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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
Sur d’autres sites (11535)
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Video Feedback Loop with ffmpeg
4 mai 2020, par driangleI am trying to create a digital video feedback loop between two computers.



What I mean by this is the following :






I attempted several combinations of protocols and video formats and I found out this is the closest I can get. The original video was an "mov" but I had to convert it to .ts in order to get this far, had other issues when using mov or mp4.



I ran the commands in this order to make sure tcp listeners were up before the clients.



On Local Computer



# Command 1: Temporary attempt to capture output of loop
ffmpeg -i 'udp://0.0.0.0:6002?listen&overrun_nonfatal=1' -c copy out.ts




# Command 2: Receives stream from remote host and forwards back to beginning of loop
ffmpeg -i tcp://0.0.0.0:6001?listen -f mpegts udp://localhost:6002




On Remote Computer



# Command 3: Receives stream from local host and returns stream to another ffmpeg instance
ffmpeg -i tcp://0.0.0.0:6000?listen -f mpegts tcp://:6001




On Local Computer



# Command 4: Sends stream to remote host
ffmpeg -re -i in.ts -f mpegts tcp://:6000




The steps above don't quite complete the feedback loop, but they do result in a successful video
out.ts



Then I tried to modify Command 4 so that it could merge both a file and a udp stream, this is a naive attempt I know, I am not very good with ffmpeg.



ffmpeg \
 -re -i in.ts -i udp://0.0.0.0:6002 \
 -filter_complex " \
 [0:v]setpts=PTS-STARTPTS, scale=540x960[top]; \
 [1:v]setpts=PTS-STARTPTS, scale=540x960, \
 format=yuva420p,colorchannelmixer=aa=0.5[bottom]; \
 [top][bottom]overlay=shortest=1" \
 -f mpegts tcp://:6000




The result was that the command hung waiting for a data on the udp port, which makes sense in hindsight.



I would like to know :



- 

- Can this be done at all ? If so, what do I need to change ?
- Do I need to abandon ffmpeg for this task and look into something else ?







If you're asking why would I do this, the answer is there is no good reason other than I am curious to know if it's possible and what results it would yield.


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Audio out of sync, direct capture device stream (Windows 10)
3 mai 2020, par user3459555Using ffplay, the video stays in sync using this command :



ffplay -f dshow -rtbufsize 702000k video="Cam Link"
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'video=Cam Link':vq= 0KB sq= 0B f=0/0
 Duration: N/A, start: 141954.961000, bitrate: N/A
 Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 1920x1080, 59.94 fps, 59.94 tbr, 10000k tbn, 10000k tbc
142992.53 M-V: -0.001 fd= 3 aq= 0KB vq= 0KB sq= 0B f=0/0




Every controller button press stays in sync.



The audio however :



ffplay -f dshow audio="Digital Audio Interface (Cam Link)" -tune zerolatency
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'audio=Digital Audio Interface (Cam Link)':
 Duration: N/A, start: 143092.007000, bitrate: 1411 kb/s
 Stream #0:0: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s
143103.21 M-A: 0.000 fd= 0 aq= 0KB vq= 0KB sq= 0B f=0/0




Is always behined by about a full second.



I'm not trying to record this, just trying to directly play from the Elgato Cam Link 1:1 output to my computer screen. When this is played in the Elgato Game Capture software, the video and audio are 1:1, no issues. So I know it's not the console or the capture device.


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ffmpeg stream videos from two cams have a same device name
21 novembre 2020, par junsangThere are two cameras have a same device name Microsoft® LifeCam Studio(TM).

ffmpeg -list_deivces true -f dshow -i dummy
prints the below output.


C:\Users\user>ffmpeg -list_devices true -f dshow -i dummy
ffmpeg version git-2020-02-05-e6891d1 Copyright (c) 2000-2020 the FFmpeg developers
 built with gcc 9.2.1 (GCC) 20200122
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 39.100 / 56. 39.100
 libavcodec 58. 67.101 / 58. 67.101
 libavformat 58. 37.100 / 58. 37.100
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 74.100 / 7. 74.100
 libswscale 5. 6.100 / 5. 6.100
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
[dshow @ 000001d5c5108dc0] DirectShow video devices (some may be both video and audio devices)
[dshow @ 000001d5c5108dc0] "Microsoft® LifeCam Studio(TM)"
[dshow @ 000001d5c5108dc0] Alternative name "@device_pnp_\\?\usb#vid_045e&pid_0811&mi_00#8&6ae46e6&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global"
[dshow @ 000001d5c5108dc0] "Microsoft® LifeCam Studio(TM)"
[dshow @ 000001d5c5108dc0] Alternative name "@device_pnp_\\?\usb#vid_045e&pid_0811&mi_00#8&e544916&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global"
[dshow @ 000001d5c5108dc0] DirectShow audio devices
[dshow @ 000001d5c5108dc0] "Desktop Microphone (6- Microsoft® LifeCam Studio(TM))"
[dshow @ 000001d5c5108dc0] Alternative name "@device_cm_{33D9A762-90C8-11D0-BD43-00A0C911CE86}\wave_{D5F4881A-6E88-4563-8BA0-081CFD50E353}"
[dshow @ 000001d5c5108dc0] "Desktop Microphone (5- Microsoft® LifeCam Studio(TM))"
[dshow @ 000001d5c5108dc0] Alternative name "@device_cm_{33D9A762-90C8-11D0-BD43-00A0C911CE86}\wave_{84674B28-DC68-4AC0-8331-D687C7B7D69C}"
[dshow @ 000001d5c5108dc0] "Digital Audio (S/PDIF) (High Definition Audio Device)"
[dshow @ 000001d5c5108dc0] Alternative name "@device_cm_{33D9A762-90C8-11D0-BD43-00A0C911CE86}\wave_{CDD24485-59D2-4BED-B6FC-B7447251C7E2}"




Because the two cameras have a same device name, I couldn't stream two videos using this simple command at a same time :
ffplay -f dshow -i video=Microsoft® LifeCam Studio(TM)
.

So I used pin names following the ffmpeg dshow example.
The only thing I could check wasCould not find video device with name [video=~~pin name~~] among source devices of type video.



What
ffplay
command makes enable to stream both videos ?