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Géodiversité
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Autres articles (97)
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List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (12199)
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Playing RTSP in WPF application with low latency using FFMPEG / FFMediaElement (FFME)
22 mars 2019, par PabokaI’m trying to use FFMediaElement (FFME, WPF MediaElement replacement based on FFmpeg) component to play RSTP live video in my WPF application.
I have a good connection to my camera and I want to play it with minimum available latency.
I’ve reduced the latency by changing
ProbeSize
to its minimal value :private void Media_OnMediaInitializing(object Sender, MediaInitializingRoutedEventArgs e)
{
e.Configuration.GlobalOptions.ProbeSize = 32;
}But I still have about 1 second of latency since the very beginning of the stream. I mean, when I start playing, I have to wait for 1 second till the video appears and then I have 1s of latency.
I’ve also tried to change following parameters :
e.Configuration.GlobalOptions.EnableReducedBuffering = true;
e.Configuration.GlobalOptions.FlagNoBuffer = true;
e.Configuration.GlobalOptions.MaxAnalyzeDuration = TimeSpan.Zero;but it gave no result.
I measured time-interval between FFmpeg output lines (the number in the first column is the time, elapsed from the previous line, ms)
---- OpenCommand: Entered
39 FFInterop.Initialize: FFmpeg v4.0
0 EVENT START: MediaInitializing
0 EVENT DONE : MediaInitializing
379 EVENT START: MediaOpening
0 EVENT DONE : MediaOpening
0 COMP VIDEO: Start Offset: 0,000; Duration: N/A
41 SYNC-BUFFER: Started.
609 SYNC-BUFFER: Finished. Clock set to 1534932751,634
0 EVENT START: MediaOpened
0 EVENT DONE : MediaOpened
0 EVENT START: BufferingStarted
0 EVENT DONE : BufferingStarted
0 OpenCommand: Completed
0 V BLK: 1534932751,634 | CLK: 1534932751,634 | DFT: 0 | IX: 0 | PQ: 0,0k | TQ: 0,0k
0 Command Queue (1 commands): Before ProcessNext
0 Play - ID: 404 Canceled: False; Completed: False; Status: WaitingForActivation; State:
94 V BLK: 1534932751,675 | CLK: 1534932751,699 | DFT: 24 | IX: 1 | PQ: 0,0k | TQ: 0,0kSo, the most the process of "sync-buffering" takes the most of the time.
Is there any parameter of FFmpeg which allows reducing a size of the buffer ?
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Use ffmpeg libraries to convert stream formats
17 septembre 2021, par SyrinxI'm attempting to write a small program and link it to a minimal set of ffmpeg libraries, like libavformat and whatever other libraries I need.


I am looking for documentation to get me started, or maybe a quick fix to the example program I am using.


I know ffmpeg (the project) provides example programs to help developers get started. I'm using the transcoding example, as it's close to my end goal, but it exits during init with an error about an audio issue.


Here I am using the transcoding example program that come with ffmpeg v4.4, on Ubuntu 18.04. My input source has one video channel (h264) and one audio channel (pcm_mulaw).


$ LD_LIBRARY_PATH=../../dist/lib ./transcoding rtsp://ip-camera/stream out.flv
...
 Stream #0:0: Video: h264, yuv420p, 1280x720, q=2-31, 20 tbn
 Stream #0:1: Audio: pcm_mulaw, 8000 Hz, 0 channels, s16
auto_resampler_0 @ 0x55da787fa140] [SWR @ 0x55da787fa5c0] Rematrix is needed between mono and 0 channels but there is not enough information to do it
[auto_resampler_0 @ 0x55da787fa140] Failed to configure output pad on auto_resampler_0



In libswresample/swresample.c :


320 if ((!s->out_ch_layout || !s->in_ch_layout) && s->used_ch_count != s->out.ch_count && !s->rematrix_custom) {
321 av_log(s, AV_LOG_ERROR, "Rematrix is needed between %s and %s "
322 "but there is not enough information to do it\n", l1, l2);
323 ret = AVERROR(EINVAL);
324 goto fail;
325 }



I'd really like it if I could make the transcoding example program work (fix it, or maybe use it appropriately if I am misunderstanding something). But short of that, where should I look for documentation about using the ffmpeg libraries ?


I don't even care about the audio. If I can just disable the audio, I would be happy with that solution. I tried tracking the "-an" option to ffmpeg (the program) to see how it does that in source code, but the options handling is a mess and I can't distinguish the parts of the code that I need from all the noise.


ffmpeg has web pages like this that aren't useful at all. There is documentation in the source code that looks like it should be viewed as HTML, but I don't see it exported anywhere. "make doc" generates a very small set of man pages that are insufficient to get me started.


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build : add support for building CUDA files with clang
30 juillet 2019, par Rodger Combsbuild : add support for building CUDA files with clang
This avoids using the CUDA SDK at all ; instead, we provide a minimal
reimplementation of the basic functionality that lavfi actually uses.
It generates very similar code to what NVCC produces.The header contains no implementation code derived from the SDK.
The function and type declarations are derived from the SDK only to the
extent required to build a compatible implementation. This is generally
accepted to qualify as fair use.Because this option does not require the proprietary SDK, it does not require
the "—enable-nonfree" flag in configure.Signed-off-by : Timo Rothenpieler <timo@rothenpieler.org>