bufferframe Could not read a frame from stream.\n");
               fflush( stdout );


           }else {



               if(packet2->stream_index == 0) {
                   packet_queue_put(&videoq, packet2);
               } else if(packet2->stream_index == 1) {
                   packet_queue_put(&audioq, packet2);
               } else {
                   av_free_packet(packet2);
               }


               if(!videoThreadStarted)
               {
                   videoThreadStarted = true;
                   QThread* thread = new QThread;
                   videoThread = new VideoStreamWorker(this);

                   // Give QThread ownership of Worker Object
                   videoThread->moveToThread(thread);
                   connect(videoThread, SIGNAL(error(QString)), this, SLOT(errorHandler(QString)));
                   QObject::connect(videoThread, SIGNAL(refreshNeeded()), this, SLOT(refreshNeededSlot()));
                   connect(thread, SIGNAL(started()), videoThread, SLOT(doWork()));
                   connect(videoThread, SIGNAL(finished()), thread, SLOT(quit()));
                   connect(videoThread, SIGNAL(finished()), videoThread, SLOT(deleteLater()));
                   connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));

                   thread->start();
               }

               if(!audioThreadStarted)
               {
                   audioThreadStarted = true;
                   QThread* thread = new QThread;
                   AudioStreamWorker* videoThread = new AudioStreamWorker(this);

                   // Give QThread ownership of Worker Object
                   videoThread->moveToThread(thread);

                   // Connect videoThread error signal to this errorHandler SLOT.
                   connect(videoThread, SIGNAL(error(QString)), this, SLOT(errorHandler(QString)));

                   // Connects the thread’s started() signal to the process() slot in the videoThread, causing it to start.
                   connect(thread, SIGNAL(started()), videoThread, SLOT(doWork()));
                   connect(videoThread, SIGNAL(finished()), thread, SLOT(quit()));
                   connect(videoThread, SIGNAL(finished()), videoThread, SLOT(deleteLater()));

                   // Make sure the thread object is deleted after execution has finished.
                   connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));

                   thread->start();
               }

           }

       } //finished main loop

       int MyApp::video_thread() {
       //VideoState *is = (VideoState *)arg;
       AVPacket pkt1, *packet = &pkt1;
       int len1, frameFinished;

       double pts;
       pic = avcodec_alloc_frame();

       for(;;) {
           if(packet_queue_get(&videoq, packet, 1) < 0) {
               // means we quit getting packets
               break;
           }

           pts = 0;

           global_video_pkt_pts2 = packet->pts;
           // Decode video frame
           len1 =  avcodec_decode_video2(ccontext, pic, &frameFinished, packet);
           if(packet->dts == AV_NOPTS_VALUE
                   && pic->opaque && *(uint64_t*)pic->opaque != AV_NOPTS_VALUE) {
               pts = *(uint64_t *)pic->opaque;
           } else if(packet->dts != AV_NOPTS_VALUE) {
               pts = packet->dts;
           } else {
               pts = 0;
           }
           pts *= av_q2d(is->video_st->time_base);
           // Did we get a video frame?

                   if(frameFinished) {
                       pts = synchronize_video(is, pic, pts);
                       actualPts = pts;
                       refreshSlot();
                   }
                   av_free_packet(packet);
       }
       av_free(pic);
       return 0;
    }


    int MyApp::audio_thread() {
       //VideoState *is = (VideoState *)arg;
       AVPacket pkt1, *packet = &pkt1;
       int len1, frameFinished;
       ALuint source;
       ALenum format = 0;
       //   ALuint frequency;
       ALenum alError;
       ALint val2;
       ALuint buffers[NUM_BUFFERS];
       int dataSize;


       ALCcontext *aContext;
       ALCdevice *device;
       if (!alutInit(NULL, NULL)) {
           // printf(stderr, "init alut error\n");
       }
       device = alcOpenDevice(NULL);
       if (device == NULL) {
           // printf(stderr, "device error\n");
       }

       //Create a context
       aContext = alcCreateContext(device, NULL);
       alcMakeContextCurrent(aContext);
       if(!(aContext)) {
           printf("Could not create the OpenAL context!\n");
           return 0;
       }

       alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);









       //ALenum alError;
       if(alGetError() != AL_NO_ERROR) {
           cout << "could not create buffers";
           cout.flush();
           fflush( stdout );
           return 0;
       }
       alGenBuffers(NUM_BUFFERS, buffers);
       alGenSources(1, &source);
       if(alGetError() != AL_NO_ERROR) {
           cout << "after Could not create buffers or the source.\n";
           cout.flush(  );
           return 0;
       }

       int i;
       int indexOfPacket;
       double pts;
       //double pts;
       int n;


       for(i = 0; i < NUM_BUFFERS; i++)
       {
           if(packet_queue_get(&audioq, packet, 1) < 0) {
               // means we quit getting packets
               break;
           }
           cout << "streamindex=audio \n";
           cout.flush(  );
           //printf("before decode  audio\n");
           //fflush( stdout );
           // AVPacket *packet = new AVPacket();//malloc(sizeof(AVPacket*));
           AVFrame *decodedFrame = NULL;
           int gotFrame = 0;
           // AVFrame* decodedFrame;

           if(!decodedFrame) {
               if(!(decodedFrame = avcodec_alloc_frame())) {
                   cout << "Run out of memory, stop the streaming...\n";
                   fflush( stdout );
                   cout.flush();


                   return -2;
               }
           } else {
               avcodec_get_frame_defaults(decodedFrame);
           }

           int  len = avcodec_decode_audio4(audioc, decodedFrame, &gotFrame, packet);
           if(len < 0) {
               cout << "Error while decoding.\n";
               cout.flush(  );

               return -3;
           }
           if(len < 0) {
               /* if error, skip frame */
               is->audio_pkt_size = 0;
               //break;
           }
           is->audio_pkt_data += len;
           is->audio_pkt_size -= len;

           pts = is->audio_clock;
           // *pts_ptr = pts;
           n = 2 * is->audio_st->codec->channels;
           is->audio_clock += (double)packet->size/
                   (double)(n * is->audio_st->codec->sample_rate);
           if(gotFrame) {
               cout << "got audio frame.\n";
               cout.flush(  );
               // We have a buffer ready, send it
               dataSize = av_samples_get_buffer_size(NULL, audioc->channels,
                       decodedFrame->nb_samples, audioc->sample_fmt, 1);

               if(!format) {
                   if(audioc->sample_fmt == AV_SAMPLE_FMT_U8 ||
                           audioc->sample_fmt == AV_SAMPLE_FMT_U8P) {
                       if(audioc->channels == 1) {
                           format = AL_FORMAT_MONO8;
                       } else if(audioc->channels == 2) {
                           format = AL_FORMAT_STEREO8;
                       }
                   } else if(audioc->sample_fmt == AV_SAMPLE_FMT_S16 ||
                           audioc->sample_fmt == AV_SAMPLE_FMT_S16P) {
                       if(audioc->channels == 1) {
                           format = AL_FORMAT_MONO16;
                       } else if(audioc->channels == 2) {
                           format = AL_FORMAT_STEREO16;
                       }
                   }

                   if(!format) {
                       cout << "OpenAL can't open this format of sound.\n";
                       cout.flush(  );

                       return -4;
                   }
               }
               printf("albufferdata audio b4.\n");
               fflush( stdout );
               alBufferData(buffers[i], format, *decodedFrame->data, dataSize, decodedFrame->sample_rate);
               cout << "after albufferdata all buffers \n";
               cout.flush(  );
               av_free_packet(packet);
               //=av_free(packet);
               av_free(decodedFrame);

               if((alError = alGetError()) != AL_NO_ERROR) {
                   printf("Error while buffering.\n");

                   printAlError(alError);
                   return -6;
               }
           }
       }


       cout << "before quoe buffers \n";
       cout.flush();
       alSourceQueueBuffers(source, NUM_BUFFERS, buffers);
       cout << "before play.\n";
       cout.flush();
       alSourcePlay(source);
       cout << "after play.\n";
       cout.flush();
       if((alError = alGetError()) != AL_NO_ERROR) {
           cout << "error strating stream.\n";
           cout.flush();
           printAlError(alError);
           return 0;
       }


       // AVPacket *pkt = &is->audio_pkt;

       while(keepGoing)
       {
           while(packet_queue_get(&audioq, packet, 1)  >= 0) {
               // means we quit getting packets

               do {
                   alGetSourcei(source, AL_BUFFERS_PROCESSED, &val2);
                   usleep(SLEEP_BUFFERING);
               } while(val2 <= 0);
               if(alGetError() != AL_NO_ERROR)
               {
                   fprintf(stderr, "Error gettingsource :(\n");
                   return 1;
               }

               while(val2--)
               {



                   ALuint buffer;
                   alSourceUnqueueBuffers(source, 1, &buffer);
                   if(alGetError() != AL_NO_ERROR)
                   {
                       fprintf(stderr, "Error unqueue buffers :(\n");
                       //  return 1;
                   }
                   AVFrame *decodedFrame = NULL;
                   int gotFrame = 0;
                   // AVFrame* decodedFrame;

                   if(!decodedFrame) {
                       if(!(decodedFrame = avcodec_alloc_frame())) {
                           cout << "Run out of memory, stop the streaming...\n";
                           //fflush( stdout );
                           cout.flush();


                           return -2;
                       }
                   } else {
                       avcodec_get_frame_defaults(decodedFrame);
                   }

                   int  len = avcodec_decode_audio4(audioc, decodedFrame, &gotFrame, packet);
                   if(len < 0) {
                       cout << "Error while decoding.\n";
                       cout.flush(  );
                       is->audio_pkt_size = 0;
                       return -3;
                   }

                   is->audio_pkt_data += len;
                   is->audio_pkt_size -= len;
                   if(packet->size <= 0) {
                       /* No data yet, get more frames */
                       //continue;
                   }


                   if(gotFrame) {
                       pts = is->audio_clock;
                       len = synchronize_audio(is, (int16_t *)is->audio_buf,
                               packet->size, pts);
                       is->audio_buf_size = packet->size;
                       pts = is->audio_clock;
                       // *pts_ptr = pts;
                       n = 2 * is->audio_st->codec->channels;
                       is->audio_clock += (double)packet->size /
                               (double)(n * is->audio_st->codec->sample_rate);
                       if(packet->pts != AV_NOPTS_VALUE) {
                           is->audio_clock = av_q2d(is->audio_st->time_base)*packet->pts;
                       }
                       len = av_samples_get_buffer_size(NULL, audioc->channels,
                               decodedFrame->nb_samples, audioc->sample_fmt, 1);
                       alBufferData(buffer, format, *decodedFrame->data, len, decodedFrame->sample_rate);
                       if(alGetError() != AL_NO_ERROR)
                       {
                           fprintf(stderr, "Error buffering :(\n");
                           return 1;
                       }
                       alSourceQueueBuffers(source, 1, &buffer);
                       if(alGetError() != AL_NO_ERROR)
                       {
                           fprintf(stderr, "Error queueing buffers :(\n");
                           return 1;
                       }
                   }





               }

               alGetSourcei(source, AL_SOURCE_STATE, &val2);
               if(val2 != AL_PLAYING)
                   alSourcePlay(source);

           }


           //pic = avcodec_alloc_frame();
       }
       qDebug() << "end audiothread";
       return 1;
    }

    void MyApp::refreshSlot()
    {


       if(true)
       {

           printf("got frame %d, %d\n", pic->width, ccontext->width);
           fflush( stdout );

           sws_scale(img_convert_ctx, (const uint8_t **)pic->data, pic->linesize,
                   0, originalVideoHeight, &picrgb->data[0], &picrgb->linesize[0]);

           printf("rescaled frame %d, %d\n", newVideoWidth, newVideoHeight);
           fflush( stdout );
           //av_free_packet(packet);
           //av_init_packet(packet);

           qDebug() << "waking audio as video finished";
           ////mutex.unlock();
           //mutex2.lock();
           doingVideoFrame = false;
           //doingAudioFrame = false;
           ////mutex2.unlock();


           //mutex2.unlock();
           //w2->wakeAll();
           //w->wakeAll();
           qDebug() << "now woke audio";

           //pic = picrgb;
           uint8_t *srcy = picrgb->data[0];
           uint8_t *srcu = picrgb->data[1];
           uint8_t *srcv = picrgb->data[2];
           printf("got src yuv frame %d\n", &srcy);
           fflush( stdout );
           unsigned char *ptr = NULL;
           screen_get_buffer_property_pv(mScreenPixelBuffer, SCREEN_PROPERTY_POINTER, (void**) &ptr);
           unsigned char *y = ptr;
           unsigned char *u = y + (newVideoHeight * mStride) ;
           unsigned char *v = u + (newVideoHeight * mStride) / 4;
           int i = 0;
           printf("got buffer  picrgbwidth= %d \n", newVideoWidth);
           fflush( stdout );
           for ( i = 0; i < newVideoHeight; i++)
           {
               int doff = i * mStride;
               int soff = i * picrgb->linesize[0];
               memcpy(&y[doff], &srcy[soff], newVideoWidth);
           }

           for ( i = 0; i < newVideoHeight / 2; i++)
           {
               int doff = i * mStride / 2;
               int soff = i * picrgb->linesize[1];
               memcpy(&u[doff], &srcu[soff], newVideoWidth / 2);
           }

           for ( i = 0; i < newVideoHeight / 2; i++)
           {
               int doff = i * mStride / 2;
               int soff = i * picrgb->linesize[2];
               memcpy(&v[doff], &srcv[soff], newVideoWidth / 2);
           }
           printf("before posttoscreen \n");
           fflush( stdout );

           video_refresh_timer();
           qDebug() << "end refreshslot";

       }
       else
       {

       }





    }

    void  MyApp::refreshNeededSlot2()
       {
           printf("blitting to buffer");
           fflush(stdout);

           screen_buffer_t screen_buffer;
           screen_get_window_property_pv(mScreenWindow, SCREEN_PROPERTY_RENDER_BUFFERS, (void**) &screen_buffer);
           int attribs[] = { SCREEN_BLIT_SOURCE_WIDTH, newVideoWidth, SCREEN_BLIT_SOURCE_HEIGHT, newVideoHeight, SCREEN_BLIT_END };
           int res2 = screen_blit(mScreenCtx, screen_buffer, mScreenPixelBuffer, attribs);
           printf("dirty rectangles");
           fflush(stdout);
           int dirty_rects[] = { 0, 0, newVideoWidth, newVideoHeight };
           screen_post_window(mScreenWindow, screen_buffer, 1, dirty_rects, 0);
           printf("done screneposdtwindow");
           fflush(stdout);

       }

    void MyApp::video_refresh_timer() {
       testDelay = 0;
       //  VideoState *is = ( VideoState* )userdata;
       VideoPicture *vp;
       //double pts = 0    ;
       double actual_delay, delay, sync_threshold, ref_clock, diff;

       if(is->video_st) {
           if(false)////is->pictq_size == 0)
           {
               testDelay = 1;
               schedule_refresh(is, 1);
           } else {
               // vp = &is->pictq[is->pictq_rindex];

               delay = actualPts - is->frame_last_pts; /* the pts from last time */
               if(delay <= 0 || delay >= 1.0) {
                   /* if incorrect delay, use previous one */
                   delay = is->frame_last_delay;
               }
               /* save for next time */
               is->frame_last_delay = delay;
               is->frame_last_pts = actualPts;

               is->video_current_pts = actualPts;
               is->video_current_pts_time = av_gettime();
               /* update delay to sync to audio */
               ref_clock = get_audio_clock(is);
               diff = actualPts - ref_clock;

               /* Skip or repeat the frame. Take delay into account
        FFPlay still doesn't "know if this is the best guess." */
               sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
               if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
                   if(diff <= -sync_threshold) {
                       delay = 0;
                   } else if(diff >= sync_threshold) {
                       delay = 2 * delay;
                   }
               }
               is->frame_timer += delay;
               /* computer the REAL delay */
               actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
               if(actual_delay < 0.010) {
                   /* Really it should skip the picture instead */
                   actual_delay = 0.010;
               }
               testDelay = (int)(actual_delay * 1000 + 0.5);
               schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
               /* show the picture! */
               //video_display(is);


               // SDL_CondSignal(is->pictq_cond);
               // SDL_UnlockMutex(is->pictq_mutex);
           }
       } else {
           testDelay = 100;
           schedule_refresh(is, 100);

       }
    }

    void MyApp::schedule_refresh(VideoState *is, int delay) {
       qDebug() << "start schedule refresh timer" << delay;
       typeOfEvent = FF_REFRESH_EVENT2;
       w->wakeAll();
       //  SDL_AddTimer(delay,


    }

    I am currently waiting on data in a loop in the following way

    QMutex mutex;
       mutex.lock();
       while(keepGoing)
       {



           qDebug() << "MAINTHREAD" << testDelay;


           w->wait(&mutex);
           mutex.unlock();
           qDebug() << "MAINTHREAD past wait";

           if(!keepGoing)
           {
               break;
           }
           if(testDelay > 0 && typeOfEvent == FF_REFRESH_EVENT2)
           {
               usleep(testDelay);
               refreshNeededSlot2();
           }
           else   if(testDelay > 0 && typeOfEvent == FF_QUIT_EVENT2)
           {
               keepGoing = false;
               exit(0);
               break;
               // usleep(testDelay);
               // refreshNeededSlot2();
           }
           qDebug() << "MAINTHREADend";
           mutex.lock();

       }
       mutex.unlock();

    Please let me know if I need to provide any more relevent code. I'm sorry my code is untidy - I still learning c++ and have been modifying this code for over a week now as previously mentioned.

    Just added a sample of output I'm seeing from print outs I do to console - I can't get my head around it (it's almost too complicated for my level of expertise) but when you see the frames being played and audio playing it's very difficult to give up especially when it took me a couple of weeks to get to this stage.

    Please someone give me a hand if they spot the problem.

    MAINTHREAD past wait
    pts after syncvideo= 1073394046
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.66833
    frame lastpts = 1.63497
    start schedule refresh timer need to delay for 123

    pts after syncvideo= 1073429033
    got frame 640, 640
    MAINTHREAD loop delay before refresh = 123
    start video_refresh_timer
    actualpts = 1.7017
    frame lastpts = 1.66833
    start schedule refresh timer need to delay for 115

    MAINTHREAD past wait
    pts after syncvideo= 1073464021
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.73507
    frame lastpts = 1.7017
    start schedule refresh timer need to delay for 140

    MAINTHREAD loop delay before refresh = 140
    pts after syncvideo= 1073499008
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.76843
    frame lastpts = 1.73507
    start schedule refresh timer need to delay for 163

    MAINTHREAD past wait
    pts after syncvideo= 1073533996
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.8018
    frame lastpts = 1.76843
    start schedule refresh timer need to delay for 188

    MAINTHREAD loop delay before refresh = 188
    pts after syncvideo= 1073568983
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.83517
    frame lastpts = 1.8018
    start schedule refresh timer need to delay for 246

    MAINTHREAD past wait
    pts after syncvideo= 1073603971
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.86853
    frame lastpts = 1.83517
    start schedule refresh timer need to delay for 299

    MAINTHREAD loop delay before refresh = 299
    pts after syncvideo= 1073638958
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.9019
    frame lastpts = 1.86853
    start schedule refresh timer need to delay for 358

    MAINTHREAD past wait
    pts after syncvideo= 1073673946
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.93527
    frame lastpts = 1.9019
    start schedule refresh timer need to delay for 416

    MAINTHREAD loop delay before refresh = 416
    pts after syncvideo= 1073708933
    got frame 640, 640
    start video_refresh_timer
    actualpts = 1.96863
    frame lastpts = 1.93527
    start schedule refresh timer need to delay for 474

    MAINTHREAD past wait
    pts after syncvideo= 1073742872
    got frame 640, 640
    MAINTHREAD loop delay before refresh = 474
    start video_refresh_timer
    actualpts = 2.002
    frame lastpts = 1.96863
    start schedule refresh timer need to delay for 518

    MAINTHREAD past wait
    pts after syncvideo= 1073760366
    got frame 640, 640
    start video_refresh_timer
    actualpts = 2.03537
    frame lastpts = 2.002
    start schedule refresh timer need to delay for 575