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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (11366)

  • How to fade video using a custom curve function in ffmpeg ?

    2 avril 2018, par Zoltan

    I would like to fade out a video using a different transition curve than what the fade filter uses (which is probably linear).

    For audio, I can easily choose from a wide variety of curves that the afade filter provides, or I can supply a custom expression to the volume filter, like (sin(PI/2 * min(1\, max(-1\, 1/2 * (t - 3)))) + 1)/2. For video, however, I could not find similar possibilities.

    Based on its description, it seems to me that the geq filter could be misused to achieve this, but I couldn’t get it to work. Additionally, it is very slow, probably because it works on individual pixels, even though the expression only depends on time.

  • Ffmpeg - Generate VTT File From Sprite, Using Spatial Media Fragment

    20 octobre 2019, par David

    Hi I am looking to create a .VTT file from a sprite that i have generated using Ffmpeg.

    Ffmpeg command :

    $"-i {inputMediaFile} -vf \"select = not(mod(n\\, 30)),scale = 120:80,tile = 7x7\" -an -vsync 0 {outputMediaFile}"

    This selects every 30th frame, and then scales it to 120x80 pixels and creates 8x8 tiles in the output image.

    I would like to make a .VTT from the generated image in C#, so i know the height and width of my individual images in the sprite (120x80) and there is 64 images in total in the output image.

    From this i need to produce a VTT like this :

    WEBVTT

    1
    00:00:00.000 --> 00:00:01.000
    test-00001.jpg#xywh=0,0,120,80

    2
    00:00:01.000 --> 00:00:02.000
    test-00001.jpg#xywh=120,0,120,80

    3
    00:00:02.000 --> 00:00:03.000
    test-00001.jpg#xywh=240,0,120,80

    4
    00:00:03.000 --> 00:00:04.000
    test-00001.jpg#xywh=360,0,120,80

    5
    00:00:04.000 --> 00:00:05.000
    test-00001.jpg#xywh=480,0,120,80

    6
    00:00:05.000 --> 00:00:06.000
    test-00001.jpg#xywh=600,0,120,80

    7
    00:00:06.000 --> 00:00:07.000
    test-00001.jpg#xywh=720,0,120,80

    8
    00:00:07.000 --> 00:00:08.000
    test-00001.jpg#xywh=840,0,120,80

    9
    00:00:08.000 --> 00:00:09.000
    test-00001.jpg#xywh=0,80,120,80

    There is also situations when there is n amount of sprite files.

    Im hoping there may be a library out there that can handle this, or even better if i can keep it contained within Ffmpeg - based on Ffmpeg docs i dont think this is possible though.

    Thanks in advance if anyone as any ideas, its doable as ive seen Nodejs and Ruby examples.

  • How to play video Media Source Extensions when the audio start is delayed ? Or how to fix it with ffmpeg ?

    11 décembre 2020, par sheodox

    I have a video that I'm splitting the individual video/audio streams out then dashing with MP4Box, then I'm playing them with Media Source Extensions and appending byte ranges to video/audio source buffers from the MPD files. It's all working nicely, but one video I have has audio that is delayed by about 1.1 second. I couldn't get it to sync up and the audio would always play ahead of the video.

    


    Currently I'm trying to set the audioBuffer.timestampOffset = 1.1 and that gets it to sync up perfectly. The issue I'm running into now though is the video refuses to play unless the audio source buffer has data. So the video stalls right away. If I skip a few seconds in (past the offset) everything works because both video/audio are buffered.

    


    Is there a way to get around this ? Either make it play without the audio loaded, somehow fill the audio buffer with silence (can I generate something with the Web Audio API) ? Add silence to the audio file in ffmpeg ? Something else ?

    


    I first tried adding a delay in ffmpeg with ffmpeg -i video.mkv -map 0:a:0 -acodec aac -af "adelay=1.1s:all=true" out.aac but nothing seemed to change. Was I doing something wrong ? Is there a better way to demux audio while keeping the exact same timing as when it was in the container with the video so I don't have to worry about delays/offsets at all ?