
Recherche avancée
Autres articles (104)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (10663)
-
Measure "delta time" between two simulation conditions
14 décembre 2017, par mrji understand that to measure BD-BR and BD-PSNR 4 data points are required (4 differents QPs). i want to measure time difference between two simulation conditions and each QP provide me a time.
should i calculate the time difference between each one of the four QPs and then the average of them all** ? thanks in advance.
** as in :
deltaTimeQP22 = timeSimulation1QP22 - timeSimulation2QP22
deltaTimeQP27 = timeSimulation1QP27 - timeSimulation2QP27
deltaTimeQP32 = timeSimulation1QP32 - timeSimulation2QP32
deltaTimeQP37 = timeSimulation1QP37 - timeSimulation2QP37
deltaTime = (deltaTimeQP22 + deltaTimeQP27 + deltaTimeQP32 + deltaTimeQP37)/4 -
Revision 897192be43 : Added one more reference frame LAST2_FRAME Under the experiment CONFIG_MULTI_RE
21 août 2015, par Zoe LiuChanged Paths :
Modify /configure
Modify /vp9/common/vp9_blockd.h
Modify /vp9/common/vp9_entropymode.c
Modify /vp9/common/vp9_entropymode.h
Modify /vp9/common/vp9_enums.h
Modify /vp9/common/vp9_loopfilter.h
Modify /vp9/common/vp9_onyxc_int.h
Modify /vp9/common/vp9_pred_common.c
Modify /vp9/common/vp9_pred_common.h
Modify /vp9/decoder/vp9_decodeframe.c
Modify /vp9/decoder/vp9_decodemv.c
Modify /vp9/decoder/vp9_decoder.c
Modify /vp9/encoder/vp9_bitstream.c
Modify /vp9/encoder/vp9_denoiser.c
Modify /vp9/encoder/vp9_encodeframe.c
Modify /vp9/encoder/vp9_encoder.c
Modify /vp9/encoder/vp9_encoder.h
Modify /vp9/encoder/vp9_mcomp.c
Modify /vp9/encoder/vp9_rd.c
Modify /vp9/encoder/vp9_rd.h
Modify /vp9/encoder/vp9_rdopt.c
Modify /vpxenc.c
Added one more reference frame LAST2_FRAMEUnder the experiment CONFIG_MULTI_REF. Current version shows
LAST2 vs base in nextgen on the testset of derflr :(1) 8-bit : Average PSNR +0.53%
(worst : students_cif : -0.247% ; best : mobile_cif : 1.902%)
(2) 12-bit HBD : Average PSNR +0.63%
(worst : pamphlet_cif : -0.213%, best : mobile_cif : 2.101%)More tuning on the reference frame context design and default
probs are being conducted. This version does not guarantee to
work with other experiments in nextgen. A separate CL will address
the working with all other experiments.Change-Id : I7f40d2522517afc26ca389c995bad56989587f65
-
x264 encoding taking longer when encoding static frames (than
14 septembre 2015, par DaniloHi,
I’m using x264 for live video streaming and I’ve noticed that the thread
responsible for encoding uses more cpu (sometimes 50% more with 1920x1080) when the video stream is frozen (i.e. : camera is sending the same frame over an over again) or when I make it encode the same image over and over again.This seems somewhat counter intuitive to me, as I would expect x264 to use
more processing power when encoding complex scenes other then static ones.My encoder settings are the following :
1280x720 fps=25/1 timebase=0/0 bitdepth=8 cabac=0 ref=1 deblock=1:0:0 analyse=0x3:0x113
me=hex subme=2 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1
8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=1 lookahead_threads=0
sliced_threads=0 slice_max_size=1190 nr=60 decimate=1 interlaced=0 bluray_compat=0
constrained_intra=0 bframes=0 weightp=0 keyint=1200 keyint_min=120 scenecut=40
intra_refresh=0 rc_lookahead=0 rc=crf mbtree=0 crf=24.0 qcomp=0.60 qpmin=0 qpmax=69
qpstep=4 vbv_maxrate=1024 vbv_bufsize=350 crf_max=35.0 nal_hrd=noneI created a github gist based on the example.c encoder bundled in x264’s
source code and tested encoding times with it. (You can find it here :
https://gist.github.com/danilogr/ab4976ff4e0831ab274b)Average encoding time for the static scene is 38% bigger than for a scene
with movements. (You can find my test case and also the output from my test
encoder on the link above).
I’ve also noticed that by settingscenecut=0, subme=0, trellis=0 and me=dia
I can get rid of this problem, but with noticeable quality decrease.
Could anyone, please, shed some light on the reasons for this odd behavior ?
Also, what can be done in order to avoid this situation without a major decrease in quality ?