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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (9383)

  • Is there a way to compile code on a Mac in a sandbox so it doesn't potentially affect my system if something goes wrong ?

    31 mars 2012, par Eli Greenberg

    I'm going to attempt to build ffmpeg with a bunch of libraries included and I would like to keep my current system clean in case it all goes to shit. Is there a way to compile programs like ffmpeg so that they don't affect the system if something goes wrong ?

    I'm a beginner at this stuff, so if this question is misguided and there is no danger in compiling programs please let me know :)

  • ffmpeg based app and VLC IPC ?

    1er avril 2012, par ronag

    I have an application that uses the ffmpeg libraries (not ffmpeg.exe) to encode video and would like to forward the encoded data directly to a VLC process.

    Right now I use udp ://localhost (i.e. avio_open("udp://localhost:5290") and vlc udp://@localhost:5290) for interprocess communication, however it seems a bit unreliable.

    ffmpeg (avio_open) doesn't seem to support named pipes, i.e. \\.\pipe\test is not accepted, and I cannot use standard output/input piping since the applications run in different processes.

    Soo my question is, how can I achieve reliable (and somewhat efficient) interprocess communication between VLC and an application using the ffmpeg libraries ?

  • Interact with ffmpeg from a .NET program - Write Input

    7 mai 2015, par Shimmy

    In reference to this question, as you can see I managed to run and receive data from the program.

    However I didn’t manage to submit data to it, for instance, while converting a file, pressing q immediately stop conversion and stops the program.
    I need my application to support stopping the process as well, and I think this should be done by passing this parameter to the ffmpeg app, since I want it to take care of all uncollected resource or whatever dust it would leave behind if I would just go and use process.Kill()

    Here is what I’ve tried :

    static int lineCount = 0;
    static bool flag;
    static void process_ErrorDataReceived(object sender, DataReceivedEventArgs e)
    {
     Console.WriteLine("Error ({1:m:s:fff}: {0})", lineCount++,
         DateTime.Now);

     if (e.Data != null && string.Equals(e.Data,"Press [q] to stop, [?] for help"))
       flag = true;

     if (flag)
     {
       flag = false;
       Console.WriteLine("Stopping ({0:m:s:fff})...", DateTime.Now);
       process.CancelErrorRead();
       process.CancelOutputRead();
       process.StandardInput.WriteLine("q");
     }  

     Console.WriteLine(e.Data);
     Console.WriteLine();
    }

    But it doesn’t do anything, seems that once the conversion has been requested, I have no control on it any more, I can only receive output from it. Running it as stand alone does allow me interaction of course.

    What am I missing here, is it a different trick in submitting the output or the code in previous answer is wrong, or I should have chosen a different approach ?

    For your attention, RedirectStandardInput is on.

    NOTE : as you can see in the answer of my previous question, ffmpeg interacts differently, I think the one who knows the answer will be (maybe I’m wrong) someone with experience in ffmpeg.