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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
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    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

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    13 septembre 2013

    Jolie sélection multiple
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Sur d’autres sites (13336)

  • Video streaming error : Uncaught (in promise) NotSupportedError : Failed to load because no supported source was found

    18 septembre 2024, par Aizen

    Here is my problem : I have one video src 1080p (on the frontend). On the frontend, I send this video-route to the backend :

    


    const req = async()=>{try{const res = await axios.get('/catalog/item',{params:{SeriesName:seriesName}});return {data:res.data};}catch(err){console.log(err);return false;}}const fetchedData = await req();-On the backend i return seriesName.Now i can make a full path,what the video is,and where it is,code:


    


    const videoUrl = 'C:/Users/arMori/Desktop/RedditClone/reddit/public/videos';console.log('IT VideoURL',videoUrl);


    


    const selectedFile = `${videoUrl}/${fetchedData.data.VideoSource}/${seriesName}-1080p.mp4`
console.log(`ITS'S SELECTED FILE: ${selectedFile}`);


    


    Ok, I have my src 1080p, now is the time to send it to the backend :

    


    const response = await axios.post('/videoFormat', {videoUrl:selectedFile})console.log('Это консоль лог путей: ',response.data);const videoPaths = response.data;


    


    Backend takes it and FFMpqg makes two types of resolution,720p and 480p,save it to the temp storage on backend, and then returns two routes where these videos stores

    


    async videoUpload(videoUrl:string){try{const tempDir = C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp;const inputFile = videoUrl;console.log('VIDEOURL: ',videoUrl);


    


            const outputFiles = [];&#xA;        &#xA;        await this.createDirectories(tempDir);        &#xA;        outputFiles.push(await this.convertVideo(inputFile, &#x27;1280x720&#x27;, &#x27;720p.mp4&#x27;));&#xA;        outputFiles.push(await this.convertVideo(inputFile, &#x27;854x480&#x27;, &#x27;480p.mp4&#x27;));&#xA;        console.log(&#x27;OUTUPT FILES SERVICE: &#x27;,outputFiles);&#xA;        &#xA;        return outputFiles;&#xA;&#xA;    }catch(err){&#xA;        console.error(&#x27;VideoFormatterService Error: &#x27;,err);&#xA;        &#xA;    }&#xA;}&#xA;&#xA;private convertVideo(inputPath:string,resolution:string,outputFileName:string):Promise<string>{&#xA;    const temp = `C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp`;&#xA;    return new Promise(async(resolve,reject)=>{&#xA;        const height = resolution.split(&#x27;x&#x27;)[1];&#xA;        console.log(&#x27;HIEGHT: &#x27;,height);&#xA;        &#xA;        const outputDir = `C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp/${height}p`;&#xA;        const outputPath = join(outputDir, outputFileName);&#xA;        const isExists = await fs.access(outputPath).then(() => true).catch(() => false);&#xA;        if(isExists){ &#xA;            console.log(`File already exists: ${outputPath}`);&#xA;            return resolve(outputPath)&#xA;        };&#xA;        ffmpeg(inputPath)&#xA;        .size(`${resolution}`)&#xA;        .videoCodec(&#x27;libx264&#x27;) // Кодек H.264&#xA;        .audioCodec(&#x27;aac&#x27;) &#xA;        .output(outputPath)&#xA;        .on(&#x27;end&#x27;,()=>resolve(outputPath))&#xA;        .on(&#x27;error&#x27;,(err)=>reject(err))&#xA;        .run()&#xA;            &#xA;    })&#xA;}&#xA;&#xA;private async createDirectories(temp:string){&#xA;    try{&#xA;        const dir720p = `${temp}/720p`;&#xA;        const dir480p = `${temp}/480p`;&#xA;        const dir720pExists = await fs.access(dir720p).then(() => true).catch(() => false);&#xA;        const dir480pExists = await fs.access(dir480p).then(() => true).catch(() => false);&#xA;        if(dir720pExists &amp;&amp; dir480pExists){&#xA;            console.log(&#x27;FILES ALIVE&#x27;);&#xA;            return;&#xA;        }&#xA;        if (!dir720pExists) {&#xA;            await fs.mkdir(dir720p, { recursive: true });&#xA;            console.log(&#x27;Папка 720p создана&#x27;);&#xA;        }&#xA;        &#xA;        if (!dir480pExists) {&#xA;            await fs.mkdir(dir480p, { recursive: true });&#xA;            console.log(&#x27;Папка 480p создана&#x27;);&#xA;        }&#xA;    } catch (err) {&#xA;        console.error(&#x27;Ошибка при создании директорий:&#x27;, err);&#xA;    }&#xA;}&#xA;</string>

    &#xA;

    Continue frontentd code :

    &#xA;

    let videoPath;&#xA;&#xA;if (quality === &#x27;720p&#x27;) {&#xA;        videoPath = videoPaths[0];&#xA;} else if (quality === &#x27;480p&#x27;) {&#xA;        videoPath = videoPaths[1];&#xA;}&#xA;&#xA;if (!videoPath) {&#xA;        console.error(&#x27;Video path not found!&#x27;);&#xA;        return;&#xA;}&#xA;&#xA;// Получаем видео по его пути&#xA;console.log(&#x27;VIDEOPATH LOG: &#x27;,videoPath);&#xA;    &#xA;const videoRes = await axios.get(&#x27;/videoFormat/getVideo&#x27;, { &#xA;        params: { path: videoPath } ,&#xA;        headers: { Range: &#x27;bytes=0-&#x27; },&#xA;        responseType: &#x27;blob&#x27;&#xA;    });&#xA;    console.log(&#x27;Video fetched: &#x27;, videoRes);&#xA;    const videoBlob = new Blob([videoRes.data], { type: &#x27;video/mp4&#x27; });&#xA;    const videoURL = URL.createObjectURL(videoBlob);&#xA;    return videoURL;&#xA;    /* console.log(&#x27;Видео успешно загружено:&#x27;, response.data); */&#xA;    } catch (error) {&#xA;    console.error(&#x27;Ошибка при загрузке видео:&#x27;, error);&#xA;    }&#xA;}&#xA;

    &#xA;

    Here I just choose one of the route and make a new GET request (VideoRes), now in the controller in the backend, I'm trying to do a video streaming :

    &#xA;

    @Public()&#xA;    @Get(&#x27;/getVideo&#x27;)&#xA;    async getVideo(@Query(&#x27;path&#x27;) videoPath:string,@Req() req:Request,@Res() res:Response){&#xA;        try {&#xA;            console.log(&#x27;PATH ARGUMENT: &#x27;,videoPath);&#xA;            console.log(&#x27;VIDEOPATH IN SERVICE: &#x27;,videoPath);&#xA;        const videoSize = (await fs.stat(videoPath)).size;&#xA;        const CHUNK_SIZE = 10 ** 6;&#xA;        const range = req.headers[&#x27;range&#x27;] as string | undefined;&#xA;        if (!range) {&#xA;            return new ForbiddenException(&#x27;Range не найденно&#x27;);&#xA;        }&#xA;        const start = Number(range.replace(/\D/g,""));&#xA;        const end = Math.min(start &#x2B; CHUNK_SIZE,videoSize - 1);&#xA;&#xA;        const contentLength = end - start &#x2B; 1;&#xA;        const videoStream = fsSync.createReadStream(videoPath, { start, end });&#xA;        const headers = {&#xA;            &#x27;Content-Range&#x27;:`bytes ${start}-${end}/${videoSize}`,&#xA;            &#x27;Accept-Ranges&#x27;:&#x27;bytes&#x27;,&#xA;            &#x27;Content-Length&#x27;:contentLength,&#xA;            &#x27;Content-Type&#x27;:&#x27;video/mp4&#x27;&#xA;        }&#xA;        &#xA;        res.writeHead(206,headers);&#xA;&#xA;        // Передаем поток в ответ&#xA;        videoStream.pipe(res);&#xA;        &#xA;&#xA;        // Если возникнет ошибка при стриминге, логируем ошибку&#xA;        videoStream.on(&#x27;error&#x27;, (error) => {&#xA;            console.error(&#x27;Ошибка при чтении видео:&#x27;, error);&#xA;            res.status(500).send(&#x27;Ошибка при чтении видео&#x27;);&#xA;        });&#xA;        } catch (error) {&#xA;            console.error(&#x27;Ошибка при обработке запросов:&#x27;, error);&#xA;            return res.status(400).json({ message: &#x27;Ошибка при обработке getVideo запросов&#x27; });&#xA;        }&#xA;    }&#xA;

    &#xA;

    Send to the frontend

    &#xA;

    res.writeHead(206,headers);&#xA;

    &#xA;

    In the frontend, I make blob url for video src and return it

    &#xA;

    const videoBlob = new Blob([videoRes.data], { type: &#x27;video/mp4&#x27; });const videoURL = URL.createObjectURL(videoBlob);return videoURL;&#xA;

    &#xA;

    And assign src to the video :

    &#xA;

    useVideo(seriesName,quality).then(src => {&#xA;                if (src) {&#xA;                    console.log(&#x27;ITS VIDEOLOGISC GOIDA!&#x27;);&#xA;                    if(!playRef.current) return;&#xA;                    &#xA;                    const oldURL = playRef.current.src;&#xA;                    if (oldURL &amp;&amp; oldURL.startsWith(&#x27;blob:&#x27;)) {&#xA;                        URL.revokeObjectURL(oldURL);&#xA;                    }&#xA;                    playRef.current.pause();&#xA;                    playRef.current.src = &#x27;&#x27;;&#xA;                    setQuality(quality);&#xA;                    console.log(&#x27;SRC: &#x27;,src);&#xA;                    &#xA;                    playRef.current.src = src;&#xA;                    playRef.current.load();&#xA;                    console.log(&#x27;ITS VIDEOURL GOIDA!&#x27;);&#xA;                    togglePlayPause();&#xA;                }&#xA;            })&#xA;            .catch(err => console.error(&#x27;Failed to fetch video&#x27;, err));&#xA;

    &#xA;

    But the problem is :

    &#xA;

    &#xA;

    Vinland-Saga:1 Uncaught (in promise) NotSupportedError : Failed to load because no supported source was found

    &#xA;

    &#xA;

    And I don't know why...

    &#xA;

    I tried everything, but I don't understand why src is incorrect..

    &#xA;

  • Video streamign with FFMpeg and Nest.js+Next.js

    17 septembre 2024, par Aizen

    Here is my problem : I have one video src 1080p (on the frontend). On the frontend, I send this video-route to the backend :

    &#xA;

    const req = async()=>{try{const res = await axios.get(&#x27;/catalog/item&#x27;,{params:{SeriesName:seriesName}});return {data:res.data};}catch(err){console.log(err);return false;}}const fetchedData = await req();-On the backend i return seriesName.Now i can make a full path,what the video is,and where it is,code:&#xA;

    &#xA;

    const videoUrl = &#x27;C:/Users/arMori/Desktop/RedditClone/reddit/public/videos&#x27;;console.log(&#x27;IT VideoURL&#x27;,videoUrl);&#xA;

    &#xA;

    const selectedFile = `${videoUrl}/${fetchedData.data.VideoSource}/${seriesName}-1080p.mp4`&#xA;console.log(`ITS&#x27;S SELECTED FILE: ${selectedFile}`);&#xA;

    &#xA;

    Ok, I have my src 1080p, now is the time to send it to the backend :

    &#xA;

    const response = await axios.post(&#x27;/videoFormat&#x27;, {videoUrl:selectedFile})console.log(&#x27;Это консоль лог путей: &#x27;,response.data);const videoPaths = response.data;&#xA;

    &#xA;

    Backend takes it and FFMpqg makes two types of resolution,720p and 480p,save it to the temp storage on backend, and then returns two routes where these videos stores

    &#xA;

    async videoUpload(videoUrl:string){try{const tempDir = C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp;const inputFile = videoUrl;console.log(&#x27;VIDEOURL: &#x27;,videoUrl);&#xA;

    &#xA;

            const outputFiles = [];&#xA;        &#xA;        await this.createDirectories(tempDir);        &#xA;        outputFiles.push(await this.convertVideo(inputFile, &#x27;1280x720&#x27;, &#x27;720p.mp4&#x27;));&#xA;        outputFiles.push(await this.convertVideo(inputFile, &#x27;854x480&#x27;, &#x27;480p.mp4&#x27;));&#xA;        console.log(&#x27;OUTUPT FILES SERVICE: &#x27;,outputFiles);&#xA;        &#xA;        return outputFiles;&#xA;&#xA;    }catch(err){&#xA;        console.error(&#x27;VideoFormatterService Error: &#x27;,err);&#xA;        &#xA;    }&#xA;}&#xA;&#xA;private convertVideo(inputPath:string,resolution:string,outputFileName:string):Promise<string>{&#xA;    const temp = `C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp`;&#xA;    return new Promise(async(resolve,reject)=>{&#xA;        const height = resolution.split(&#x27;x&#x27;)[1];&#xA;        console.log(&#x27;HIEGHT: &#x27;,height);&#xA;        &#xA;        const outputDir = `C:/Users/arMori/Desktop/RedditClone/reddit_back/src/video/temp/${height}p`;&#xA;        const outputPath = join(outputDir, outputFileName);&#xA;        const isExists = await fs.access(outputPath).then(() => true).catch(() => false);&#xA;        if(isExists){ &#xA;            console.log(`File already exists: ${outputPath}`);&#xA;            return resolve(outputPath)&#xA;        };&#xA;        ffmpeg(inputPath)&#xA;        .size(`${resolution}`)&#xA;        .videoCodec(&#x27;libx264&#x27;) // Кодек H.264&#xA;        .audioCodec(&#x27;aac&#x27;) &#xA;        .output(outputPath)&#xA;        .on(&#x27;end&#x27;,()=>resolve(outputPath))&#xA;        .on(&#x27;error&#x27;,(err)=>reject(err))&#xA;        .run()&#xA;            &#xA;    })&#xA;}&#xA;&#xA;private async createDirectories(temp:string){&#xA;    try{&#xA;        const dir720p = `${temp}/720p`;&#xA;        const dir480p = `${temp}/480p`;&#xA;        const dir720pExists = await fs.access(dir720p).then(() => true).catch(() => false);&#xA;        const dir480pExists = await fs.access(dir480p).then(() => true).catch(() => false);&#xA;        if(dir720pExists &amp;&amp; dir480pExists){&#xA;            console.log(&#x27;FILES ALIVE&#x27;);&#xA;            return;&#xA;        }&#xA;        if (!dir720pExists) {&#xA;            await fs.mkdir(dir720p, { recursive: true });&#xA;            console.log(&#x27;Папка 720p создана&#x27;);&#xA;        }&#xA;        &#xA;        if (!dir480pExists) {&#xA;            await fs.mkdir(dir480p, { recursive: true });&#xA;            console.log(&#x27;Папка 480p создана&#x27;);&#xA;        }&#xA;    } catch (err) {&#xA;        console.error(&#x27;Ошибка при создании директорий:&#x27;, err);&#xA;    }&#xA;}&#xA;</string>

    &#xA;

    Continue frontentd code :

    &#xA;

    let videoPath;&#xA;&#xA;if (quality === &#x27;720p&#x27;) {&#xA;        videoPath = videoPaths[0];&#xA;} else if (quality === &#x27;480p&#x27;) {&#xA;        videoPath = videoPaths[1];&#xA;}&#xA;&#xA;if (!videoPath) {&#xA;        console.error(&#x27;Video path not found!&#x27;);&#xA;        return;&#xA;}&#xA;&#xA;// Получаем видео по его пути&#xA;console.log(&#x27;VIDEOPATH LOG: &#x27;,videoPath);&#xA;    &#xA;const videoRes = await axios.get(&#x27;/videoFormat/getVideo&#x27;, { &#xA;        params: { path: videoPath } ,&#xA;        headers: { Range: &#x27;bytes=0-&#x27; },&#xA;        responseType: &#x27;blob&#x27;&#xA;    });&#xA;    console.log(&#x27;Video fetched: &#x27;, videoRes);&#xA;    const videoBlob = new Blob([videoRes.data], { type: &#x27;video/mp4&#x27; });&#xA;    const videoURL = URL.createObjectURL(videoBlob);&#xA;    return videoURL;&#xA;    /* console.log(&#x27;Видео успешно загружено:&#x27;, response.data); */&#xA;    } catch (error) {&#xA;    console.error(&#x27;Ошибка при загрузке видео:&#x27;, error);&#xA;    }&#xA;}&#xA;

    &#xA;

    Here I just choose one of the route and make a new GET request (VideoRes), now in the controller in the backend, I'm trying to do a video streaming :

    &#xA;

    @Public()&#xA;    @Get(&#x27;/getVideo&#x27;)&#xA;    async getVideo(@Query(&#x27;path&#x27;) videoPath:string,@Req() req:Request,@Res() res:Response){&#xA;        try {&#xA;            console.log(&#x27;PATH ARGUMENT: &#x27;,videoPath);&#xA;            console.log(&#x27;VIDEOPATH IN SERVICE: &#x27;,videoPath);&#xA;        const videoSize = (await fs.stat(videoPath)).size;&#xA;        const CHUNK_SIZE = 10 ** 6;&#xA;        const range = req.headers[&#x27;range&#x27;] as string | undefined;&#xA;        if (!range) {&#xA;            return new ForbiddenException(&#x27;Range не найденно&#x27;);&#xA;        }&#xA;        const start = Number(range.replace(/\D/g,""));&#xA;        const end = Math.min(start &#x2B; CHUNK_SIZE,videoSize - 1);&#xA;&#xA;        const contentLength = end - start &#x2B; 1;&#xA;        const videoStream = fsSync.createReadStream(videoPath, { start, end });&#xA;        const headers = {&#xA;            &#x27;Content-Range&#x27;:`bytes ${start}-${end}/${videoSize}`,&#xA;            &#x27;Accept-Ranges&#x27;:&#x27;bytes&#x27;,&#xA;            &#x27;Content-Length&#x27;:contentLength,&#xA;            &#x27;Content-Type&#x27;:&#x27;video/mp4&#x27;&#xA;        }&#xA;        &#xA;        res.writeHead(206,headers);&#xA;&#xA;        // Передаем поток в ответ&#xA;        videoStream.pipe(res);&#xA;        &#xA;&#xA;        // Если возникнет ошибка при стриминге, логируем ошибку&#xA;        videoStream.on(&#x27;error&#x27;, (error) => {&#xA;            console.error(&#x27;Ошибка при чтении видео:&#x27;, error);&#xA;            res.status(500).send(&#x27;Ошибка при чтении видео&#x27;);&#xA;        });&#xA;        } catch (error) {&#xA;            console.error(&#x27;Ошибка при обработке запросов:&#x27;, error);&#xA;            return res.status(400).json({ message: &#x27;Ошибка при обработке getVideo запросов&#x27; });&#xA;        }&#xA;    }&#xA;

    &#xA;

    Send to the frontend

    &#xA;

    res.writeHead(206,headers);&#xA;

    &#xA;

    In the frontend, I make blob url for video src and return it

    &#xA;

    const videoBlob = new Blob([videoRes.data], { type: &#x27;video/mp4&#x27; });const videoURL = URL.createObjectURL(videoBlob);return videoURL;&#xA;

    &#xA;

    And assign src to the video :

    &#xA;

    useVideo(seriesName,quality).then(src => {&#xA;                if (src) {&#xA;                    console.log(&#x27;ITS VIDEOLOGISC GOIDA!&#x27;);&#xA;                    if(!playRef.current) return;&#xA;                    &#xA;                    const oldURL = playRef.current.src;&#xA;                    if (oldURL &amp;&amp; oldURL.startsWith(&#x27;blob:&#x27;)) {&#xA;                        URL.revokeObjectURL(oldURL);&#xA;                    }&#xA;                    playRef.current.pause();&#xA;                    playRef.current.src = &#x27;&#x27;;&#xA;                    setQuality(quality);&#xA;                    console.log(&#x27;SRC: &#x27;,src);&#xA;                    &#xA;                    playRef.current.src = src;&#xA;                    playRef.current.load();&#xA;                    console.log(&#x27;ITS VIDEOURL GOIDA!&#x27;);&#xA;                    togglePlayPause();&#xA;                }&#xA;            })&#xA;            .catch(err => console.error(&#x27;Failed to fetch video&#x27;, err));&#xA;

    &#xA;

    But the problem is :

    &#xA;

    &#xA;

    Vinland-Saga:1 Uncaught (in promise) NotSupportedError : Failed to load because no supported source was found

    &#xA;

    &#xA;

    And I don't know why...

    &#xA;

    I tried everything, but I don't understand why src is incorrect..

    &#xA;

  • ffmpeg status & quality / cuda (CPU/GPU)

    18 avril 2015, par cocco

    ffmpeg am i doing it right ?

    So much time has passed since i use ffmpeg to convert clips on my home web server, now that mp4 (h264 & aac) is the current overall standard (works on every console, smartphone, smartTV, pc) i decided to convert my old clips from various digital cameras to to this new container/codecs.

    1. less space & the same quality.
    2. compatibility
    3. support for tags (subler for mac)

    after some research i opted for ffmpeg because of various reasons

    1. commandline (i made my simple web interface with default settings wich i execute with php’s exec)
    2. the quality/size amount

    I read that many expensive video conversion softwares are not able to handle low bitrate videos properly. I also tested some of them and personally i could not find the proper export settings or i was not impressed by the results... some had fixed default export setings, most had a lower video quality at the same filesize. ffmpeg allows me to set the -crf (18-24 usually) and -preset (veryslow, fast..) witch allows me to reduce the filesize drastically mantaining the same
    visible quality.

    Said that i’m using the preset at veryslow.(there is also placebo but the final video file is only 1% smaller in size).

    And here is the command i use

    ffmpeg
    -y //overwrite the file if it exists

    -i INPUTFILE // replace with the input file

    -metadata title=THETITLE // set a nice title, visible on modern devices
    -metadata date=THEDATE // set a nice title, visible on modern devices

    -c:v libx264 // use the h264 codec
    -crf 21 // try different numbers between 18-26
    -preset veryslow // placebo,slow,fast,ultrafast==big file
    -tune film // tune it a little
    -pix_fmt yuv420p // preferred on most modern devices
    -profile:v main // preferred on most modern devices
    -level 3.1 // preferred on most modern devices
    -refs 4 // preferred on most modern devices

    -c:a libfdk_aac // use aac
    -metadata:s:a language=eng // set a language, visible on modern devices
    -b:a 128k // audio bitrate 128k is like mp3 192k
    -ar 48000 // 44100 ... whatever
    -ac 2 // audiochannels
    -movflags +faststart //move the metadata in the front of the video so it loads faster

    OUTPUTFILE

    some camcorder clips with m2ts already have the avc/h264 compatible codec so i just copy the stream.
    some have the ac3/dolby sorround audio. I convert the audio but keep the ac3 as second audio track mapping the ffmpeg streams.this allows me to watch the mp4 on browsers and mobile devices but i’m able to keep the surround sound to playback on some tv’s, advanced media players or devices like apple tv.

    not that i’m not happy with the speed (using quad core’s) but i recently read again about cuda opencl and there is also the simple fact that i’m not using other converters than ffmpeg since alot of time.

    Is ffmpeg (with the setting i use) a good converter to keep the same video quality than the source reducing the space occupied by and average of 30-40% ?

    Is GPU conversion really that bad (cuda .. testing a gtx970) ?
    it would be nice to add some more speed to the conversions by using both the gpu and the cpu..but for my understanding they cannot work together ??? and using only gpu is a drastical quality loss...cpu si more precise, gpu is faster in calculation are too imprecise from what i read.. so expensive softwares use cuda only for preview purpose... right ?

    Is ffmpeg or another software compatible with CPU+GPU encoding ?
    i really don’t remember where, but i read that the ffmpeg is not a good videoconverter.

    i’m really happy with the size/quality, i gained an average of 30% in space with no visible quality loss. With some extra parameters i can adjust some really old analog videos that are deinterlaced in a really bad way.

    maybe i could gain more size/quality with another software ???

    note : i like ffmpeg.it’s free and it has commandline so i can create my own interface with php html & js and use it on various machines without the need to install it in every device i use. i uplad the idevice clips directly to the ffmpeg server.

    btw. : explain the downvotes...

    EDIT :

    @talonmies ...cuda tag removed :

    http://www.nvidia.com/object/cuda_home_new.html

    CUDA® is a parallel computing platform and programming model invented
    by NVIDIA. It enables dramatic increases in computing performance by
    harnessing the power of the graphics processing unit (GPU). With
    millions of CUDA-enabled GPUs sold to date, software developers,
    scientists and researchers are finding broad-ranging uses for GPU
    computing with CUDA. Here are a few examples : - See more at :
    http://www.nvidia.com/object/cuda_home_new.html#sthash.dEYaqae7.dpuf

    isn’t cuda the programming model that a theoretical ffmpeg library should support to handle GPU encoding on nvidia cards like the gtx 970 ?? like the badaboom software http://www.geforce.com/games-applications/pc-applications/badaboom-media-converter.