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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

Sur d’autres sites (10526)

  • Is it possible to create new mp4 file from a single streaming byte range chunk ?

    22 avril 2014, par bevinlorenzo

    If I have a remote mp4 file on a server that supports Byte Ranges, is it possible to retrieve a single byte range and create a new/self-contained mp4 from that range data ?

    If I try and write a returned byte range data directly to an mp4 file using fs.createWriteStream(remoteFilename) it doesn’t get the video meta data (duration, dimensions, etc) that it needs to be playable.

    When I get a byte range that starts with 0 and ends with XX the output mp4 is playable, but will have the duration meta-data of the entire video length and will freeze the screen when the byte range is done for the remainder of the duration time.

    How else can I take a byte range and create a stand-alone .mp4 file from that stream object ?

    The whole point of this is to avoid downloading the entire 10 minute file before I can make a 5 second clip using ffmpeg. If I can calculate and download the byte range, there should be a way to write it to a standalone mp4 file.

    Thanks in advance for any help you can provide.

  • Merge commit ’cd975d5658a1cbe99939df75db59d5ae9fbcb4e0’

    22 novembre 2014, par Michael Niedermayer
    Merge commit ’cd975d5658a1cbe99939df75db59d5ae9fbcb4e0’
    

    * commit ’cd975d5658a1cbe99939df75db59d5ae9fbcb4e0’ :
    hevc : Spin the mv_mpv_mode calls in a stand alone function

    Conflicts :
    libavcodec/hevc.c

    Merged-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavcodec/hevc.c
  • A third-party library (FFMpeg) is spamming output

    14 janvier 2015, par Maciej Stachowski

    I’m using otherwise brilliant AForge library in my console project to encode video. When I run the project from under Visual Studio (both in Debug and Release modes), it works fine. However, running it as a stand-alone application produces the following :

    errors

    (the prompt being in the third line is an artifact of me using Console.SetCursorPosition extensively).

    As far as I can tell, there’s no way to configure ffmpeg from under AForge to avoid this error, and the resulting video files are fine anyway, so I’d like to simply shut it up.

    It seems, however, that even setting

    Console.SetError(StreamWriter.Null);
    Console.SetOut(StreamWriter.Null);

    does nothing - my app is trying to write something in the first two lines (another oddity), but gets spammed out by ffmpeg output.

    Can I do anything about it ?