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Autres articles (111)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (5528)

  • Streaming live video from Windows to Android with FFmpeg

    29 avril 2018, par Alan Daniels

    I am capturing live video on a Windows PC and encoding it with FFmpeg. I can stream the content live to another PC using rtsp://[dest_ip:port]/live.sdp as FFmpeg’s output on the sender and using ffplay -rtsp_flags listen rtsp://[dest_ip:port]/live.sdp on the receiver. However, I have to run FFplay before starting the sender. Also, VLC cannot play the rtsp path :

    main debug: net: connecting to 127.0.0.1 port 5555
    main error: connection failed: Connection refused by peer
    access_realrtsp error: cannot connect to 127.0.0.1:5555
    access_realrtsp debug: could not connect to: 127.0.0.1:5555/live.sdp

    However, FFplay and VLC can play something like ffplay rtsp://wowzaec2demo.streamlock.net/vod/mp4:BigBuckBunny_115k.mov.

    On the Android side, I am using the Media API which can play content from a URI. It works with HTTP and RTSP (as far as I know).

    I’ve looked at FFmpeg’s streaming guide : https://trac.ffmpeg.org/wiki/StreamingGuide, but I am still confused about the difference between my path rtsp://[dest_ip:port]/live.sdp and rtsp://wowzaec2demo.streamlock.net/vod/mp4:BigBuckBunny_115k.mov.

    Do I need a streaming server in order to have my content accessible by URI ? Any recommendations since FFserver is depreciated ?

  • The YouTube live stream encountered a failure

    12 février 2024, par kuldeep chopra

    We are currently utilizing the ffmpeg library for streaming on YouTube Live. However, we have faced issues in a recent live streaming session that initially functioned correctly but encountered errors around the 13 to 15-minute mark. The error logs from FFmpeg during this session are as follows :

    


    Live Stream 1 Error :(Attempt 1)

    


    


    ffmpeg [flv @ 0x555c4bdfe680] Failed to update header with correct
duration. 2023-09-07T23:06:38.490+05:30 [flv @ 0x555c4bdfe680] Failed
to update header with correct filesize. 2023-09-07T23:06:38.491+05:30
failed => rtmp ://a.rtmp.youtube.com/live2/key......
2023-09-07T23:06:38.491+05:30
ffmpeg [tee @ 0x555c48843700] Slave
muxer #1 failed : Broken pipe, continuing with 1/2 slaves.

    


    


    Live Stream 2 Error (Attempt 2) :

    


    


    Slave muxer #1 failed : Connection reset by peer, continuing with 1/2
slaves.

    


    


    It is crucial to note that we have conducted numerous live streams on YouTube without encountering this error previously ; this is the first instance of such an issue.

    


    We kindly request your assistance in investigating and providing insights into the underlying problem causing these error messages. Any guidance or support you can offer in resolving this issue would be greatly appreciated.

    


  • HTTP Live Streaming, FFMPEG & FFSERVER, and iPhone OS 3

    17 novembre 2014, par jcnnghm

    In iPhone OS 3, Apple has introduced HTTP Live Streaming which should allow live streaming of video from the internet. I am currently operating a webcam, which feeds into my server, and is then converted into a flv stream by ffmpeg, and streamed back out using ffserver. Does anyone know how to setup a video stream the iPhone can use using ffmpeg and ffserver ? I should be able to re-encode into just about any format on the fly.