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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • Streaming live video from ios [closed]

    15 février 2018, par John

    I have a need to stream video from the iPhone/iPad camera to a server. It looks like this will need to be done with AVCaptureSession but I don’t know how to best architect this.

    I found this post :

    streaming video FROM an iPhone

    But it doesn’t handle the "live" part, latency needs to be 2 or 3 seconds at most. Devices can be constrained to 4 or 4S capability if needed, and there is no requirement for HD, VGA is probably what we’ll end up with. I assume any solution would use ffmpeg, I haven’t found any more appropriate library.

    How is this best accomplished ?

  • Converting .264 files (no ffmpeg)

    20 janvier 2018, par srob

    So I bought one of those cheapo CCTV cameras and the files are dumped as .264 which is fine on my laptop as I can use VLC to play them.

    I’d like to be able to watch on my iPhone and the VLC app doesn’t let you play them.

    So I have motion triggered clips uploaded to my server for safe storage and I’d like to write an HTML interface so I can view them in a browser after logging in.

    I code in PHP and from my research I need to convert the file into a playable format such as mp4.

    I can’t install ffmpeg on my crappy cPanel server so was wondering if anyone knows any other ways or an API I can push the file to for conversion.

    TIA !

  • Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."

    1er septembre 2014, par scottschiller
    Why UA sniffing is generally bad, real-world example #1048577 : "That time a missing /s on navigator.userAgent (based on single-digit UA version assumptions) broke SM2 on iOS 8+ devices."
    

    The upside : The fix is adding \s to a UA regex check targeting legacy iOS devices with broken HTML5 Audio support, so that the "OS 10 " portion of the UA string does not match the pattern "OS 1 ".

    This is a pre-emptive fix for the pending iOS 8 release, which reportedly includes the string "iPhone OS 10_10 like Mac OS X". Due to SM2 checking for /os ([12|3_0|3_1])/i which had broken HTML5 Audio() support, and not considering the far future possibility of "iOS 10" being included in the userAgent string at the time, HTML5 audio is incorrectly disabled on iOS 8 beta 3 and is likely to apply to the final iOS 8 release.

    This is a good example and reminder of why UA checks are generally bad, and dangerous ; similar issues hit other libraries doing UA and plugin checks both client and server-side when IE hit 10, and Flash hit version 10, so this iOS pattern change may affect some other libraries targeting iOS as well.