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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (14326)

  • ffmpeg image conversion works for nokia conformation heic files but not iphone heic images

    2 novembre 2020, par user12879350

    Below ffmpeg image conversion works for nokia conformation heic files but not iphone heic images

    



    ffmpeg -i c001.heic -c:v mjpeg -frames:v 1 -pix_fmt rgb48 outs.jpg 
(works for nokia conformation files https://github.com/nokiatech/heif_conformance/tree/master/conformance_files 
but not iphone images )

    



    For iphone images ,it throws the below exception
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000021bcaba9980] moov atom not found
image4.heic : Invalid data found when processing input

    



    Is there anything I'm missing

    


  • FFMPEG : MP4 videos are not playing properly in iPhone, iPod, iPad

    26 janvier 2020, par Shakti Singh

    I am converting videos from m4v, flv to MP4 for iPhone, iPod, iPad.

    I am using the below command to convert these videos

    ffmpeg -y -i video_1336500693.m4v -vcodec libx264 -vpre slow -vpre
    ipod640 -b 250k -bt 50k -acodec libfaac -ab 56k -ac 2 -s 480x320
    video_1336500693.mp4

    The video part of this mp4 file is working fine but the audio is not working properly. I am using HTML5 for this.

    The audio works for first 8-10 seconds but after that audio does not work and the strange thing is if I jump to forward or backward the audio works.

    Can anyone suggest what’s going wrong ?

  • ffmpeg can't read png data on iphone

    10 octobre 2014, par user2789801

    I’m using ffmpeg to decode a png picture and use the AVFrame as a opengl texture.
    But the strangest thing is that I can get the png converted to opengl texture nicely on a iphone simulator, but I got a blank texture on a real iphone.

    on both simulator and iphone, I got a null pointer for AVFrame’s data

    avcodec_decode_video2(codecContext/* AVCodecContext* */,frame /* AVFrame */,&finished,&tempPacket);

    Then I covert the color space to AV_PIX_FMT_RGBA

    void convertToRGBColor()
    {
       int numBytes = avpicture_get_size(
                                     AV_PIX_FMT_RGBA,
                                     codecContext->width,
                                     codecContext->height);
       uint8_t *buffer = (uint8_t *)av_malloc(numBytes);
       avpicture_fill(rgbFrame/* AVFrame* */, buffer, AV_PIX_FMT_RGBA, codecContext->width, codecContext->height);

       struct SwsContext *img_convert_ctx = NULL;
       img_convert_ctx = sws_getCachedContext(
                            img_convert_ctx,
                            codecContext->width,
                            codecContext->height,
                            codecContext->pix_fmt,
                            codecContext->width,
                            codecContext->height,
                            COLOR_SPACE,
                            SWS_BILINEAR,
                            NULL,
                            NULL,
                            NULL);

       if( !img_convert_ctx )
       {
           fprintf(stderr, "Cannot initialize sws conversion context\n");
       }

       sws_scale(img_convert_ctx,
                 frame->data,
                 frame->linesize,
                 0,
                 codecContext->height,
                 rgbFrame->data,
                 rgbFrame->linesize);
       sws_freeContext(img_convert_ctx);
    }

    On a simulator, rgbFrame’s data[0] will be a valid pointer, but on a iphone, it’s null.

    So, does anyone had the same problem before ?