
Recherche avancée
Autres articles (46)
-
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9721)
-
Diamond Rio Artifacts
30 août 2012, par Multimedia Mike — Multimedia HistoryRemember the Diamond Rio PMP300 ? It’s credited with being the very first portable MP3 player, released all the way back in 1998 (I say ‘credited’ because I visited an audio museum once which exhibited a Toshiba MP3 player from 1997). I recently rescued a pristine set of Rio artifacts from a recycle pile.
I wondered if I should scan the manual for posterity. However, a Google search indicates that a proper PDF (loaded with pleas to not illegally copy music) isn’t very difficult to come by. Here are the other items that came with the unit :
Click for larger image
Ah, more memories (of dialup internet) : A tie-in with another Diamond product, this time a modem which claims to enable the user to download songs at up to 112 kilobits per second. I wonder if that was really possible. I remember that 56k modems were a stretch and 33.6k was the best that most users could hope for.
There is also a separate piece of paper that advises the buyer that the parallel port adapter might look a bit different than what is seen in the printed copy. Imagine the age of downloading to your MP3 player via parallel port while pulling down new songs via dialup internet.
The artifacts also included not one, but two CD-ROMs :
Click for larger image
One is a driver and software disc, so no big surprise there. The other has a selection of MP3 files for your shiny new MP3 player. I’m wondering if these should be proactively preserved. I was going to process the files’ metadata and publish it here, for the benefit of search engines. However, while metadata is present, the files don’t conform to any metadata format that FFmpeg/Libav recognize. The files mention Brava Software Inc. in their metadata sections. Still, individual filenames at the end of this post.
Leftovers :
A few other miscellaneous multimedia acquisitions :
I still want to study all of these old multimedia creation programs in depth some day. Theatrix Hollywood is a creative writing game, Wikipedia alleges (I’m a bit rigid with my exact definition of what constitutes a game). Here is an example movie output from this software. Meanwhile, the Mad Dog Multimedia CD-ROM apparently came packaged with a 56X CD-ROM drive (roughly the pinnacle of CD-ROM speeds). I found it has some version of Sonic Foundry’s ACID software, thus making good on the “applications” claim on the CD-ROM copy.
Diamond Rio MP3 Sampler
These are the names of the MP3 files found on the Diamond Rio MP3 sampler for the benefit of search engines.13_days.mp3 albert_einstein_dreams.mp3 a_man_of_many_colours.mp3 anything_for_love.mp3 a_secret_place.mp3 bake_sale.mp3 bigger_than_the_both_of_us.mp3 boogie_beat.mp3 bring_it_on.mp3 buskersoundcheck_hippo.mp3 charm.mp3 chemical_disturbance.mp3 coastin.mp3 credit_is_due.mp3 dance_again.mp3 destiny.mp3 dig_a_little_deeper.mp3 diplomat6_bigmouthshut.mp3 dirty_littlemonster.mp3 dirty.mp3 drivin.mp3 Eric_Clapton_Last_Train.mp3 etude_in_c_sharp_minor_op_42_n.mp3 everybody_here.mp3 freedom_4_all.mp3 grandpas_advice.mp3 groove.mp3 heartland.mp3 he_loved_her_so.mp3 highway_to_hell.mp3 hit_the_ground_runnin.mp3 i_feel_fine_today.mp3 im_not_lost_im_exploring.mp3 into_the_void.mp3 its_alright.mp3 i_will_be_there.mp3 i_will_pass_this_way_again.mp3 juiceboxwilly_hepcat.mp3 just_an_illusion.mp3 keepin_time_by_the_river.mp3 king_of_the_brooklyn_delta.mp3 lovermilou_ringingbell.mp3 middle_aged_rock_and_rollers.mp3 midnight_high.mp3 mr_schwinn.mp3 my_brilliant_masterpiece.mp3 my_gallery.mp3 on_the_river_road.mp3 pouring_rain.mp3 prayer.mp3 rats_in_my_bedroom.mp3 razor_serpent_and_the_dub_mix.mp3 ruthbuzzy_pleasestophangin.mp3 secret_love.mp3 ships.mp3 silence_the_thunder.mp3 sleeping_beauty.mp3 slow_burn.mp3 standing_in_my_own_way.mp3 take_no_prisoners.mp3 takin_up_space.mp3 Taylor_Dayne_Unstoppable.mp3 the_laundromat_song.mp3 the_old_dun_cow.mp3 the_people_i_meet.mp3 trip_trigger_avenue.mp3 tru-luv.mp3 unfortunate_man.mp3 vertigo.mp3 when_she_runs.mp3 where_do_we_go_from_here.mp3 words_of_earnest.mp3
-
playing MPEG-dash streaming with FFMPEG
24 mars 2016, par Thanh NguyenI’m having a problem when playing MPEG-dash streaming with ffmpeg. I know there are a lot of tools can play MPEG-dash like OSMO4, DASH.js.. However, I am wondering if I can play MPEG-dash with FFMPEG ?
And one more question, How can I determine startup time when playing MPEG-dash streaming ? It means, the duration time when I request a MPD file from a server until I get the first picture of video display on a screen ?
Thanks ! -
How do I use native C libraries in Android Studio
11 mars 2015, par NicholasI created a problem some years back based on https://ikaruga2.wordpress.com/2011/06/15/video-live-wallpaper-part-1/. My project was built in the version of Eclipse provided directly by Google at the time and worked fine with a copy of the compiled ffmpeg libraries created with my app name.
Now I’m trying to create a new app based on my old app. As Google no longer supports Eclipse I downloaded Android Studio and imported my project. With a few tweaks, I was able to successfully compile the old version of the project. So I modified the name, copied a new set of ".so" files into app\src\main\jniLibs\armeabi (where I assumed they should go) and tried running the application on my phone again with absolutely no other changes.
The NDK throws no errors. Gradle compiles the file without errors and installs it on my phone. The app appears in my live wallpapers list and I can click it to bring up the preview. But instead of a video appearing I receive and error and logCat reports :
02-26 21:50:31.164 18757-18757/? E/AndroidRuntime﹕ FATAL EXCEPTION: main
java.lang.ExceptionInInitializerError
at com.nightscapecreations.anim3free.VideoLiveWallpaper.onSharedPreferenceChanged(VideoLiveWallpaper.java:165)
at com.nightscapecreations.anim3free.VideoLiveWallpaper.onCreate(VideoLiveWallpaper.java:81)
at android.app.ActivityThread.handleCreateService(ActivityThread.java:2273)
at android.app.ActivityThread.access$1600(ActivityThread.java:127)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1212)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4441)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: link_image[1936]: 144 could not load needed library '/data/data/com.nightscapecreations.anim1free/lib/libavutil.so' for 'libavcore.so' (load_library[1091]: Library '/data/data/com.nightscapecreations.anim1free/lib/libavutil.so' not found)
at java.lang.Runtime.loadLibrary(Runtime.java:370)
at java.lang.System.loadLibrary(System.java:535)
at com.nightscapecreations.anim3free.NativeCalls.<clinit>(NativeCalls.java:64)
at com.nightscapecreations.anim3free.VideoLiveWallpaper.onSharedPreferenceChanged(VideoLiveWallpaper.java:165)
at com.nightscapecreations.anim3free.VideoLiveWallpaper.onCreate(VideoLiveWallpaper.java:81)
at android.app.ActivityThread.handleCreateService(ActivityThread.java:2273)
at android.app.ActivityThread.access$1600(ActivityThread.java:127)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1212)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4441)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
</clinit>I’m a novice Android/Java/C++ developer and am not sure what this error means, but Google leads me to believe that my new libraries are not being found. In my Eclipse project I had this set of libraries in "libs\armeabi", and another copy of them in a more complicated folder structure at "jni\ffmpeg-android\build\ffmpeg\armeabi\lib". Android Studio appears to have kept everything the same, other than renaming "libs" to "jniLibs", but I’m hitting a brick wall with this error and am unsure how to proceed.
How can I compile this new app with the new name using Android Studio ?
In case it helps here is my Android.mk file :
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
MY_LIB_PATH := ffmpeg-android/build/ffmpeg/armeabi/lib
LOCAL_MODULE := bambuser-libavcore
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavcore.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := bambuser-libavformat
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavformat.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := bambuser-libavcodec
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavcodec.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := bambuser-libavfilter
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavfilter.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := bambuser-libavutil
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libavutil.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := bambuser-libswscale
LOCAL_SRC_FILES := $(MY_LIB_PATH)/libswscale.so
include $(PREBUILT_SHARED_LIBRARY)
#local_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS := -DANDROID_NDK \
-DDISABLE_IMPORTGL
LOCAL_MODULE := video
LOCAL_SRC_FILES := video.c
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/include \
$(LOCAL_PATH)/ffmpeg-android/ffmpeg \
$(LOCAL_PATH)/freetype/include/freetype2 \
$(LOCAL_PATH)/freetype/include \
$(LOCAL_PATH)/ftgl/src \
$(LOCAL_PATH)/ftgl
LOCAL_LDLIBS := -L$(NDK_PLATFORMS_ROOT)/$(TARGET_PLATFORM)/arch-arm/usr/lib -L$(LOCAL_PATH) -L$(LOCAL_PATH)/ffmpeg-android/build/ffmpeg/armeabi/lib/ -lGLESv1_CM -ldl -lavformat -lavcodec -lavfilter -lavutil -lswscale -llog -lz -lm
include $(BUILD_SHARED_LIBRARY)And here is my NativeCalls.java :
package com.nightscapecreations.anim3free;
public class NativeCalls {
//ffmpeg
public static native void initVideo();
public static native void loadVideo(String fileName); //
public static native void prepareStorageFrame();
public static native void getFrame(); //
public static native void freeConversionStorage();
public static native void closeVideo();//
public static native void freeVideo();//
//opengl
public static native void initPreOpenGL(); //
public static native void initOpenGL(); //
public static native void drawFrame(); //
public static native void closeOpenGL(); //
public static native void closePostOpenGL();//
//wallpaper
public static native void updateVideoPosition();
public static native void setSpanVideo(boolean b);
//getters
public static native int getVideoHeight();
public static native int getVideoWidth();
//setters
public static native void setWallVideoDimensions(int w,int h);
public static native void setWallDimensions(int w,int h);
public static native void setScreenPadding(int w,int h);
public static native void setVideoMargins(int w,int h);
public static native void setDrawDimensions(int drawWidth,int drawHeight);
public static native void setOffsets(int x,int y);
public static native void setSteps(int xs,int ys);
public static native void setScreenDimensions(int w, int h);
public static native void setTextureDimensions(int tx,
int ty );
public static native void setOrientation(boolean b);
public static native void setPreviewMode(boolean b);
public static native void setTonality(int t);
public static native void toggleGetFrame(boolean b);
//fps
public static native void setLoopVideo(boolean b);
static {
System.loadLibrary("avcore");
System.loadLibrary("avformat");
System.loadLibrary("avcodec");
//System.loadLibrary("avdevice");
System.loadLibrary("avfilter");
System.loadLibrary("avutil");
System.loadLibrary("swscale");
System.loadLibrary("video");
}
}EDIT
This is the first part of my video.c file :
#include <gles></gles>gl.h>
#include <gles></gles>glext.h>
#include <gles2></gles2>gl2.h>
#include <gles2></gles2>gl2ext.h>
#include
#include
#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>
#include <libswscale></libswscale>swscale.h>
#include
#include
#include
#include <android></android>log.h>
//#include <ftgl></ftgl>ftgl.h>
//ffmpeg video variables
int initializedVideo=0;
int initializedFrame=0;
AVFormatContext *pFormatCtx=NULL;
int videoStream;
AVCodecContext *pCodecCtx=NULL;
AVCodec *pCodec=NULL;
AVFrame *pFrame=NULL;
AVPacket packet;
int frameFinished;
float aspect_ratio;
//ffmpeg video conversion variables
AVFrame *pFrameConverted=NULL;
int numBytes;
uint8_t *bufferConverted=NULL;
//opengl
int textureFormat=PIX_FMT_RGBA; // PIX_FMT_RGBA PIX_FMT_RGB24
int GL_colorFormat=GL_RGBA; // Must match the colorspace specified for textureFormat
int textureWidth=256;
int textureHeight=256;
int nTextureHeight=-256;
int textureL=0, textureR=0, textureW=0;
int frameTonality;
//GLuint textureConverted=0;
GLuint texturesConverted[2] = { 0,1 };
GLuint dummyTex = 2;
static int len=0;
static const char* BWVertexSrc =
"attribute vec4 InVertex;\n"
"attribute vec2 InTexCoord0;\n"
"attribute vec2 InTexCoord1;\n"
"uniform mat4 ProjectionModelviewMatrix;\n"
"varying vec2 TexCoord0;\n"
"varying vec2 TexCoord1;\n"
"void main()\n"
"{\n"
" gl_Position = ProjectionModelviewMatrix * InVertex;\n"
" TexCoord0 = InTexCoord0;\n"
" TexCoord1 = InTexCoord1;\n"
"}\n";
static const char* BWFragmentSrc =
"#version 110\n"
"uniform sampler2D Texture0;\n"
"uniform sampler2D Texture1;\n"
"varying vec2 TexCoord0;\n"
"varying vec2 TexCoord1;\n"
"void main()\n"
"{\n"
" vec3 color = texture2D(m_Texture, texCoord).rgb;\n"
" float gray = (color.r + color.g + color.b) / 3.0;\n"
" vec3 grayscale = vec3(gray);\n"
" gl_FragColor = vec4(grayscale, 1.0);\n"
"}";
static GLuint shaderProgram;
//// Create a pixmap font from a TrueType file.
//FTGLPixmapFont font("/home/user/Arial.ttf");
//// Set the font size and render a small text.
//font.FaceSize(72);
//font.Render("Hello World!");
//screen dimensions
int screenWidth = 50;
int screenHeight= 50;
int screenL=0, screenR=0, screenW=0;
int dPaddingX=0,dPaddingY=0;
int drawWidth=50,drawHeight=50;
//wallpaper
int wallWidth = 50;
int wallHeight = 50;
int xOffSet, yOffSet;
int xStep, yStep;
jboolean spanVideo = JNI_TRUE;
//video dimensions
int wallVideoWidth = 0;
int wallVideoHeight = 0;
int marginX, marginY;
jboolean isScreenPortrait = JNI_TRUE;
jboolean isPreview = JNI_TRUE;
jboolean loopVideo = JNI_TRUE;
jboolean isGetFrame = JNI_TRUE;
//file
const char * szFileName;
#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
#define min( a, b ) ( ((a) < (b)) ? (a) : (b) )
//test variables
#define RGBA8(r, g, b) (((r) << (24)) | ((g) << (16)) | ((b) << (8)) | 255)
int sPixelsInited=JNI_FALSE;
uint32_t *s_pixels=NULL;
int s_pixels_size() {
return (sizeof(uint32_t) * textureWidth * textureHeight * 5);
}
void render_pixels1(uint32_t *pixels, uint32_t c) {
int x, y;
/* fill in a square of 5 x 5 at s_x, s_y */
for (y = 0; y < textureHeight; y++) {
for (x = 0; x < textureWidth; x++) {
int idx = x + y * textureWidth;
pixels[idx++] = RGBA8(255, 255, 0);
}
}
}
void render_pixels2(uint32_t *pixels, uint32_t c) {
int x, y;
/* fill in a square of 5 x 5 at s_x, s_y */
for (y = 0; y < textureHeight; y++) {
for (x = 0; x < textureWidth; x++) {
int idx = x + y * textureWidth;
pixels[idx++] = RGBA8(0, 0, 255);
}
}
}
void Java_com_nightscapecreations_anim3free_NativeCalls_initVideo (JNIEnv * env, jobject this) {
initializedVideo = 0;
initializedFrame = 0;
}
/* list of things that get loaded: */
/* buffer */
/* pFrameConverted */
/* pFrame */
/* pCodecCtx */
/* pFormatCtx */
void Java_com_nightscapecreations_anim3free_NativeCalls_loadVideo (JNIEnv * env, jobject this, jstring fileName) {
jboolean isCopy;
szFileName = (*env)->GetStringUTFChars(env, fileName, &isCopy);
//debug
__android_log_print(ANDROID_LOG_DEBUG, "NDK: ", "NDK:LC: [%s]", szFileName);
// Register all formats and codecs
av_register_all();
// Open video file
if(av_open_input_file(&pFormatCtx, szFileName, NULL, 0, NULL)!=0) {
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Couldn't open file");
return;
}
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Succesfully loaded file");
// Retrieve stream information */
if(av_find_stream_info(pFormatCtx)<0) {
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Couldn't find stream information");
return;
}
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Found stream info");
// Find the first video stream
videoStream=-1;
int i;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO) {
videoStream=i;
break;
}
if(videoStream==-1) {
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Didn't find a video stream");
return;
}
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Found video stream");
// Get a pointer to the codec contetx for the video stream
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Unsupported codec");
return;
}
// Open codec
if(avcodec_open(pCodecCtx, pCodec)<0) {
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Could not open codec");
return;
}
// Allocate video frame (decoded pre-conversion frame)
pFrame=avcodec_alloc_frame();
// keep track of initialization
initializedVideo = 1;
__android_log_print(ANDROID_LOG_DEBUG, "video.c", "NDK: Finished loading video");
}
//for this to work, you need to set the scaled video dimensions first
void Java_com_nightscapecreations_anim3free_NativeCalls_prepareStorageFrame (JNIEnv * env, jobject this) {
// Allocate an AVFrame structure
pFrameConverted=avcodec_alloc_frame();
// Determine required buffer size and allocate buffer
numBytes=avpicture_get_size(textureFormat, textureWidth, textureHeight);
bufferConverted=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
if ( pFrameConverted == NULL || bufferConverted == NULL )
__android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "Out of memory");
// Assign appropriate parts of buffer to image planes in pFrameRGB
// Note that pFrameRGB is an AVFrame, but AVFrame is a superset
// of AVPicture
avpicture_fill((AVPicture *)pFrameConverted, bufferConverted, textureFormat, textureWidth, textureHeight);
__android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "Created frame");
__android_log_print(ANDROID_LOG_DEBUG, "prepareStorage>>>>", "texture dimensions: %dx%d", textureWidth, textureHeight);
initializedFrame = 1;
}
jint Java_com_nightscapecreations_anim3free_NativeCalls_getVideoWidth (JNIEnv * env, jobject this) {
return pCodecCtx->width;
}
jint Java_com_nightscapecreations_anim3free_NativeCalls_getVideoHeight (JNIEnv * env, jobject this) {
return pCodecCtx->height;
}
void Java_com_nightscapecreations_anim3free_NativeCalls_getFrame (JNIEnv * env, jobject this) {
// keep reading packets until we hit the end or find a video packet
while(av_read_frame(pFormatCtx, &packet)>=0) {
static struct SwsContext *img_convert_ctx;
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
/* __android_log_print(ANDROID_LOG_DEBUG, */
/* "video.c", */
/* "getFrame: Try to decode frame" */
/* ); */
avcodec_decode_video(pCodecCtx, pFrame, &frameFinished, packet.data, packet.size);
// Did we get a video frame?
if(frameFinished) {
if(img_convert_ctx == NULL) {
/* get/set the scaling context */
int w = pCodecCtx->width;
int h = pCodecCtx->height;
img_convert_ctx = sws_getContext(w, h, pCodecCtx->pix_fmt, textureWidth,textureHeight, textureFormat, SWS_FAST_BILINEAR, NULL, NULL, NULL);
if(img_convert_ctx == NULL) {
return;
}
}
/* if img convert null */
/* finally scale the image */
/* __android_log_print(ANDROID_LOG_DEBUG, */
/* "video.c", */
/* "getFrame: Try to scale the image" */
/* ); */
//pFrameConverted = pFrame;
sws_scale(img_convert_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameConverted->data, pFrameConverted->linesize);
//av_picture_crop(pFrameConverted->data, pFrame->data, 1, pCodecCtx->height, pCodecCtx->width);
//av_picture_crop();
//avfilter_vf_crop();
/* do something with pFrameConverted */
/* ... see drawFrame() */
/* We found a video frame, did something with it, now free up
packet and return */
av_free_packet(&packet);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.age: %d", pFrame->age);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.buffer_hints: %d", pFrame->buffer_hints);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.display_picture_number: %d", pFrame->display_picture_number);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.hwaccel_picture_private: %d", pFrame->hwaccel_picture_private);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.key_frame: %d", pFrame->key_frame);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.palette_has_changed: %d", pFrame->palette_has_changed);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.pict_type: %d", pFrame->pict_type);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrame.qscale_type: %d", pFrame->qscale_type);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.age: %d", pFrameConverted->age);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.buffer_hints: %d", pFrameConverted->buffer_hints);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.display_picture_number: %d", pFrameConverted->display_picture_number);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.hwaccel_picture_private: %d", pFrameConverted->hwaccel_picture_private);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.key_frame: %d", pFrameConverted->key_frame);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.palette_has_changed: %d", pFrameConverted->palette_has_changed);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.pict_type: %d", pFrameConverted->pict_type);
// __android_log_print(ANDROID_LOG_INFO, "Droid Debug", "pFrameConverted.qscale_type: %d", pFrameConverted->qscale_type);
return;
} /* if frame finished */
} /* if packet video stream */
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
} /* while */
//reload video when you get to the end
av_seek_frame(pFormatCtx,videoStream,0,AVSEEK_FLAG_ANY);
}
void Java_com_nightscapecreations_anim3free_NativeCalls_setLoopVideo (JNIEnv * env, jobject this, jboolean b) {
loopVideo = b;
}
void Java_com_nightscapecreations_anim3free_NativeCalls_closeVideo (JNIEnv * env, jobject this) {
if ( initializedFrame == 1 ) {
// Free the converted image
av_free(bufferConverted);
av_free(pFrameConverted);
initializedFrame = 0;
__android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed converted image");
}
if ( initializedVideo == 1 ) {
/* // Free the YUV frame */
av_free(pFrame);
/* // Close the codec */
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
initializedVideo = 0;
__android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed video structures");
}
}
void Java_com_nightscapecreations_anim3free_NativeCalls_freeVideo (JNIEnv * env, jobject this) {
if ( initializedVideo == 1 ) {
/* // Free the YUV frame */
av_free(pFrame);
/* // Close the codec */
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
__android_log_print(ANDROID_LOG_DEBUG, "closeVideo>>>>", "Freed video structures");
initializedVideo = 0;
}
}
void Java_com_nightscapecreations_anim3free_NativeCalls_freeConversionStorage (JNIEnv * env, jobject this) {
if ( initializedFrame == 1 ) {
// Free the converted image
av_free(bufferConverted);
av_freep(pFrameConverted);
initializedFrame = 0;
}
}
/*--- END OF VIDEO ----*/
/* disable these capabilities. */
static GLuint s_disable_options[] = {
GL_FOG,
GL_LIGHTING,
GL_CULL_FACE,
GL_ALPHA_TEST,
GL_BLEND,
GL_COLOR_LOGIC_OP,
GL_DITHER,
GL_STENCIL_TEST,
GL_DEPTH_TEST,
GL_COLOR_MATERIAL,
0
};
// For stuff that opengl needs to work with,
// like the bitmap containing the texture
void Java_com_nightscapecreations_anim3free_NativeCalls_initPreOpenGL (JNIEnv * env, jobject this) {
}
...