
Recherche avancée
Médias (1)
-
1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (98)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (9727)
-
cmake build error with libswresample, works fine with clang
19 août 2018, par Dan GordonI’m building an FFmpeg project with CLion which uses cmake to compile the code. Everything has been working great until I started to use the libswresample library. For some reason, cmake isn’t seeing the dylib and won’t build the code.
/Applications/CLion.app/Contents/bin/cmake/mac/bin/cmake --build /Users/user/CLionProjects/IC4D/cmake-build-debug --target all -- -j 4
[ 50%] Linking C executable IC4D
Undefined symbols for architecture x86_64:
"_swr_alloc_set_opts", referenced from:
_audio_decode_frame in main.c.o
"_swr_convert", referenced from:
_audio_decode_frame in main.c.o
"_swr_free", referenced from:
_audio_decode_frame in main.c.o
"_swr_init", referenced from:
_audio_decode_frame in main.c.o
"_swr_set_compensation", referenced from:
_audio_decode_frame in main.c.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [IC4D] Error 1
make[1]: *** [CMakeFiles/IC4D.dir/all] Error 2
make: *** [all] Error 2But if I run this clang code, it compiles just fine
clang -I/usr/local/include -L/usr/local/lib -lavcodec -lavcodec -lswscale -lavformat -lswresample -lSDL2 -lavutil -o IC4D2 ../main.c
Here’s my CMakeList.txt file :
cmake_minimum_required(VERSION 3.10)
project(IC4D C)
set(CMAKE_C_STANDARD 99)
include_directories( /Users/user/CLionProjects/IC4D/include/ )
link_directories( /Users/user/CLionProjects/IC4D/lib/ )
find_path(AVDEVICE_INCLUDE_DIR include/libavdevice/avdevice.h)
find_library(AVDEVICE_LIBRARY lib/libavdevice.58.dylib)
find_path(AVFORMAT_INCLUDE_DIR include/libavformat/avformat.h)
find_library(AVFORMAT_LIBRARY lib/libavformat.58.dylib)
find_path(AVCODEC_INCLUDE_DIR include/libavcodec/avcodec.h)
find_library(AVCODEC_LIBRARY lib/libavcodec.58.dylib)
find_path(SWSCALE_INCLUDE_DIR include/libswscale/swscale.h)
find_library(SWSCALE_LIBRARY lib/libswscale.5.dylib)
find_path(AVUTIL_INCLUDE_DIR include/libavutil/avutil.h)
find_library(AVUTIL_LIBRARY lib/libavutil.56.dylib)
find_path(SWRESAMPLE_INCLUDE_DIR include/libswresample/swresample.h)
find_library(SWRESAMPLE_LIBRARY lib/libswresample.3.dylib)
find_package(SDL2 REQUIRED)
add_executable(IC4D main.c)
target_include_directories(IC4D PRIVATE ${SDL2_INCLUDE_DIRS} ${AVDEVICE_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVCODEC_INCLUDE_DIR} ${SWSCALE_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${SWRESAMPLE_INCLUDE_DIR})
target_link_libraries(IC4D PRIVATE ${SDL2_LIBRARIES} ${AVDEVICE_LIBRARY} ${AVFORMAT_LIBRARY} ${AVCODEC_LIBRARY} ${SWSCALE_LIBRARY} ${AVUTIL_LIBRARY} ${SWRESAMPLE_LIBRARY})What am I doing wrong with cmake ?
Thanks
-
Video moves sideways when captured raw from camera and piped into ffplay
21 septembre 2018, par peetonnI’m trying to capture video from the camera using
ffmpeg
(macOS 10.12) and pipe it for preview intoffplay
usingrawvideo
and-v copy
options :ffmpeg -f avfoundation -pixel_format 0rgb -framerate 25 -video_size 1280x720 -i "0" -map 0:v -c copy -f rawvideo - | ffplay -f rawvideo -video_size 1280x720 -pixel_format 0rgb -i -
Video captures just fine, however, it constantly moves sideways (see screenshot attached). What might the issue here ?
UPDATE Full
ffmpeg
log output :$ ffmpeg -f avfoundation -pixel_format 0rgb -framerate 25 -video_size 1280x720 -i "0" -map 0:v -c copy -f rawvideo - | ffplay -f rawvideo -video_size 1280x720 -pixel_format 0rgb -i -
ffmpeg version 4.0.2ffplay version 4.0.2 Copyright © 2003-2018 the FFmpeg developers Copyright © 2000-2018 the FFmpeg developers
built with Apple LLVM version 9.0.0 (clang-900.0.39.2)
built with Apple LLVM version 9.0.0 (clang-900.0.39.2)
configuration: --prefix=/usr/local/Cellar/ffmpeg/4.0.2 --enable-shared --enable-pthreads --enable-version3 --enable-hardcoded-tables --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-gpl --enable-ffplay --enable-libfontconfig --enable-libfreetype --enable-libmp3lame --enable-libx264 --enable-libxvid --enable-opencl --enable-videotoolbox --disable-lzma
configuration: --prefix=/usr/local/Cellar/ffmpeg/4.0.2 --enable-shared --enable-pthreads --enable-version3 --enable-hardcoded-tables --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-gpl --enable-ffplay --enable-libfontconfig --enable-libfreetype --enable-libmp3lame --enable-libx264 --enable-libxvid --enable-opencl --enable-videotoolbox --disable-lzma
libavutil 56. 14.100 / 56. 14.100
libavutil 56. 14.100 / 56. 14.100
libavcodec 58. 18.100 / 58. 18.100
libavformat 58. 12.100 / 58. 12.100
libavcodec 58. 18.100 / 58. 18.100
libavdevice 58. 3.100 / 58. 3.100
libavformat 58. 12.100 / 58. 12.100
libavfilter 7. 16.100 / 7. 16.100
libavdevice 58. 3.100 / 58. 3.100
libavresample 4. 0. 0 / 4. 0. 0
libavfilter 7. 16.100 / 7. 16.100
libswscale 5. 1.100 / 5. 1.100
libswresample 3. 1.100 / 3. 1.100
libavresample 4. 0. 0 / 4. 0. 0
libpostproc 55. 1.100 / 55. 1.100
libswscale 5. 1.100 / 5. 1.100
libswresample 3. 1.100 / 3. 1.100
libpostproc 55. 1.100 / 55. 1.100
2018-09-20 09:33:28.013 ffmpeg[45781:16452887] Error loading /Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: dlopen(/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn, 262): no suitable image found. Did find:
/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: mach-o, but wrong architecture
/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: mach-o, but wrong architecture
2018-09-20 09:33:28.013 ffmpeg[45781:16452887] Cannot find function pointer New_SHP_PlugIn for factory 834FC054-C1CC-11D6-BD01-00039315CD46 in CFBundle/CFPlugIn 0x7fe63b506d00 Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin> (bundle, not loaded)
2018-09-20 09:33:28.069 ffplay[45782:16452888] Error loading /Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: dlopen(/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn, 262): no suitable image found. Did find:
/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: mach-o, but wrong architecture
/Library/Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin/Contents/MacOS/SeratoVirtualAudioPlugIn: mach-o, but wrong architecture
2018-09-20 09:33:28.069 ffplay[45782:16452888] Cannot find function pointer New_SHP_PlugIn for factory 834FC054-C1CC-11D6-BD01-00039315CD46 in CFBundle/CFPlugIn 0x7f93f3c13020 Audio/Plug-Ins/HAL/SeratoVirtualAudioPlugIn.plugin> (bundle, not loaded)
[avfoundation @ 0x7fe63c000000] Stream #0: not enough frames to estimate rate; consider increasing probesize
Input #0, avfoundation, from '0':
Duration: N/A, start: 1054.178167, bitrate: N/A
Stream #0:0: Video: rawvideo ([0]RGB / 0x42475200), 0rgb, 1280x720, 1000k tbr, 1000k tbn, 1000k tbc
Output #0, rawvideo, to 'pipe:': 0KB vq= 0KB sq= 0B f=0/0
Metadata:
encoder : Lavf58.12.100
Stream #0:0: Video: rawvideo ([0]RGB / 0x42475200), 0rgb, 1280x720, q=2-31, 1000k tbr, 1000k tbn, 1000k tbc
Stream mapping:
Stream #0:0 -> #0:0 ©
Press [q] to stop, [?] for help
Input #0, rawvideo, from 'pipe:':
Duration: N/A, start: 0.000000, bitrate: 737280 kb/s
Stream #0:0: Video: rawvideo ([0]RGB / 0x42475200), 0rgb, 1280x720, 737280 kb/s, 25 tbr, 25 tbn, 25 tbc
frame= 16 fps=0.0 q=-1.0 size= 57600kB time=00:00:00.60 bitrate=786437.5kbits/s speed=1.frame= 29 fps= 28 q=-1.0 size= 104401kB time=00:00:01.12 bitrate=763617.4kbits/s speed=1.frame= 42 fps= 27 q=-1.0 size= 151201kB time=00:00:01.64 bitrate=755268.5kbits/s speed=1.frame= 55 fps= 26 q=-1.0 size= 198002kB time=00:00:02.16 bitrate=750939.5kbits/s speed=1.frame= 68 fps= 26 q=-1.0 size= 244802kB time=00:00:02.68 bitrate=748290.4kbits/s speed=1.av_interleaved_write_frame(): Broken pipe= 0KB sq= 0B f=0/0
Error writing trailer of pipe:: Broken pipe
frame= 69 fps= 26 q=-1.0 Lsize= 247650kB time=00:00:02.72 bitrate=745863.6kbits/s speed=1.01x
video:248402kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: unknown
Exiting normally, received signal 2. -
How can I create a c++ console application which makes use of an open source c project
2 octobre 2018, par Bogdan DanielI’ve been playing around with a compiled version of https://github.com/FFmpeg/FFmpeg. But it has some problems, during the closing of an opened stream using
avio_close
(it takes a really long time to close it).I’ve been trying to understand what could go wrong by reading through the implementation, but couldn’t find anything.
What I would like to do, is to actually have a C++ console application which uses the c files and to debug them while running the code(using breakpoints and so on).
Unfortunately I cannot find any information on how to set it up. Simply copying the files in a new console application is not enough.
Thanks in advance for any suggestions.
Edit : I can already see a closing vote. If this question is not appropriate for this website, I will delete it. But please point me in the right direction of where to post it.Although it is quite a general question, I believe that it is clear and enough information has been provided.
Edit2 : Yes, I was a bit unclear about what I’m using.
I’m using Visual Studio Community 2017 on Windows 10 for creating the C++ console application.
Edit3 :
Steps that I’ve taken into using the source files into my console application which was using the DLLs.
- Copy all of the contents of the FFmpeg-master to my console application
- Include all of them in the c++ console application project
- Run a build - takes forever and has infinite build errors( > 1000) - probably compiler related
Edit4 :
I have no actual errors with
avio_close
, it just takes too long to close the stream. What I found out when playing around with the settings is that when thefifo_size
parameter is set, closing the stream is a lot faster depending on how small the set value is. And it sort of makes sense sincefifo_size
is related to the packet size, but I haven’t found out where in the code this size has an impact.fifo_size=units
Set the UDP receiving circular buffer size, expressed as a number of packets with size of 188 bytes. If not specified defaults to 7*4096.Edit5 : I still haven’t found a way to compile the open source ffmpeg project into libs, dlls and pdbs. Am I the first one needing such files(seems unrealistic) ?
The only tool capable of delivering those so far isvcpkg
. The only problem is that it compiles the 3.3.3 version and the latest is 4.0.2 .I tried to modify the
vcpkg\ports\ffmpeg\portfile.cmake
file to include the latest version of ffmpeg, but it doesn’t build it.Are there any other suggestions ?