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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Lights in the Sky
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Head Down
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (65)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Possibilité de déploiement en ferme
12 avril 2011, parMediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus ; de pouvoir déployer rapidement une multitude de sites uniques ; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)
Sur d’autres sites (9594)
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AJAX upload file with progres + FFMPEG progress
24 octobre 2019, par Сергей БарахтенкоThe task is to implement the following :
1. On the page there is a form for downloading a file, the file should be loaded asynchronously, without rebooting with the help of AJAX and displaying the upload progress
2. If the file is successfully downloaded, send a command to the server, which should check the queue, and if the queue is empty, inform the client that the processing of the file has begun, then start the processing itself
3. If processing has begun, then show the progress of this processingWhat did you manage to implement
File upload was successfully implemented, after a successful upload, the server issues a line with the status successfully, and the full path of the downloaded fileUpload JS snippet
$.ajax({
url: 'api/upload/load',
type: 'post',
data: fd,
contentType: false,
processData: false,
xhr: function() {
var xhr = new window.XMLHttpRequest();
xhr.upload.addEventListener("progress", function(evt) {
if (evt.lengthComputable) {
var percent = Math.ceil((evt.loaded / evt.total) * 100);
console.log(percent) // Upload progress
}
}, false);
return xhr;
},
success: function(data){
var response = JSON.parse(data);
if(response.status == 'success'){
//if upload success, run command
startConversion(response.path)
}
}
});Reponse from api/upload/load
{"status":"success","path":"<path>"}
</path>In the AJAX script, I do a check : if the response.status == ’success’, then we call the startConversion function, which takes the full path of the newly loaded file as an argument. This function sends another AJAX request to the server, where the queue check is in progress.
startConversion JS Snippet
function startConversion(path){
$.ajax({
url: '/api/upload/conversion',
type: 'POST',
data: { path: path },
success: function(data){
var response = JSON.parse(data);
// if response.status == 'start', run checkConversion function
}
})Code /api/upload/conversion
$queue = $this->model->getQueue();
if($queue < 5){
// If queue is empty, notify browser
$output = array('progress' => 'start');
echo json_encode($output);
// Then start shell_ecxec
$cmd = 'some_command';
shell_exec('ffmpeg.exe -i ' . $path . ' ' . $cmd . ' 1>log.txt 2>&1 ');
} else {
$output = array('progress' => 'waiting');
echo json_encode($output);
}Here, for some reason, a message is already not being displayed stating that processing has begun (echo before $cmd)
Full linkAnd here the most interesting begins. It would seem that it would be possible in the method to success call the check on the status of the processing (start, queue or an error) and if the processing began to call the third function, which, again AJAX, polls the server returns the progress of the processing
But in reality, the following happens : as soon as the second function sends the request, nothing is returned in response, but processing is in progress, and in the console it shows the status of the request - PENDING. As soon as the server completes processing, a response is issued from the server that the queue is empty and you can start processing the progress, although the processing has already been completed
There are suggestions that further execution of the script is blocked by the command shell_exec() until the end of her work
Also, it is not clear to me why the response from the server is not issued when the echo is clearly registered in it, and why the browser is waiting for the complete completion of the work shel_exec() because after it, the code does not have one. What should be done, that is, as if according to the logic of things and by the code, the server should give an answer in the form of a JSON string, the browser should show that the request has completed with the status of 200, and the server, in the meantime, should start the conversion, but for some reason this does not happen... -
Is a any way of piping input to deepspeech under Linux ?
24 octobre 2019, par Unreal AdminI am trying to continually stream audio from my IP camera to a server running deepspeech to decode the audio stream to text in realtime using FFMPEG.
I am using the following command :
$ffmpeg -i rtsp ://192.168.1.249:8080/h264_pcm.sdp -ar 16000 -ac 1 -acodec pcm_s16le -vn -f wav - |
deepspeech —model deepspeech-0.5.1-models/output_graph.pbmm —alphabet deepspeech-0.5.1-models/alphabet.txt —lm deepspeech-0.5.1-models/lm.binary —trie deepspeech-0.5.1-models/trie —audio -Deepspeech : FileNotFoundError : [Errno 2] No such file or directory : ’-’
deepspeech doesn’t like the ’—audio -’ specifier.
Is there any way of achieving the above goal using this approach ? Perhaps deepspeech just isn’t designed to do this ?
Are there any other suggestions as to how this might be achieved ?
ffmpeg can be directed to write a .wav file. Deepspeech and transcode this file. But I wish to continually stream and transcode the audio.
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Why does ffmpeg output have to be encoded entirely before it can be played ?
17 septembre 2019, par EvesI have an MVC C# application (sort of) that calls an api to get a FileStreamResult from an mp4. At the moment the mp4 is your standard h.264 encoded file and we just create a FileStream of the mp4 file and return a new FileStreamResult of that FileStream. Works fine. The mp4 is immediately available in the html video control. However, I’m looking into whether or not we can work with h.265 encoded files. So I am using ffmpeg to translate the file. Obviously there would be a delay due to the use of libx264 to change the h.265 file to h.264. But the real problem I have is that page just sits there until the entire mp4 is transcoded to h.264 before any part is viewable.
API class variable :
private Process _videoConcatenationProcess;
API code :
if (_videoConcatenationProcess != null && !_videoConcatenationProcess.HasExited)
{
_videoConcatenationProcess.Kill();
_videoConcatenationProcess.Dispose();
}
_videoConcatenationProcess = new Process();
_videoConcatenationProcess.StartInfo.UseShellExecute = false;
_videoConcatenationProcess.StartInfo.RedirectStandardOutput = true;
_videoConcatenationProcess.StartInfo.RedirectStandardError = true;
_videoConcatenationProcess.StartInfo.CreateNoWindow = true;
_videoConcatenationProcess.EnableRaisingEvents = true;
_videoConcatenationProcess.StartInfo.FileName = @"C:\ffmpeg.exe";
_videoConcatenationProcess.OutputDataReceived += (o, k) => System.Diagnostics.Debug.WriteLine(k.Data ?? "NULL", "ffplay");
_videoConcatenationProcess.ErrorDataReceived += (o, k) => System.Diagnostics.Debug.WriteLine(k.Data ?? "NULL", "ffplay");
_videoConcatenationProcess.Exited += (o, k) => System.Diagnostics.Debug.WriteLine("Exited", "ffplay");
_videoConcatenationProcess.StartInfo.Arguments = $" -i \"{videoPath}\" -c:v libx264 -preset ultrafast -maxrate 3000k -bufsize 12000k -pix_fmt yuv420p -g 50 -vf scale=iw/2:-2 -c:a copy -movflags +faststart+frag_keyframe -f mp4 -";
_videoConcatenationProcess.Start();
_videoConcatenationProcess.BeginErrorReadLine();
return new FileStreamResult(_videoConcatenationProcess.StandardOutput.BaseStream, mimeType);Simple html in the cshtml for the video :
<video controls="controls" preload="metadata" controlslist="nodownload">
<source src="@Html.Raw( Model.VideoUrl )" type="@Model.MimeType">
Your browser does not support HTML5 video.
</source></video>I’ve been tweaking the ffmpeg parameters for speed/quality and I am not done with that. However, the real problem is that the page starts up and the video control just sits there with the spinning thing until the entire mp4 file is encoding with h.264. I am using "-movflags +faststart+frag_keyframe" and the video control has preload="metadata" so shouldn’t that have allowed the video to be available at least in part early on ?
So what I am I missing that the video control cannot show the video until it is fully encoded ?
Here is the console output showing that the metadata is generated before the video has been converted :
ffplay: Output #0, mp4, to 'pipe:':
ffplay: Metadata:
ffplay: major_brand : isom
ffplay: minor_version : 512
ffplay: compatible_brands: isomiso2mp41
ffplay: encoder : Lavf58.20.100
ffplay: Stream #0:0(und): Video: h264 (libx264) (avc1 / 0x31637661), yuv420p, 960x540, q=-1--1, 30 fps, 15360 tbn, 30 tbc (default)
ffplay: Metadata:
ffplay: handler_name : VideoHandler
ffplay: encoder : Lavc58.35.100 libx264
ffplay: Side data:
ffplay: cpb: bitrate max/min/avg: 1000000/0/0 buffer size: 2000000 vbv_delay: -1
ffplay: Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 95 kb/s (default)
ffplay: Metadata:
ffplay: handler_name : SoundHandler
ffplay: frame= 8 fps=0.0 q=24.0 size= 0kB time=00:00:00.39 bitrate= 0.7kbits/s speed=0.565x
ffplay: frame= 24 fps= 19 q=36.0 size= 0kB time=00:00:00.95 bitrate= 0.3kbits/s speed=0.766x
...