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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

Sur d’autres sites (9793)

  • Revisiting Nosefart and Discovering GME

    30 mai 2011, par Multimedia Mike — Game Hacking

    I found the following screenshot buried deep in an old directory structure of mine :



    I tried to recall how this screenshot came to exist. Had I actually created a functional KDE frontend to Nosefart yet neglected to release it ? I think it’s more likely that I used some designer tool (possibly KDevelop) to prototype a frontend. This would have been sometime in 2000.

    However, this screenshot prompted me to revisit Nosefart.

    Nosefart Background
    Nosefart is a program that can play Nintendo Sound Format (NSF) files. NSF files are files containing components that were surgically separated from Nintendo Entertainment System (NES) ROM dumps. These components contain the music playback engines for various games. An NSF player is a stripped down emulation system that can simulate the NES6502 CPU along with the custom hardware (2 square waves, 1 triangle wave, 1 noise generator, and 1 limited digital channel).

    Nosefart was written by Matt Conte and eventually imported into a Sourceforge project, though it has not seen any development since then. The distribution contains standalone command line players for Linux and DOS, a GTK frontend for the Linux command line version, and plugins for Winamp, XMMS, and CL-Amp.

    The Sourceforge project page notes that Nosefart is also part of XBMC. Let the record show that Nosefart is also incorporated into xine (I did that in 2002, I think).

    Upgrading the API
    When I tried running the command line version of Nosefart under Linux, I hit hard against the legacy audio API : OSS. Remember that ?

    In fairly short order, I was able to upgrade the CL program to use PulseAudio. The program is not especially sophisticated. It’s a single-threaded affair which checks for a keypress, processes an audio frame, and sends the frame out to the OSS file interface. All that was needed was to rewrite open_hardware() and close_hardware() for PA and then replace the write statement in play(). The only quirk that stood out is that including <pulse/pulseaudio.h> is insufficient for programming PA’s simple API. <pulse/simple.h> must be included separately.

    For extra credit, I adapted the program to ALSA. The program uses the most simplistic audio output API possible — just keep filling a buffer and sending it out to the DAC.

    Discovering GME
    I’m not sure what to do with the the program now since, during my research to attempt to bring Nosefart up to date, I became aware of a software library named Game Music Emu, or GME. It’s a pure C++ library that can essentially play any classic video game format you can possible name. Wow. A lot can happen in 10 years when you’re not paying attention.

    It’s such a well-written library that I didn’t need any tutorial or documentation to come up to speed. Just a quick read of the main gme.h header library enabled me in short order to whip up a quick C program that could play NSF and SPC files. Path of least resistance : Client program asks library to open a hardcoded file, synthesize 10 seconds of audio, and dump it into a file ; ask the FLAC command line program to transcode raw data to .flac file ; use ffplay to verify the results.

    I might develop some other uses for this library.

  • Trouble with the ffmpeg -ss flag when capturing one frame from a Macbook iSight webcam

    31 août 2011, par Andy

    For about five years I've used ffmpeg in a shell script to grab one frame from my linux'd-up Macbook's iSight :

    ffmpeg -f video4linux2 -s 640x480 -r 15 -i /dev/video0 -an -vframes 1 -vcodec mjpeg -y -sameq -ss 1.5 snapshot.jpg

    I just upgraded my Ubuntu distro from Lucid to Natty (ffmpeg ver. 0.6.2-4:0.6.2-1ubuntu1).
    Now that syntax turns the iSight on but hangs indefinitely.

    [output snipped, ending with:]
    frame=    0 fps=  0 q=0.0 Lsize=      -0kB time=10000000000.00 bitrate=  -0.0kbits/s    
    video:0kB audio:0kB global headers:0kB muxing overhead -inf%

    Without the '-ss' flag it seems to successfully grab the first frame and exit immediately - the only difference in output being :

    frame=    1 fps=  0 q=0.0 Lsize=      -0kB time=0.07 bitrate=  -2.6kbits/s    
    video:16kB audio:0kB global headers:0kB muxing overhead -100.132730%

    However, the '-ss 1.5' was necessary to delay the frame capture by 1.5 seconds to allow the cam sufficient time to adjust the exposure.

    The -itsoffset flag seemed promising, but doesn't seem to change ffmpeg's behavior (ie doesn't hang, but no delay).

    Any ideas ?

  • doc/ffmpeg : remove reference to deprecated option

    8 juin 2020, par Moritz Barsnick
    doc/ffmpeg : remove reference to deprecated option
    

    The "-deinterlace" was deprecated since d7edd35, over eight years
    ago.

    Refer to deinterlacing filters instead.

    Signed-off-by : Moritz Barsnick <barsnick@gmx.net>

    • [DH] doc/ffmpeg.texi