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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

Sur d’autres sites (15621)

  • Build failed in step 'Retrieving needed toolchain components' tarballs

    31 mars 2016, par VaFancy

    I tried to build crosstool in my raspberry pi, and the procedure I followed was from How to compile FFmpeg for Raspberry Pi (Raspbian). When I finished ct-ng build(which took a very long time), an error occurred. It shows that Build failed in step 'Retrieving needed toolchain components' tarballs called in step '{top-level}'

    Here is the error I copied from build.log.

    [ERROR]  
    [ERROR]  >>
    [ERROR]  >>  Build failed in step 'Retrieving needed toolchain components' tarballs'
    [ERROR]  >>        called in step '(top-level)'
    [ERROR]  >>
    [ERROR]  >>  Error happened in: do_kernel_get[scripts/build/kernel/linux.sh@735]
    [ERROR]  >>        called from: main[scripts/crosstool-NG.sh@576]
    [ERROR]  >>
    [ERROR]  >>  For more info on this error, look at the file: 'build.log'
    [ERROR]  >>  There is a list of known issues, some with workarounds, in:
    [ERROR]  >>      '/opt/cross/share/doc/crosstool-ng/ct-ng.1.19.0/B - Known issues.txt'
    [ERROR]

    How can I solve this ? Please help me, I’ve already wasted 2 days on it.

  • SNAP : Simulation and Neuroscience Application Platform

    2 décembre 2014, par Sumit

    Is there any documentation/help manual on how to use SNAP (Simulation and Neuroscience Application Platform)1.

    I wanted to run the Motor Imagery sample scenario with a .avi file for the stimulus instead of the image. How can that be done ?

    The following error is obtained when using the AlphaCalibration scenario which gives code to play an avi file.Any help appreciated

    :movies:ffmpeg(warning): parser not found for codec indeo4, packets or times may be invalid.
    :movies:ffmpeg(warning): max_analyze_duration 5000000 reached at 5000000
    :movies(error): Could not open /e/BCI_Feb2014/SNAP-master/src/studies/SampleStudy/bird.avi
    :audio(error): Cannot open file: /e/BCI_Feb2014/SNAP-master/src/studies/SampleStudy/bird.avi
    :audio(error): Could not open audio /e/BCI_Feb2014/SNAP-master/src/studies/SampleStudy/bird.avi
    :movies:ffmpeg(warning): parser not found for codec indeo4, packets or times may be invalid.
    :movies:ffmpeg(warning): max_analyze_duration 5000000 reached at 5000000
    :movies(error): Could not open /e/BCI_Feb2014/SNAP-master/src/studies/SampleStudy/bird.avi
    :gobj(error): Texture "/e/BCI_Feb2014/SNAP-master/src/studies/SampleStudy/bird.avi" exists but cannot be read.
    Traceback (most recent call last):
     File "E:\BCI_Feb2014\SNAP-master\src\framework\latentmodule.py", line 458, in _run_wrap
       self.run()
     File "modules\BCI\AlphaCalibration.py", line 30, in run
    Exception during run():
       m = self.movie(self.moviefile, block=False, scale=[0.7,0.4],aspect=1.125,contentoffset=[0,0],volume=0.3,timeoffset=self.begintime+t*self.awake_duration,looping=True)
    Could not load texture: bird.avi
     File "E:\BCI_Feb2014\SNAP-master\src\framework\basicstimuli.py", line 348, in movie
       tex = self._engine.base.loader.loadTexture(filename)
     File "E:\BCI_Feb2014\Panda3D-1.8.0\direct\showbase\Loader.py", line 554, in loadTexture
       raise IOError, message
    IOError: Could not load texture: bird.avi
  • Using FFMPEG on Google Cloud Platform

    27 mars 2021, par itsSLO

    I'm storing audio files on Google Cloud Storage (through Firebase storage).

    



    I need to use FFMPEG to convert the audio file from stereo (two channels) to mono (one channel).

    



    How can I perform the above conversion on Google Cloud Platform ?

    



    Update :
I suspect one possibility is to use Google Compute Engine to create a virtual machine, install ffmpeg, and somehow gain access to the audio files.

    



    I'm not sure if this is the best way or even possible. So I'm still investigating.