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MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
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Separate Audio and Video in android
13 février 2014, par ManojI am beginner to Android application development,The aim of my project is to separate a audio and video from video file. after surfing in internet i came to know that, using FFmpeg we can do it.
ffmpeg -i input.mkv # show stream numbers and formats
ffmpeg -i input.mkv -c copy audio.m4a # AAC
ffmpeg -i input.mkv -c copy audio.mp3 # MP3
ffmpeg -i input.mkv -c copy audio.ac3 # AC3
ffmpeg -i input.mkv -an -c copy video.mkv
ffmpeg -i input.mkv -map 0:1 -c copy audio.m4a # stream 1separated video file wouldn't contain any audio it must be contain only video type.
whether this option too possible in ffmpeg ?
is any other alternative option there ?. -
Batch Programming Looping ?
13 mai 2013, par Michael BarthI'm not an expert in batch programming, my only skill is in C\C++. I'm not even sure how to go about this really.
I've got a bunch of videos like Video1.mp4, Video2.mp4 (that's not their actual names, but they do have numbers indicating beginning and end)
Basically I have this
FFMPEG
command that I can use to convert all of these to an aspect ratio of 16:10 that looks something like this :"ffmpeg -i "Section 1 Video 1.mp4" -aspect 16:10 OutSection 1 Video 1.mp4"
"ffmpeg -i "Section 1 Video 2.mp4" -aspect 16:10 OutSection 1 Video 2.mp4"
"ffmpeg -i "Section 2 Video 1.mp4" -aspect 16:10 OutSection 2 Video 1.mp4"Now instead of writing this command over and over again, is there anyway for me to substitute the numbers for actual variables ? I know that Section 1 ends at Video 27 and Section 2 ends at Video 26 and so on. Basically I need the loop to run 165 times so I don't need to write the command 165 times.
Or is this beyond the scope of capability of a mere batch program ?
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Sequencing MIDI From A Chiptune
28 avril 2013, par Multimedia Mike — Outlandish BrainstormsThe feature requests for my game music appreciation website project continue to pour in. Many of them take the form of “please add player support for system XYZ and the chiptune library to go with it.” Most of these requests are A) plausible, and B) in process. I have also received recommendations for UI improvements which I take under consideration. Then there are the numerous requests to port everything from Native Client to JavaScript so that it will work everywhere, even on mobile, a notion which might take a separate post to debunk entirely.
But here’s an interesting request about which I would like to speculate : Automatically convert a chiptune into a MIDI file. I immediately wanted to dismiss it as impossible or highly implausible. But, as is my habit, I started pondering the concept a little more carefully and decided that there’s an outside chance of getting some part of the idea to work.
Intro to MIDI
MIDI stands for Musical Instrument Digital Interface. It’s a standard musical interchange format and allows music instruments and computers to exchange musical information. The file interchange format bears the extension .mid and contains a sequence of numbers that translate into commands separated by time deltas. E.g. : turn key on (this note, this velocity) ; wait x ticks ; turn key off ; wait y ticks ; etc. I’m vastly oversimplifying, as usual.MIDI fascinated me back in the days of dialup internet and discrete sound cards (see also my write-up on the Gravis Ultrasound). Typical song-length MIDI files often ranged from a few kilobytes to a few 10s of kilobytes. They were significantly smaller than the MOD et al. family of tracker music formats mostly by virtue of the fact that MIDI files aren’t burdened by transporting digital audio samples.
I know I’m missing a lot of details. I haven’t dealt much with MIDI in the past… 15 years or so (ever since computer audio became a blur of MP3 and AAC audio). But I’m led to believe it’s still relevant. The individual who requested this feature expressed an interest in being able to import the sequenced data into any of the many music programs that can interpret .mid files.The Pitch
To limit the scope, let’s focus on music that comes from the 8-bit Nintendo Entertainment System or the original Game Boy. The former features 2 square wave channels, a triangle wave, a noise channel, and a limited digital channel. The latter creates music via 2 square waves, a wave channel, and a noise channel. The roles that these various channels usually play typically break down as : square waves represent the primary melody, triangle wave is used to simulate a bass line, noise channel approximates a variety of percussive sounds, and the DPCM/wave channels are fairly free-form. They can have random game sound effects or, if they are to assist in the music, are often used for more authentic percussive sounds.The various channels are controlled via an assortment of memory-mapped hardware registers. These registers are fed values such as frequency, volume, and duty cycle. My idea is to modify the music playback engine to track when various events occur. Whenever a channel is turned on or off, that corresponds to a MIDI key on or off event. If a channel is already playing but a new frequency is written, that would likely count as a note change, so log a key off event followed by a new key on event.
There is the major obstacle of what specific note is represented by a channel in a particular state. The MIDI standard defines 128 different notes spanning 11 octaves. Empirically, I wonder if I could create a table which maps the assorted frequencies to different MIDI notes ?
I think this strategy would only work with the square and triangle waves. Noise and digital channels ? I’m not prepared to tackle that challenge.
Prior Work ?
I have to wonder if there is any existing work in this area. I’m certain that people have wanted to do this before ; I wonder if anyone has succeeded ?Just like reverse engineering a binary program entails trying to obtain a higher level abstraction of a program from a very low level representation, this challenge feels like reverse engineering a piece of music as it is being performed and automatically expressing it in a higher level form.