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Médias (29)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (96)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (9937)
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Revision 31972 : Et maintenant on peut aussi importer les fichiers d’export. On peut aussi ...
8 octobre 2009, par rastapopoulos@… — LogEt maintenant on peut aussi importer les fichiers d’export.
On peut aussi supprimer entièrement un menu, ce qui n’était bizarement pas possible avant.
Pour la peine, on hausse la version, parce que c’est une nouvelle fonctionnalité d’ajoutée. -
Where is my ffmpeg stream getting saved to ?
14 mars 2013, par ChrisI'm just starting to explore ffmpeg (ultimately for use with openCV), and I'm running this command :
root@beaglebone:/# ffmpeg -f video4linux2 -r 25 -s 640x480 -i /dev/video0 /out.avi
At which point the camera indicator light turns on and it appears to be capturing. However when I end it with
CTRL+C
, the file is nowhere to be found.Any thoughts ?
Full output :
root@beaglebone:/# ffmpeg -f video4linux2 -r 25 -s 640x480 -i /dev/video0 /out.avi
ffmpeg version v0.7.4, Copyright (c) 2000-2011 the Libav developers
built on Oct 9 2012 10:50:57 with gcc 4.5.4 20120305 (prerelease)
configuration: --enable-shared --enable-pthreads --enable-gpl --enable-postproc --enable-avfilter --cross-prefix=arm-angstrom-linux-gnueabi- --prefix=/usr --enable-ffserver --enable-ffplay --enable-x11grab --enable-libtheora --enable-libvorbis --arch=arm --target-os=linux --enable-cross-compile --extra-cflags=' -fexpensive-optimizations -fomit-frame-pointer -O4 -ffast-math -march=armv7-a -fno-tree-vectorize -mthumb-interwork -mfloat-abi=softfp -mfpu=neon -mtune=cortex-a8 --sysroot=/home/koen/setup-scripts/build/tmp-angstrom_v2012_05-eglibc/sysroots/beaglebone' --extra-ldflags='-Wl,-O1 -Wl,--hash-style=gnu -Wl,--as-needed' --sysroot=/home/koen/setup-scripts/build/tmp-angstrom_v2012_05-eglibc/sysroots/beaglebone --enable-hardcoded-tables --cpu=cortex-a8
libavutil 51. 7. 0 / 51. 7. 0
libavcodec 53. 6. 0 / 53. 6. 0
libavformat 53. 3. 0 / 53. 3. 0
libavdevice 53. 0. 0 / 53. 0. 0
libavfilter 2. 4. 0 / 2. 4. 0
libswscale 2. 0. 0 / 2. 0. 0
libpostproc 52. 0. 0 / 52. 0. 0
^C
root@beaglebone:/# ls
bin dev home lost+found mnt proc sbin tmp var
boot etc lib media opt run sys usr
root@beaglebone:/# -
Render video frame via openGLES2 with Android NDK
27 février 2014, par wolfzI made a bin code with NDK to get video frames by ffmpeg decoding, and rendered to opengles, but the screen had nothing changed, it still displayed the launcher.
*But when i made a apk tolaunch,it always show black。*
my opengles2.0 ini code is below:
static int window_init_display(void)
{
EGLint attribs [] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 0,
EGL_SAMPLE_BUFFERS, 0,
EGL_SAMPLES, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
EGLint w, h, format;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
EGLContext context;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, 0, 0);
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(g_application->window, 0, 0, format);
surface = eglCreateWindowSurface(display, config, g_application->window, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
LOGI("EGL_WIDTH=%d, EGL_HEIGHT=%d",w,h);
eglBindAPI(EGL_OPENGL_ES_API);
EGLint contextAttrs[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
context = eglCreateContext(display, config, NULL, contextAttrs);
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
{
LOGW("Unable to eglMakeCurrent");
return -1;
}
LOGI("OK init EGL !!!!");}
My render code is below :
int m_rgbBufferSize = pPicture->iDisplayWidth*pPicture->iDisplayHeight*4;
m_rgbBuffer = new unsigned char[m_rgbBufferSize];
struct SwsContext *m_sw_context=NULL;
m_sw_context = m_dllSwScale.sws_getCachedContext(m_sw_context,
pPicture->iWidth, pPicture->iHeight, PIX_FMT_YUV420P,
pPicture->iWidth, pPicture->iHeight, PIX_FMT_RGBA,
SWS_FAST_BILINEAR, NULL, NULL, NULL);
uint8_t *psrc[] = { pPicture->data[0], pPicture->data[1], pPicture->data[2], 0 };
int srcStride[] = { pPicture->iLineSize[0], pPicture->iLineSize[1], pPicture->iLineSize[2], 0 };
uint8_t *dst[] = { m_rgbBuffer, 0, 0, 0 };
int dstStride[] = { pPicture->iDisplayWidth*4, 0, 0, 0 };
m_dllSwScale.sws_scale(m_sw_context, psrc, srcStride, 0, pPicture->iDisplayHeight, dst, dstStride);
//LOGV("swscale OK");
glEnable(GL_TEXTURE_2D);
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
if(textureid == 0)
glGenTextures(1, &textureid);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, textureid);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
pPicture->iDisplayWidth, pPicture->iDisplayHeight, GL_RGBA, GL_UNSIGNED_BYTE, m_rgbBuffer);Why does nothing display ? Should I use abk not bin file to run ?