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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (61)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)
Sur d’autres sites (10346)
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swscale/lut3d : add 3DLUT dispatch system
29 novembre 2024, par Niklas Haasswscale/lut3d : add 3DLUT dispatch system
This is a lightweight wrapper around the underlying color management system,
whose job it is merely to manage the 3DLUT state and apply them to the frame
data. This is where we might add platform-specific optimizations in the future.I also plan on adding support for more pixel formats in the future. In
particular, we could support YUV or XYZ input formats directly using only
negligible additional code in the 3DLUT setup functions. This would eliminate
the major source of slowdown, which is currently the roundtrip to RGBA64. -
Cannot display a decoded video frame on Raylib
20 décembre 2024, par gabriel_tisoI'm trying to explore
libav
andraylib
just to understand how audio and video work, and also to learn how to build nice interfaces using theraylib
project. I've implemented a simple struct capable of decoding audio and video frames. When a video frame appears, I convert it to theRGBA
format, which packs the values into 32bpp. This is the setup :

if (av_image_alloc((uint8_t **)media->dst_frame->data,
 media->dst_frame->linesize, media->ctxs[0]->width,
 media->ctxs[0]->height, AV_PIX_FMT_RGBA, 1) < 0) {
 fprintf(stderr, "Failed to setup dest image\n");
 return -1;
 }

 media->sws_ctx = sws_getContext(
 media->ctxs[0]->width, media->ctxs[0]->height, media->ctxs[0]->pix_fmt,
 media->ctxs[0]->width, media->ctxs[0]->height, AV_PIX_FMT_RGBA,
 SWS_BILINEAR, NULL, NULL, 0);

 // Later on, in the decode function:
 int ret = sws_scale(media->sws_ctx, media->frame->data,
 media->frame->linesize, 0, media->frame->height,
 media->dst_frame->data, media->dst_frame->linesize);




In the main file, I init raylib, and setup the necessary steps to load the texture (here I'm trying to fetch the first video frame in order to show the user a preview of the video, later on I plan to reset the stream to allow a correct playback routine). I think the format of the image is right.


Image previewImage =
 GenImageColor(videoArea.width, videoArea.height, BLACK);
 // I assume this makes the formats compatible
 ImageFormat(&previewImage, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);

 Texture2D videoTexture = LoadTextureFromImage(previewImage);
 UnloadImage(previewImage);




 if (!state->has_media) {
 DrawText("Drop a video file here!", videoArea.x + 10,
 videoArea.y + 10, 20, GRAY);
 } else {
 if (state->first_frame) {
 do {
 decode_packet(state->media);
 } while (!is_frame_video(state->media));

 UpdateTexture(videoTexture, state->media->dst_frame->data[0]);

 state->first_frame = 0;
 }
 }

 DrawTexture(videoTexture, videoArea.x, videoArea.y, WHITE);



Anyway, this is what I get when a mp4 file is dropped :



It seems like an alignment issue maybe ? Can someone point me in the right direction in order to correctly solve this problem ?


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avcodec : add avcodec_get_supported_config()
3 avril 2024, par Niklas Haasavcodec : add avcodec_get_supported_config()
This replaces the myriad of existing lists in AVCodec by a unified API
call, allowing us to (ultimately) trim down the sizeof(AVCodec) quite
substantially, while also making this more trivially extensible.In addition to the already covered lists, add two new entries for color
space and color range, mirroring the newly added negotiable fields in
libavfilter.Once the deprecation period passes for the existing public fields, the
rough plan is to move the commonly used fields (such as
pix_fmt/sample_fmt) into FFCodec, possibly as a union of audio and video
configuration types, and then implement the rarely used fields with
custom callbacks.