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Autres articles (53)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (10281)
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LibAV - what approach to take for realtime audio and video capture ?
26 juillet 2012, par polluxI'm using libav to encode raw RGB24 frames to h264 and muxing it to flv. This works
all fine and I've streamed for more then 48 hours w/o any problems ! My next step
is to add audio to the stream. I'll be capturing live audio and I want to encode it
in real time using speex, mp3 or nelly moser.Background info
I'm new to digital audio and therefore I might be doing things wrong. But basically my application gets a "float" buffer with interleaved audio. This "audioIn" function gets called by the application framework I'm using. The buffer contains 256 samples per channel,
and I have 2 channels. Because I might be mixing terminology, this is how I use the
data :// input = array with audio samples
// bufferSize = 256
// nChannels = 2
void audioIn(float * input, int bufferSize, int nChannels) {
// convert from float to S16
short* buf = new signed short[bufferSize * 2];
for(int i = 0; i < bufferSize; ++i) { // loop over all samples
int dx = i * 2;
buf[dx + 0] = (float)input[dx + 0] * numeric_limits<short>::max(); // convert frame of the first channel
buf[dx + 1] = (float)input[dx + 1] * numeric_limits<short>::max(); // convert frame of the second channel
}
// add this to the libav wrapper.
av.addAudioFrame((unsigned char*)buf, bufferSize, nChannels);
delete[] buf;
}
</short></short>Now that I have a buffer, where each sample is 16 bits, I pass this
short* buffer
, to my
wrapperav.addAudioFrame()
function. In this function I create a buffer, before I encode
the audio. From what I read, theAVCodecContext
of the audio encoder sets theframe_size
. This frame_size must match the number of samples in the buffer when callingavcodec_encode_audio2()
. Why I think this, is because of what is documented here.Then, especially the line :
If it is not set,frame->nb_samples
must be equal toavctx->frame_size
for all frames except the last.*(Please correct me here if I'm wrong about this).After encoding I call
av_interleaved_write_frame()
to actually write the frame.
When I use mp3 as codec my application runs for about 1-2 minutes and then my server, which is receiving the video/audio stream (flv, tcp), disconnects with a message "Frame too large: 14485504
". This message is generated because the rtmp-server is getting a frame which is way to big. And this is probably due to the fact I'm not interleaving correctly with libav.Questions :
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There quite some bits I'm not sure of, even when going through the source code of libav and therefore I hope if someone has an working example of encoding audio which comes from a buffer which which comes from "outside" libav (i.e. your own application). i.e. how do you create a buffer which is large enough for the encoder ? How do you make the "realtime" streaming work when you need to wait on this buffer to fill up ?
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As I wrote above I need to keep track of a buffer before I can encode. Does someone else has some code which does this ? I'm using AVAudioFifo now. The functions which encodes the audio and fills/read the buffer is here too : https://gist.github.com/62f717bbaa69ac7196be
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I compiled with —enable-debug=3 and disable optimizations, but I'm not seeing any
debug information. How can I make libav more verbose ?
Thanks !
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How to optimize ffmpeg w/ x264 for multiple bitrate output files
10 octobre 2013, par JonesyThe goal is to create multiple output files that differ only in bitrate from a single source file. The solutions for this that were documented worked, but had inefficiencies. The solution that I discovered to be most efficient was not documented anywhere that I could see. I am posting it here for review and asking if others know of additional optimizations that can be made.
Source file MPEG-2 Video (Letterboxed) 1920x1080 @>10Mbps
MPEG-1 Audio @ 384Kbps
Destiation files H264 Video 720x400 @ multiple bitrates
AAC Audio @ 128Kbps
Machine Multi-core ProcessorThe video quality at each bitrate is important so we are running in 2-Pass mode with the 'medium' preset
VIDEO_OPTIONS_P2 = -vcodec libx264 -preset medium -profile:v main -g 72 -keyint_min 24 -vf scale=720:-1,crop=720:400
The first approach was to encode them all in parallel processes
ffmpeg -y -i $INPUT_FILE $AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 250k -threads auto -f mp4 out-250.mp4 & ffmpeg -y -i $INPUT_FILE $AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 500k -threads auto -f mp4 out-500.mp4 & ffmpeg -y -i $INPUT_FILE $AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 700k -threads auto -f mp4 out-700.mp4 &
The obvious inefficiencies are that the source file is read, decoded, scaled, and cropped identically for each process. How can we do this once and then feed the encoders with the result ?
The hope was that generating all the encodes in a single ffmpeg command would optimize-out the duplicate steps.
ffmpeg -y -i $INPUT_FILE \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 250k -threads auto -f mp4 out-250.mp4 \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 500k -threads auto -f mp4 out-500.mp4 \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 700k -threads auto -f mp4 out-700.mp4However, the encoding time was nearly identical to the previous multi-process approach. This leads me to believe that all the steps are again being performed in duplicate.
To force ffmpeg to read, decode, and scale only once, I put those steps in one ffmpeg process and piped the result into another ffmpeg process that performed the encoding. This improved the overall processing time by 15%-20%.
INPUT_STREAM="ffmpeg -i $INPUT_FILE -vf scale=720:-1,crop=720:400 -threads auto -f yuv4mpegpipe -"
$INPUT_STREAM | ffmpeg -y -f yuv4mpegpipe -i - \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 250k -threads auto out-250.mp4 \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 500k -threads auto out-500.mp4 \
$AUDIO_OPTIONS_P2 $VIDEO_OPTIONS_P2 -b:v 700k -threads auto out-700.mp4Does anyone see potential problems with doing it this way, or know of a better method ?
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FFmpeg : how to use C++ code to change the frame rate of a video file ?
27 mars 2014, par user1914692I know it would be easier to use FFmpeg commands to change the frame rate of a video file.
But anyway, if I want to do it in C++ code, and use FFmpeg libraries, how could I do it ?I think I should've be able to find out the clue in the source code.
Just before proceeding, I hope there would be some good introductions or examples.