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Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
Sur d’autres sites (10012)
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How to change mp3 bitrate in android ?
12 avril 2013, par Doãn Thiên SầuI have a problem that need your help :
In my project, I have a mp3 file with 320kps (it's big size). So how can I change its bitrate to lower (about 80kps).
I know a library to do this, it'sffmpeg
. But to use this library very complex in Android.My question is " is there another way to change mp3 bitrate that not use
ffmpeg
in Android ".Thank you for your help !
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Is there a faster video rendering solution than using AndroidBitmap_xxx functions ?
25 juillet 2012, par AlexIn my native thread I have FFMpeg getting and decoding frames then putting them in a queue.
On Java side I have a
GLSurfaceView
and fromRenderer.onDrawFrame
I'm calling into the native code passing a bitmap (that bitmap I create only once, then pass it every time).In the native code I get the head of the queue, copy data to the java bitmap using
AndroidBitmap_xxx
functions, then render that Bitmap on Java side as a texture.I wonder is there a faster way to render video ? Shall I do it entirely in the native code, if yes, why it will be faster ?
Edit : I now don't copy RGB frame pixels to the locked bitmap pixels, rather I decode YUV frame directly into the locked bitmap pixels. This makes rendering significantly faster (because no unneeded memcpy anymore) still the question remains.
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Need help understanding HTML 5 audio/video meta data use and placement
27 juin 2012, par nicozI have spent a significant amount of time researching HTML 5 audio and video, however I am stuck understanding the encoding of the meta data. It seems that in my research, using programs like Handbrake (ffmpeg) it is recommend to check of "web optimized" (There is also a similar type of setting when exporting from other types of software, like imovie). I have concluded (and correct me if I am wrong) that this has to do with moving the file's meta data to the beginning of the file. This then gives the player/browser the info it requires to play immediately without having to wait to load the entire file.
So here is where I am confused and the question I need help with
Does this only apply to the mp4 MOOV atom ? Or is there something similar in .ogv and .webm files ?