
Recherche avancée
Médias (1)
-
La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (59)
-
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9401)
-
How to use ffmpeg to encode mp4 to mov
28 juin 2021, par user1526912I trying to use ffmpeg to encode a video for the first time. Can anyone tell me the exact command to encode a video in the following format :



Music Video HD Source Profile



● Apple ProRes 422 (HQ)
● VBR expected at 220 Mbps
● HD encoded dimensions accepted to support square pixel aspect ratios (PASP) :
Encoded PASP Converted to ProRes From
1920 x 1080 1:1 HDCAM SR, D5, ATSC
1280 x 720 1:1 ATSC progressive



● HD encoded dimensions accepted to support non-square pixel aspect ratios (this allows you to send HD video in the native dimensions of your best original source, for example in HD broadcast dimensions*) :



Encoded PASP Converted to ProRes From
1440 x 1080 1:1.33333 XDCAM-HD, HDCAM
1280 x 1080 1:1.5 DVCProHD interlaced
960 x 720 1:1.33333 DVCProHD progressive



Native frame rate of original source :



● 29.97 interlaced frames per second for video sourced
● 24 or 25 progressive frames per second for film sourced
● 23.976 progressive frames for inverse telecine sourced from film
● Telecine materials will not be accepted



● HD source may be delivered matted : letterbox, pillarbox, or windowbox.



Music Video Audio Source Profile



Stereo
● MPEG-1 layer II stereo
● 384 kpbs
● 48Khz
● Included in the same file as the delivered video


-
FFmpeg still running but don't render HLS file in WPF application [closed]
22 octobre 2020, par anhpt233I had apply ffmpeg to my wpf app with C# for live streaming and split it for upload to the server. But I has a problem with this command. It's will stop render hls file after more than 30m. And when I check process in task manager, ffmpeg.exe still running with 0% CPU and memory.


I had change "preset" to "ultrafast" and config "rtbufsize" is 100M, but it's can't resolve this problem.


I think maybe the client was out-of-memory, not sure. But I don't know how optimal or fix this issue. Anybody can help me ? Thanks so much !


Here is my code :


ffmpeg -f dshow -framerate 30 -i video="Logitech HD Webcam C270":audio="Microphone (HD Webcam C270)" -y - rtbufsize 100M - f gdigrab - framerate 30 - probesize 10M - draw_mouse 1 - i desktop -filter_complex "nullsrc = size = 1440*480 [base];[0:v]setpts = PTS - STARTPTS ,scale = 720*480 [upperleft] ; [1:v]setpts = PTS - STARTPTS,scale = 720*480 [upperright];[base][upperleft]overlay = shortest = 1:x = 0:y = 0[tmp1];[tmp1][upperright]overlay = shortest = 1:x = 720:y = 0" -c:v libx264 -crf 23 -force_key_frames "expr: gte(t, n_forced * 2)" -preset veryfast -tune zerolatency -pix_fmt yuv422p -f hls -hls_time 4 -hls_playlist_type vod -start_number 0 -hls_segment_filename index%d.ts 480p.m3u8



-
Ffmpeg - What changes to make in the code to adapt it to the GPU with the filter_complex option
2 décembre 2020, par Jérémie MartinGood morning all,


For a project, I have to take 8 videos as input and process them to position them correctly. The code below works in CPU :


ffmpeg -i ${arr[1]} -i ${arr[2]} -i ${arr[3]} -i ${arr[4]} -i ${arr[5]} -i ${arr[6]} -i ${arr[7]} -i ${arr[8]} -filter_complex "nullsrc=size=1920x1080 [base]; [0:v] setpts=PTS-STARTPTS, scale=1440x810 [upperleft]; [1:v] setpts=PTS-STARTPTS, scale=480x270 [lowerleft]; [2:v] setpts=PTS-STARTPTS, scale=480x270 [lower2]; [3:v] setpts=PTS-STARTPTS, scale=480x270 [lower3]; [4:v] setpts=PTS-STARTPTS, scale=480x270 [lowerright]; [5:v] setpts=PTS-STARTPTS, scale=480x270 [upper2]; [6:v] setpts=PTS-STARTPTS, scale=480x270 [upper1]; [7:v] setpts=PTS-STARTPTS, scale=480x270 [upperright]; [base][upperleft] overlay=shortest=1 [tmp1]; [tmp1][lowerleft] overlay=shortest=0:y=810 [tmp2]; [tmp2][lower2] overlay=shortest=0:x=480:y=810 [tmp3]; [tmp3][lower3] overlay=shortest=0:x=960:y=810 [tmp4]; [tmp4][lowerright] overlay=shortest=0:x=1440:y=810 [tmp5]; [tmp5][upper2] overlay=shortest=0:x=1440:y=540 [tmp6]; [tmp6][upper1] overlay=shortest=0:x=1440:y=270 [tmp7]; [tmp7][upperright] overlay=shortest=0:x=1440" -c:v libx264 /$2/Vue1.mov



I would like it to work with my GPU.
I can run commands such as :


ffmpeg -y -hwaccel cuvid -c: v h264_cuvid -vsync 0 -i video.MOV -vf scale_npp = 1280: 720 -vcodec h264_nvenc /home/output.MOV



Thank you for your help