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Autres articles (58)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • La sauvegarde automatique de canaux SPIP

    1er avril 2010, par

    Dans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
    Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (9694)

  • Finding audio peaks in video files

    23 octobre 2013, par Adam Langsner

    I have a bunch of video files that I want to process. I want to write a program that can find the audio peaks in each file and return the times where those peaks occurred.

    I've looked for a lot of different APIs in different languages but couldn't get any of them to work. I am partial to php and java, so if anyone knows any good audio processing libraries in those languages that would be great ! But really I don't care too much about the language. I will need to run this program on a cron.

    Also, is it possible to use system calls to ffmpeg from within a script to accomplish this ? Thanks in advance.

  • Added alternative imagick library implementation for the image handling.

    10 octobre 2013, par blueimp
    Added alternative imagick library implementation for the image handling.
    

    Improved memory management for the GD library image handling.

  • Using OpenMAX (IL ?) for audio/video decoding on Android

    14 septembre 2012, par Christopher Corsi

    Many of the newer hardware platforms running Android, in particular NVIDIA's Tegra 2, support OpenMAX for media acceleration. It's effectively impossible on today's devices to decode 720p video without this support, but the number of demuxers supported on Android are quite slim. The only public API I've been able to find has been through the MediaPlayer class in the Android SDK. There are multiple places in the Android source tree with OpenMAX related tidbits, however.

    On my device (Samsung Galaxy Tab 10.1) I've got access to hardware decoders through a multitude of OpenMAX libs in /system/lib, and it would be great to interface my video application with these. Can anyone point me to information on implementing a decoder powered by OpenMAX ? I've found the documentation from Khronos, but nothing in the way of example code or tutorials. I've already got demuxing and even software decoding taken care of (via libavcodec/libavformat), I'd just like to put hooks in to enable hardware encoding. I'm also assuming here it would be necessary to link directly to the ones available on the device, which makes it pretty lackluster in terms of portability, but it works.

    Alternatively, I'm interested in anything anyone knows about private APIs for accessing the video decoding available on Tegra 2 devices. Especially if there's a vdpau interface like what NVIDIA implements for desktop linux distributions, since there's plenty available for that - but I wasn't able to find shared libraries that indicate that support.