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  • Utilisation et configuration du script

    19 janvier 2011, par

    Informations spécifiques à la distribution Debian
    Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
    Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
    Récupération du script
    Le script d’installation peut être récupéré de deux manières différentes.
    Via svn en utilisant la commande pour récupérer le code source à jour :
    svn co (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

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  • ffmpeg shared libraries setup on visual studio 2013

    19 décembre 2017, par Hyun Jung

    Setting up ffmpeg shared libraries that are downloaded from ffmpeg zenaroe (https://ffmpeg.zeranoe.com/builds/) for windows_64bit. The IDE is VS2013.

    I downloaded dev and shared build for windows 64bit.

    And followed steps like bellow but when building, linker error happens. The object file is created so compiling seems done. But there seems to be a problem finding referenced functions at the linking stage.

    1. Create win32 project and main.cpp
    2. Copy ffmpeg_dev’s include and lib folders to solution directory.
    3. Open project properties and add the include dir and the lib dir.
    4. Add lib names to linker input.
    5. Build

      main.cpp

      extern "C"{
      #include
      }
      int main(void){

         av_register_all();

         return 0;
      }

    The linker error is :

    LNK2019 unresloved external symbol _av_register_all referenced in function _main.

  • Libavcodec "the procedure entry point for av_frame_alloc could not be located" error in Visual Studio 2017 C++ project

    25 novembre 2019, par Aves

    I am trying to use libavcodec from ffmpeg library in C++ with Visual Studio 2017 Community. I downloaded the latest x64 dev and shared builds from zeranoe (version 20171217), set up include directories and additional libraries in Visual Studio for x64 build, added DLL files from shared package to my PATH.

    This is my sample test code :

    extern "C" {
    #include
    }
    int main() {
       avcodec_register_all();
       AVFrame *pAvFrame = av_frame_alloc();
       av_frame_free(&pAvFrame);
       return 0;
    }

    The code compiles without problems but when I run the application I see a dialogue window with error message "the procedure entry point for av_frame_alloc could not be located in DLL" (actual message is not in English, this is the translated version).

    I tried to set Linker->Optimization->References to /OPT:NOREF as it was advised in the similar questions but it did not help.

    Dependency walker shows that av_frame_alloc is exported, "Entry Point" is not bound. A little bit strange is that av_frame_alloc is displayed in both avcodec-58.dll (as red) and avutil-56.dll (as green). Maybe the reason is that the application is trying to get this function from avcodec instead of avutil, but I’m not sure, since I did not check the source code of these libraries.

    So the question is how to set up such a simple FFMPEG-based C++ project in VS2017, where I’m wrong ?

    UPD. 1.

    Linker flags : /OUT :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.exe" /MANIFEST /NXCOMPAT /PDB :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.pdb" /DYNAMICBASE "c :\work\dev\ffmpeg-20171217-387ee1d-win64-dev\lib*.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /DEBUG:FULL /MACHINE:X64 /OPT:NOREF /PGD :"C :\work\code\TestFfmpeg\x64\Release\TestFfmpeg.pgd" /MANIFESTUAC :"level=’asInvoker’ uiAccess=’false’" /ManifestFile :"x64\Release\TestFfmpeg.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1

  • Guardianproject FFMpeg Android library Clip path always go wrong

    15 mars 2016, par Eric Ta

    I am trying to work with guardianproject with FFMpeg from here
    https://github.com/guardianproject/android-ffmpeg-java

    there is a Clip object which need to be passed the file path into it

    My stored video file is "/storage/emulated/0/00Testing/clip.mp4"
    so I create a new clip object as :

    Clip clipVideo = new Clip("/storage/emulated/0/00Testing/clip.mp4");

    but the clipVideo.duration always return "-1", it mean my path is wrong !
    I am sure that file is exist !

    please help me, I lost 2 days for this stuff !

    thanks a lot !!