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Autres articles (96)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (9429)
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Video Concatenating in FFMPEG
23 février 2015, par Blaze JohnI am trying to concatenate a couple of video files with ffmpeg for this i use
.././ffmpeg -i 01.mov -i op_IMG_20150221114715.mp4 -i 02.mov -i op_IMG_20150221114724.mp4 -i op_IMG_20150221114736.mp4 -strict -2 -filter_complex '[0:0] setsar=1/1[sarfix];[sarfix] [0:1] [1:0] [1:1] [2:0] [2:1] [3:0] [3:1] [4:0] [4:1] concat=n=5:v=1:a=1 [v] [a]' -map "[v]" -map "[a]" output.mp4
and it outputs this error
ffmpeg version 2.5.4 Copyright (c) 2000-2015 the FFmpeg developers
built on Feb 16 2015 16:20:23 with llvm-gcc 4.2.1 (LLVM build 2336.11.00)
configuration: --prefix=/Volumes/Ramdisk/sw --enable-gpl --enable-pthreads --enable-version3 --enable-libspeex --enable-libvpx --disable-decoder=libvpx --enable-libmp3lame --enable-libtheora --enable-libvorbis --enable-libx264 --enable-avfilter --enable-libopencore_amrwb --enable-libopencore_amrnb --enable-filters --enable-libgsm --enable-libvidstab --enable-libx265 --arch=x86_64 --enable-runtime-cpudetect
libavutil 54. 15.100 / 54. 15.100
libavcodec 56. 13.100 / 56. 13.100
libavformat 56. 15.102 / 56. 15.102
libavdevice 56. 3.100 / 56. 3.100
libavfilter 5. 2.103 / 5. 2.103
libswscale 3. 1.101 / 3. 1.101
libswresample 1. 1.100 / 1. 1.100
libpostproc 53. 3.100 / 53. 3.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '01.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
creation_time : 2015-02-13 11:31:41
xmp :
Duration: 00:00:02.17, start: 0.000000, bitrate: 558 kb/s
Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, smpte170m/smpte170m/bt709), 480x480, 402 kb/s, SAR 480:480 DAR 1:1, 24 fps, 24 tbr, 24 tbn, 48 tbc (default)
Metadata:
creation_time : 2015-02-13 11:31:41
handler_name : Apple Alias Data Handler
encoder : H.264
timecode : 00:00:00:00
Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 68 kb/s (default)
Metadata:
creation_time : 2015-02-13 11:31:41
handler_name : Apple Alias Data Handler
timecode : 00:00:00:00
Stream #0:2(eng): Data: none (tmcd / 0x64636D74), 0 kb/s (default)
Metadata:
creation_time : 2015-02-13 11:31:43
handler_name : Apple Alias Data Handler
timecode : 00:00:00:00
Input #1, mov,mp4,m4a,3gp,3g2,mj2, from 'op_IMG_20150221114715.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf56.4.101
Duration: 00:00:04.07, start: 0.023220, bitrate: 539 kb/s
Stream #1:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 480x480 [SAR 1:1 DAR 1:1], 427 kb/s, 29.92 fps, 29.92 tbr, 11488 tbn, 59.83 tbc (default)
Metadata:
rotate : 90
handler_name : VideoHandler
Side data:
displaymatrix: rotation of -90.00 degrees
Stream #1:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 120 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #2, mov,mp4,m4a,3gp,3g2,mj2, from '02.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
creation_time : 2015-02-13 11:32:12
xmp :
Duration: 00:00:02.38, start: 0.000000, bitrate: 666 kb/s
Stream #2:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, smpte170m/smpte170m/bt709), 480x480, 445 kb/s, SAR 480:480 DAR 1:1, 24 fps, 24 tbr, 24 tbn, 48 tbc (default)
Metadata:
creation_time : 2015-02-13 11:32:12
handler_name : Apple Alias Data Handler
encoder : H.264
timecode : 00:00:02:12
Stream #2:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 119 kb/s (default)
Metadata:
creation_time : 2015-02-13 11:32:12
handler_name : Apple Alias Data Handler
timecode : 00:00:02:12
Stream #2:2(eng): Data: none (tmcd / 0x64636D74), 0 kb/s (default)
Metadata:
creation_time : 2015-02-13 11:32:15
handler_name : Apple Alias Data Handler
timecode : 00:00:02:12
Input #3, mov,mp4,m4a,3gp,3g2,mj2, from 'op_IMG_20150221114724.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf56.4.101
Duration: 00:00:02.07, start: 0.023220, bitrate: 549 kb/s
Stream #3:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 480x480 [SAR 1:1 DAR 1:1], 460 kb/s, 29.92 fps, 29.92 tbr, 11488 tbn, 59.83 tbc (default)
Metadata:
rotate : 90
handler_name : VideoHandler
Side data:
displaymatrix: rotation of -90.00 degrees
Stream #3:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 111 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #4, mov,mp4,m4a,3gp,3g2,mj2, from 'op_IMG_20150221114736.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf56.4.101
Duration: 00:00:01.07, start: 0.023220, bitrate: 392 kb/s
Stream #4:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 480x480 [SAR 1:1 DAR 1:1], 334 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
Metadata:
rotate : 90
handler_name : VideoHandler
Side data:
displaymatrix: rotation of -90.00 degrees
Stream #4:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 93 kb/s (default)
Metadata:
handler_name : SoundHandler
File 'output.mp4' already exists. Overwrite ? [y/N] y
[Parsed_concat_1 @ 0x7f922bc1cec0] Input link in2:v0 parameters (size 480x480, SAR 480:480) do not match the corresponding output link in0:v0 parameters (480x480, SAR 1:1)
[Parsed_concat_1 @ 0x7f922bc1cec0] Failed to configure output pad on Parsed_concat_1The issue seems like I need to apply sarfix on input files 02.mov also. But I dont know the syntax for that.
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Dreamcast SD Adapter and DreamShell
31 décembre 2014, par Multimedia Mike — Sega DreamcastNope ! I’m never going to let go of the Sega Dreamcast hacking. When I was playing around with Dreamcast hacking early last year, I became aware that there is such a thing as an SD card adapter for the DC that plugs into the port normally reserved for the odd DC link cable. Of course I wanted to see what I could do with it.
The primary software that leverages the DC SD adapter is called DreamShell. Working with this adapter and the software requires some skill and guesswork. Searching for these topics tends to turn up results from various forums where people are trying to cargo-cult their way to solutions. I have a strange feeling that this post might become the unofficial English-language documentation on the matter.
Use Cases
What can you do with this thing ? Undoubtedly, the primary use is for backing up (ripping) the contents of GD-ROMs (the custom optical format used for the DC) and playing those backed up (ripped) copies. Presumably, users of this device leverage the latter use case more than the former, i.e., download ripped games, load them on the SD card, and launch them using DreamShell.However, there are other uses such as multimedia playback, system exploration, BIOS reprogramming, high-level programming, and probably a few other things I haven’t figured out yet.
Delivery
I put in an order via the dc-sd.com website and in about 2 short months, the item arrived from China. This marked my third lifetime delivery from China and curiously, all 3 of the shipments have pertained to the Sega Dreamcast.
I thought it was very interesting that this adapter came in such complete packaging. The text is all in Chinese, though the back states “Windows 98 / ME / 2000 / XP, Mac OS 9.1, LINUX2.4”. That’s what tipped me off that they must have just cannibalized some old USB SD card readers and packaging in order to create these. Closer inspection of the internals through the translucent pink case confirms this.
Usage
According to its change log, DreamShell has been around for a long time with version 1.0.0 released in February of 2004. The current version is 4.0.0 RC3. There are several downloads available :- DreamShell 4.0 RC 3 CDI Image
- DreamShell 4.0 RC 3 + Boot Loader
- DreamShell 4.0 RC 3 + Core CDI image
Option #2 worked for me. It contains a CDI disc image and the DreamShell files in a directory named DS/.
Burn the CDI to a CD-R in the normal way you would burn a bootable Dreamcast disc from a CDI image. This is open-ended and left as an exercise to the reader, since there are many procedures depending on platform. On Linux, I used a small script I found once called burncdi-dc.sh.
Then, copy the contents of the DS/ folder to an SD card. As for filesystem, FAT16 and FAT32 are both known to work. The files in DS/ should land in the root of the SD card ; the folder DS/ should not be in the root.
Plug the SD card into the DC SD adapter and plug the adapter in the link cable port on the back of the Dreamcast. Then, boot the disc. If it works, you will see this minor corruption of the usual Sega licensing screen :
Then, there will be a brief white-on-black text screen that explains the booting process :
Then, there will be the main DreamShell logo :
Finally, you will land on the DreamShell main desktop :
Skepticism
At first, I was supremely skeptical of the idea that this SD adapter could perform speedily enough to play games reasonably. This was predicated on the observation that my DC coder’s cable that I used to use for homebrew development could not transfer faster than 115200 bits/second, amounting to about 11 kbytes/sec. I assumed that this was a fundamental limitation of the link port.In fact, I ripped a few of my Dreamcast discs over a decade ago and still have those rips lying around. So I copied the ISO image of Resident Evil : Code Veronica — the game I personally played most on the DC — to the SD card (anywhere works) and used the “ISO loader” icon seen on the desktop above to launch the game.
It works :
The opening FMV plays at full speed. Everything loads as fast as I remember. I was quite surprised.
Digression : My assumptions about serial speeds have often been mistaken. 10 years ago, I heard stories about how we would soon be able to watch streaming video on our cell phones. I scoffed because I thought the 56K limitation of dialup modems was some sort of fundamental speed-of-light type of limitation for telephony bandwidth, wired or wireless.
The desktop menu also includes a ‘speedtest’ tool that profiles the write and read performance of your preferred storage medium. For my fastest SD card (a PNY 2 GB card) :
This is probably more representative of the true adapter bandwidth as reading and writing is a good deal faster through more modern interfaces on PC and Mac with this same card.
Look at the other options on the speedtest console. Hard drive ? Apparently, it’s possible, but it requires a good deal more hardware hacking than just purchasing this SD adapter.
Ripping
As you can see from the Resident Evil screenshot, playing games works quite nicely. How about ripping ? I’m pleased to say that DreamShell has a beautiful ripping interface :
Enter a name for the disc (or read the disc label), select the storage medium, and let it, well, rip. It indicates which track it’s working on and the Sega logo acts as a progress bar, shading blue as the track rip progresses.
I’m finally, efficiently, archiving that collection of Sega Dreamcast demo discs ; I’m hoping they’ll eventually find a home at the Internet Archive. How is overall ripping performance ? Usually about 38-40 minutes to rip a full 900-1000 MB. That certainly beats the 27-28 hours that were required when I performed the ripping at 11 kbytes/sec via the DC coders cable.
All is well until I get a sector reading error :
That’s when it can come in handy to have 3 DC consoles (see ?! not crazy !).
Other Uses
There’s a file explorer. You can browse the filesystem of the SD card, visual memory unit, or the CD portion of the GD-ROM (would be more useful if it accessed the GD area). There are FFmpeg files included. So I threw a random Cinepak file and random MPEG-1 file at it to see what happens. MPEG-1 didn’t do anything, but this Cinepak file from some Sierra game played handily :
If you must enter strings, it helps to have a Dreamcast keyboard (which I do). Failing that, here’s a glimpse of the onscreen keyboard that DreamShell equips :
Learning to use it is a game in itself.
There is an option of installing DreamShell in the BIOS. I did not attempt this. I don’t know if it’s possible (not like there’s a lot of documentation)– perhaps a custom BIOS modchip is needed. But here’s what the screen looks like :
There is also a plain console to interact with (better have a physical keyboard). There are numerous file manipulation commands and custom system interaction commands. I see one interesting command called ‘addr’ that looks useful for dumping memory regions to a file.
A Lua language interpreter is also built in. I would love to play with this if I could ascertain whether DreamShell provided Dreamcast-specific APIs.
Tips And Troubleshooting
I have 3 Dreamcast consoles, affectionately named Terran, Protoss, and Zerg after the StarCraft II stickers with which they are adorned. Some seem to work better than others. Protoss seemed to be able to boot the DreamShell disc more reliably than the others. However, I was alarmed when it couldn’t boot one morning when it was churning the previous day.I think the problem is that it was just cold. That seemed to be the issue. I put in a normal GD-ROM and let it warm up on that disc for awhile and then DreamShell booted fine. So that’s my piece of cargo-culting troubleshooting advice.
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Resize and overlay image on video in android efficiently
29 décembre 2016, par Bhushan LadheI want to resize image and video(2160 x 3840) to a same resolution(540 × 960) and then overlay image on video for whole time. This whole process is similar to capturing video and adding caption to it like snap-chat and saving it.
Since i am successful in doing so using FFMPEG library but it consumes considerable amount of time in processing.
I have searched the internet for other faster operations but no luck. I will post commands that i am using.
//1st command (video size from 59MB to 4MB, about time 110secs)
-i sdcard/VID_20161228_174315.mp4 -vf scale=540:960 sdcard/output540.mp4
//2nd command (image file , size done, time : a sec hence ignored)
-i sdcard/capture.jpg -vf scale=540:960 sdcard/capture540.png
//3rd command (time 80sec)
-i sdcard/output540.mp4 -i sdcard/capture540.png -filter_complex overlay=0:0 -r 30 sdcard/output_overlay.mp4So here using -preset and copying same audio from source did not work as expected.
Questions :
1) Should i use specific codec ?
2) How to achieve Minimum time for processing ?
3) Will applying multiple threads help ? If yes then how ? I want this process to work in background even if app is closed.
4) All other options that can combine to make an efficient solution ?
Log for 3rd command :
SUCCESS with output : ffmpeg version n3.0.1 Copyright (c) 2000-2016 the FFmpeg developers
built with gcc 4.8 (GCC)
configuration: --target-os=linux --cross-prefix=/home/vagrant/SourceCode/ffmpeg-android/toolchain-android/bin/arm-linux-androideabi- --arch=arm --cpu=cortex-a8 --enable-runtime-cpudetect --sysroot=/home/vagrant/SourceCode/ffmpeg-android/toolchain-android/sysroot --enable-pic --enable-libx264 --enable-libass --enable-libfreetype --enable-libfribidi --enable-libmp3lame --enable-fontconfig --enable-pthreads --disable-debug --disable-ffserver --enable-version3 --enable-hardcoded-tables --disable-ffplay --disable-ffprobe --enable-gpl --enable-yasm --disable-doc --disable-shared --enable-static --pkg-config=/home/vagrant/SourceCode/ffmpeg-android/ffmpeg-pkg-config --prefix=/home/vagrant/SourceCode/ffmpeg-android/build/armeabi-v7a --extra-cflags='-I/home/vagrant/SourceCode/ffmpeg-android/toolchain-android/include -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=2 -fno-strict-overflow -fstack-protector-all' --extra-ldflags='-L/home/vagrant/SourceCode/ffmpeg-android/toolchain-android/lib -Wl,-z,relro -Wl,-z,now -pie' --extra-libs='-lpng -lexpat -lm' --extra-cxxflags=
libavutil 55. 17.103 / 55. 17.103
libavcodec 57. 24.102 / 57. 24.102
libavformat 57. 25.100 / 57. 25.100
libavdevice 57. 0.101 / 57. 0.101
libavfilter 6. 31.100 / 6. 31.100
libswscale 4. 0.100 / 4. 0.100
libswresample 2. 0.101 / 2. 0.101
libpostproc 54. 0.100 / 54. 0.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'sdcard/output540.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.25.100
Duration: 00:00:10.09, start: 0.021333, bitrate: 2055 kb/s
Stream #0:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 540x960 [SAR 1:1 DAR 9:16], 1930 kb/s, 16.75 fps, 16.75 tbr, 17152 tbn, 33.50 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 119 kb/s (default)
Metadata:
handler_name : SoundHandler
Input #1, png_pipe, from 'sdcard/output_540.png':
Duration: N/A, bitrate: N/A
Stream #1:0: Video: png, rgba(pc), 540x960, 25 tbr, 25 tbn, 25 tbc
[libx264 @ 0xaca425f0] using SAR=1/1
[libx264 @ 0xaca425f0] using cpu capabilities: none!
[libx264 @ 0xaca425f0] profile High, level 3.1
[libx264 @ 0xaca425f0] 264 - core 148 - H.264/MPEG-4 AVC codec - Copyleft 2003-2015 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=9 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00
Output #0, mp4, to 'sdcard/output_overlay_forlog.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf57.25.100
Stream #0:0: Video: h264 (libx264) ([33][0][0][0] / 0x0021), yuv420p, 540x960 [SAR 1:1 DAR 9:16], q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
Metadata:
encoder : Lavc57.24.102 libx264
Side data:
unknown side data type 10 (24 bytes)
Stream #0:1(eng): Audio: aac (LC) ([64][0][0][0] / 0x0040), 48000 Hz, stereo, fltp, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
encoder : Lavc57.24.102 aac
Stream mapping:
Stream #0:0 (h264) -> overlay:main (graph 0)
Stream #1:0 (png) -> overlay:overlay (graph 0)
overlay (graph 0) -> Stream #0:0 (libx264)
Stream #0:1 -> #0:1 (aac (native) -> aac (native))
Press [q] to stop, [?] for help
frame= 19 fps=0.0 q=0.0 size= 0kB time=00:00:00.88 bit
12-29 02:20:37.914 19213-19213/in.techzilla.happenning_client D/Ffmpeg: Finished command : ffmpeg [Ljava.lang.String;@1a223d4here one more txt file for full output
https://drive.google.com/file/d/0B60iSiCrzaVkUXFpYVFpdGdKN2M/view?usp=drivesdk