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  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Menus personnalisés

    14 novembre 2010, par

    MediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
    Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
    Menus créés à l’initialisation du site
    Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)

  • Gestion de la ferme

    2 mars 2010, par

    La ferme est gérée dans son ensemble par des "super admins".
    Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
    Dans un premier temps il utilise le plugin "Gestion de mutualisation"

Sur d’autres sites (14972)

  • Fun With Tablets And Amazon’s App Store

    24 décembre 2011, par Multimedia Mike — General, amazon, android, app store, cyanogenmod, ios, smurfs, tablet

    I bought an Android tablet a few months ago. It is less expensive than the best tablets but no where near the bottom end of the market. I think it’s pretty good. However, one downside is that it’s not “certified” to use Google’s official marketplace. That would seem to be somewhat limiting, however…

    Enter Amazon’s Android App Store
    Amazon got into the business of selling Android Apps some time ago. I started experimenting with this on a Nexus One phone that Google gave me. When I installed the App Store on the Android tablet and logged in, I was pleasantly surprised to see all of my Amazon apps ready for downloading onto the tablet.

    So I have an App Store for use with this Android tablet.

    Anyway, the reason I bring this up is because I managed to screw up this tablet in an unusual and humorous manner. You might be wondering if an app downloaded from the Amazon App Store requires the App Store to be present in order to run. The answer is : Oh yeah ! It works like this :



    This means that if — perhaps out of curiosity, for example — you login to the Amazon App Store, download an app, install it, and then subsequently log out of the App Store or uninstall it altogether, the downloaded app will decline to run until you log back into the store.

    Here’s the thing– I wanted to provide a minimal level of security for my Android tablet. At the very least, I wished to lock the Amazon App Store itself since Amazon is famously (and, let’s face it, understandably) reluctant to deliberately add any friction to their shopping processes. I.e., without any external protection app, the App Store app would allow anyone to purchase any app using my tablet.

    So I purchased App Protector Pro from the Amazon App Store and it worked quite well. By default, it also password protects against modifying any system settings as well as installing new apps.

    So, here’s where I screwed up : App Protector Pro was doing its faithful duty and I uninstalled the Amazon App Store as an experiment. Suddenly, no apps obtained from the App Store would work unless I reinstalled the App Store. Okay, fair enough, except for one thing– App Protector Pro wouldn’t run without the App Store. Well, it did, it started to, tried to, but then exited. So I couldn’t re-install the App Store :



    Oops

    I eventually learned how to perform a factory reset of the unit which solved the problem. And, as indicated earlier, all of my apps were available for me to re-download.

    Modding, Cyanogen-style
    Open source aficionados will likely point out that there are alternate firmware options which allow me to take control of my Android tablet in a free and open manner. Among these options is CyanogenMod. After I got stuck in the situation described above, I thought I would have to resort to such an option.

    On the plus side, researching alternative firmware options is what taught me to boot the device into a recovery mode and ultimately restore to a factory default setting. But if you’ll allow me to indulge in a mini-rant regarding accessibility of open source software : I was more than a little frustrated in trying to understand what CyanogenMod could possibly offer me. Their homepage says it’s “an aftermarket firmware”. I’m not entirely sure what that means or how it can benefit me. Fortunately, they have a full feature list linked from the front page. They are, in order : Lockscreen gestures, phone goggles, OpenVPN, incognito mode, themes support, and DSP equalizer. I can’t say that any of those really add any value for me. I’d love to know if CyanogenMod supports Google Android Market and various other Google apps (such as maps and GMail). That’s a question that I can’t seem to find the answer to.

    The themes feature opens another old wound for me. Back around 1999 when I was first getting into Linux in a serious way, I remember that themes were a big theme at the Linux User Groups I would attend. I also remember lots are online articles at the time that emphasized how highly customizable the Linux desktop was in comparison to Windows 9x. I was bothered for 2 reasons : First, I thought there were more pressing problems that needed to be addressed in Linux ; and second, none of these customization options seemed particularly straightforward ; many apparently required hours of compiling and tinkering.

    Small digression. Anyway, back to CyanogenMod, I was glad to see that they prominently display a button in order to “View Video Tour”. Ah, internet video has us so spoiled these days. I was eager to see this aftermarket firmware in action to see what it could do for me. However, the link leads to… a forum post ? The thread seems to discuss how it would be a cool idea if the community could put together a video tour. At this point, the investigation just seems bizarre. It feels like a bunch of kids doing their best to do things the grown-up way.

    Okay, sorry, rant over. I try to stay positive these days. I’m sure the CyanogenMod folks are doing great, fun, and interesting work on their project. The problems they choose to solve might lack mainstream appeal, however.

    Free iPad
    Ultimately, I recently unloaded the little Android tablet because, well… when a free iPad comes your way, lower spec tablets feel a little silly to keep around. Yeah, it’s great to play around with. Though here’s one unsettling thing I noticed about Apple’s App Store. While browsing for worthwhile games to indulge in, I noticed that they had a section for “Top Grossing Games”. This was a separate list from the “Top Apps” charts. I found the list weird for 2 reasons : 1) Why do I care which games are raking in the most cash ? How does this communicate value to me, personally ? Seriously, why would I base a purchasing decision around which vendor has earned the most money ?

    Anyway, let’s move on to reason #2 this was scary : Most of the games in this list had a price of FREE. One of them was that Capcom Smurfs game that stirred up controversy some months ago because of kids making unsupervised in-app purchases of virtual smurfberries. I tend to think that a top-grossing, free to play game is probably one that heavily encourages in-app purchases. Strange how this emerging trend actually encourages me to seek out games from the “top paid” list vs. “top free”.

  • Capture and encode desktop with libav in real time not giving corect images

    3 septembre 2022, par thoxey

    As part of a larger project I want to be able to capture and encode the desktop frame by frame in real time. I have the following test code to reproduce the issue shown in the screenshot :

    


    #include &#xA;#include &#xA;#include <iostream>&#xA;#include <fstream>&#xA;#include <string>&#xA;#include &#xA;#include &#xA;&#xA;extern "C"&#xA;{&#xA;#include "libavdevice/avdevice.h"&#xA;#include "libavutil/channel_layout.h"&#xA;#include "libavutil/mathematics.h"&#xA;#include "libavutil/opt.h"&#xA;#include "libavformat/avformat.h"&#xA;#include "libswscale/swscale.h"&#xA;}&#xA;&#xA;&#xA;/* 5 seconds stream duration */&#xA;#define STREAM_DURATION   5.0&#xA;#define STREAM_FRAME_RATE 25 /* 25 images/s */&#xA;#define STREAM_NB_FRAMES  ((int)(STREAM_DURATION * STREAM_FRAME_RATE))&#xA;#define STREAM_PIX_FMT    AV_PIX_FMT_YUV420P /* default pix_fmt */&#xA;&#xA;int videoStreamIndx;&#xA;int framerate = 30;&#xA;&#xA;int width = 1920;&#xA;int height = 1080;&#xA;&#xA;int encPacketCounter;&#xA;&#xA;AVFormatContext* ifmtCtx;&#xA;AVCodecContext* avcodecContx;&#xA;AVFormatContext* ofmtCtx;&#xA;AVStream* videoStream;&#xA;AVCodecContext* avCntxOut;&#xA;AVPacket* avPkt;&#xA;AVFrame* avFrame;&#xA;AVFrame* outFrame;&#xA;SwsContext* swsCtx;&#xA;&#xA;std::ofstream fs;&#xA;&#xA;&#xA;AVDictionary* ConfigureScreenCapture()&#xA;{&#xA;&#xA;    AVDictionary* options = NULL;&#xA;    //Try adding "-rtbufsize 100M" as in https://stackoverflow.com/questions/6766333/capture-windows-screen-with-ffmpeg&#xA;    av_dict_set(&amp;options, "rtbufsize", "100M", 0);&#xA;    av_dict_set(&amp;options, "framerate", std::to_string(framerate).c_str(), 0);&#xA;    char buffer[16];&#xA;    sprintf(buffer, "%dx%d", width, height);&#xA;    av_dict_set(&amp;options, "video_size", buffer, 0);&#xA;    return options;&#xA;}&#xA;&#xA;AVCodecParameters* ConfigureAvCodec()&#xA;{&#xA;    AVCodecParameters* av_codec_par_out = avcodec_parameters_alloc();&#xA;    av_codec_par_out->width = width;&#xA;    av_codec_par_out->height = height;&#xA;    av_codec_par_out->bit_rate = 40000;&#xA;    av_codec_par_out->codec_id = AV_CODEC_ID_H264; //AV_CODEC_ID_MPEG4; //Try H.264 instead of MPEG4&#xA;    av_codec_par_out->codec_type = AVMEDIA_TYPE_VIDEO;&#xA;    av_codec_par_out->format = 0;&#xA;    return av_codec_par_out;&#xA;}&#xA;&#xA;int GetVideoStreamIndex()&#xA;{&#xA;    int VideoStreamIndx = -1;&#xA;    avformat_find_stream_info(ifmtCtx, NULL);&#xA;    /* find the first video stream index . Also there is an API available to do the below operations */&#xA;    for (int i = 0; i &lt; (int)ifmtCtx->nb_streams; i&#x2B;&#x2B;) // find video stream position/index.&#xA;    {&#xA;        if (ifmtCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)&#xA;        {&#xA;            VideoStreamIndx = i;&#xA;            break;&#xA;        }&#xA;    }&#xA;&#xA;    if (VideoStreamIndx == -1)&#xA;    {&#xA;    }&#xA;&#xA;    return VideoStreamIndx;&#xA;}&#xA;&#xA;void CreateFrames(AVCodecParameters* av_codec_par_in, AVCodecParameters* av_codec_par_out)&#xA;{&#xA;&#xA;    avFrame = av_frame_alloc();&#xA;    avFrame->width = avcodecContx->width;&#xA;    avFrame->height = avcodecContx->height;&#xA;    avFrame->format = av_codec_par_in->format;&#xA;    av_frame_get_buffer(avFrame, 0);&#xA;&#xA;    outFrame = av_frame_alloc();&#xA;    outFrame->width = avCntxOut->width;&#xA;    outFrame->height = avCntxOut->height;&#xA;    outFrame->format = av_codec_par_out->format;&#xA;    av_frame_get_buffer(outFrame, 0);&#xA;}&#xA;&#xA;bool Init()&#xA;{&#xA;    AVCodecParameters* avCodecParOut = ConfigureAvCodec();&#xA;&#xA;    AVDictionary* options = ConfigureScreenCapture();&#xA;&#xA;    AVInputFormat* ifmt = av_find_input_format("gdigrab");&#xA;    auto ifmtCtxLocal = avformat_alloc_context();&#xA;    if (avformat_open_input(&amp;ifmtCtxLocal, "desktop", ifmt, &amp;options) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;    ifmtCtx = ifmtCtxLocal;&#xA;&#xA;    videoStreamIndx = GetVideoStreamIndex();&#xA;&#xA;    AVCodecParameters* avCodecParIn = avcodec_parameters_alloc();&#xA;    avCodecParIn = ifmtCtx->streams[videoStreamIndx]->codecpar;&#xA;&#xA;    AVCodec* avCodec = avcodec_find_decoder(avCodecParIn->codec_id);&#xA;    if (avCodec == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    avcodecContx = avcodec_alloc_context3(avCodec);&#xA;    if (avcodec_parameters_to_context(avcodecContx, avCodecParIn) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    //av_dict_set&#xA;    int value = avcodec_open2(avcodecContx, avCodec, NULL); //Initialize the AVCodecContext to use the given AVCodec.&#xA;    if (value &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    AVOutputFormat* ofmt = av_guess_format("h264", NULL, NULL);&#xA;&#xA;    if (ofmt == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    auto ofmtCtxLocal = avformat_alloc_context();&#xA;    avformat_alloc_output_context2(&amp;ofmtCtxLocal, ofmt, NULL, NULL);&#xA;    if (ofmtCtxLocal == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;    ofmtCtx = ofmtCtxLocal;&#xA;&#xA;    AVCodec* avCodecOut = avcodec_find_encoder(avCodecParOut->codec_id);&#xA;    if (avCodecOut == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    videoStream = avformat_new_stream(ofmtCtx, avCodecOut);&#xA;    if (videoStream == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    avCntxOut = avcodec_alloc_context3(avCodecOut);&#xA;    if (avCntxOut == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    if (avcodec_parameters_copy(videoStream->codecpar, avCodecParOut) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    if (avcodec_parameters_to_context(avCntxOut, avCodecParOut) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    avCntxOut->gop_size = 30; //3; //Use I-Frame frame every 30 frames.&#xA;    avCntxOut->max_b_frames = 0;&#xA;    avCntxOut->time_base.num = 1;&#xA;    avCntxOut->time_base.den = framerate;&#xA;&#xA;    //avio_open(&amp;ofmtCtx->pb, "", AVIO_FLAG_READ_WRITE);&#xA;&#xA;    if (avformat_write_header(ofmtCtx, NULL) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    value = avcodec_open2(avCntxOut, avCodecOut, NULL); //Initialize the AVCodecContext to use the given AVCodec.&#xA;    if (value &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    if (avcodecContx->codec_id == AV_CODEC_ID_H264)&#xA;    {&#xA;        av_opt_set(avCntxOut->priv_data, "preset", "ultrafast", 0);&#xA;        av_opt_set(avCntxOut->priv_data, "zerolatency", "1", 0);&#xA;        av_opt_set(avCntxOut->priv_data, "tune", "ull", 0);&#xA;    }&#xA;&#xA;    if ((ofmtCtx->oformat->flags &amp; AVFMT_GLOBALHEADER) != 0)&#xA;    {&#xA;        avCntxOut->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;&#xA;    }&#xA;&#xA;    CreateFrames(avCodecParIn, avCodecParOut);&#xA;&#xA;    swsCtx = sws_alloc_context();&#xA;    if (sws_init_context(swsCtx, NULL, NULL) &lt; 0)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    swsCtx = sws_getContext(avcodecContx->width, avcodecContx->height, avcodecContx->pix_fmt,&#xA;        avCntxOut->width, avCntxOut->height, avCntxOut->pix_fmt, SWS_FAST_BILINEAR,&#xA;        NULL, NULL, NULL);&#xA;    if (swsCtx == NULL)&#xA;    {&#xA;        return false;&#xA;    }&#xA;&#xA;    return true;&#xA;}&#xA;&#xA;void Encode(AVCodecContext* enc_ctx, AVFrame* frame, AVPacket* pkt)&#xA;{&#xA;    int ret;&#xA;&#xA;    /* send the frame to the encoder */&#xA;    ret = avcodec_send_frame(enc_ctx, frame);&#xA;    if (ret &lt; 0)&#xA;    {&#xA;        return;&#xA;    }&#xA;&#xA;    while (ret >= 0)&#xA;    {&#xA;        ret = avcodec_receive_packet(enc_ctx, pkt);&#xA;        if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)&#xA;            return;&#xA;        if (ret &lt; 0)&#xA;        {&#xA;            return;&#xA;        }&#xA;&#xA;        fs.write((char*)pkt->data, pkt->size);&#xA;        av_packet_unref(pkt);&#xA;    }&#xA;}&#xA;&#xA;void EncodeFrames(int noFrames)&#xA;{&#xA;    int frameCount = 0;&#xA;    avPkt = av_packet_alloc();&#xA;    AVPacket* outPacket = av_packet_alloc();&#xA;    encPacketCounter = 0;&#xA;&#xA;    while (av_read_frame(ifmtCtx, avPkt) >= 0)&#xA;    {&#xA;        if (frameCount&#x2B;&#x2B; == noFrames)&#xA;            break;&#xA;        if (avPkt->stream_index != videoStreamIndx) continue;&#xA;&#xA;        avcodec_send_packet(avcodecContx, avPkt);&#xA;&#xA;        if (avcodec_receive_frame(avcodecContx, avFrame) >= 0) // Frame successfully decoded :)&#xA;        {&#xA;            outPacket->data = NULL; // packet data will be allocated by the encoder&#xA;            outPacket->size = 0;&#xA;&#xA;            outPacket->pts = av_rescale_q(encPacketCounter, avCntxOut->time_base, videoStream->time_base);&#xA;            if (outPacket->dts != AV_NOPTS_VALUE)&#xA;                outPacket->dts = av_rescale_q(encPacketCounter, avCntxOut->time_base, videoStream->time_base);&#xA;&#xA;            outPacket->dts = av_rescale_q(encPacketCounter, avCntxOut->time_base, videoStream->time_base);&#xA;            outPacket->duration = av_rescale_q(1, avCntxOut->time_base, videoStream->time_base);&#xA;&#xA;            outFrame->pts = av_rescale_q(encPacketCounter, avCntxOut->time_base, videoStream->time_base);&#xA;            outFrame->pkt_duration = av_rescale_q(encPacketCounter, avCntxOut->time_base, videoStream->time_base);&#xA;            encPacketCounter&#x2B;&#x2B;;&#xA;&#xA;            int sts = sws_scale(swsCtx,&#xA;                avFrame->data, avFrame->linesize, 0, avFrame->height,&#xA;                outFrame->data, outFrame->linesize);&#xA;&#xA;            /* make sure the frame data is writable */&#xA;            auto ret = av_frame_make_writable(outFrame);&#xA;            if (ret &lt; 0)&#xA;                break;&#xA;            Encode(avCntxOut, outFrame, outPacket);&#xA;        }&#xA;        av_frame_unref(avFrame);&#xA;        av_packet_unref(avPkt);&#xA;    }&#xA;}&#xA;&#xA;void Dispose()&#xA;{&#xA;    fs.close();&#xA;&#xA;    auto ifmtCtxLocal = ifmtCtx;&#xA;    avformat_close_input(&amp;ifmtCtx);&#xA;    avformat_free_context(ifmtCtx);&#xA;    avcodec_free_context(&amp;avcodecContx);&#xA;&#xA;}&#xA;&#xA;int main(int argc, char** argv)&#xA;{&#xA;    avdevice_register_all();&#xA;&#xA;    fs.open("out.h264");&#xA;&#xA;    if (Init())&#xA;    {&#xA;        EncodeFrames(300);&#xA;    }&#xA;    else&#xA;    {&#xA;        std::cout &lt;&lt; "Failed to Init \n";&#xA;    }    &#xA;&#xA;    Dispose();&#xA;&#xA;    return 0;&#xA;}&#xA;</string></fstream></iostream>

    &#xA;

    As far as I can tell the setup of the encoding process is correct as it is largely unchanged from how the example given in the official documentation is working : https://libav.org/documentation/doxygen/master/encode__video_8c_source.html

    &#xA;

    However there is limited documentation around the desktop capture online so I am not sure if I have set that up correctly.

    &#xA;

    Bad image

    &#xA;

  • VP8 And FFmpeg

    18 juin 2010, par Multimedia Mike — VP8

    UPDATE, 2010-06-17 : You don’t need to struggle through these instructions anymore. libvpx 0.9.1 and FFmpeg 0.6 work together much better. Please see this post for simple instructions on getting up and running quickly.

    Let’s take the VP8 source code (in Google’s new libvpx library) for a spin ; get it to compile and hook it up to FFmpeg. I am hesitant to publish specific instructions for building in the somewhat hackish manner available on day 1 (download FFmpeg at a certain revision and apply a patch) since that kind of post has a tendency to rise in Google rankings. I will just need to remember to update this post after the library patches are applied to the official FFmpeg tree.

    Statement of libvpx’s Relationship to FFmpeg
    I don’t necessarily speak officially for FFmpeg. But I’ve been with the project long enough to explain how certain things work.

    Certainly, some may wonder if FFmpeg will incorporate Google’s newly open sourced libvpx library into FFmpeg. In the near term, FFmpeg will support encoding and decoding VP8 via external library as it does with a number of other libraries (most popularly, libx264). FFmpeg will not adopt the code for its own codebase, even if the license may allow it. That just isn’t how the FFmpeg crew rolls.

    In the longer term, expect the FFmpeg project to develop an independent, interoperable implementation of the VP8 decoder. Sometime after that, there may also be an independent VP8 encoder as well.

    Building libvpx
    Download and build libvpx. This is a basic ’configure && make’ process. The build process creates a static library, a bunch of header files, and 14 utilities. A bunch of these utilities operate on a file format called IVF which is apparently a simple transport method for VP8. I have recorded the file format on the wiki.

    We could use a decoder for this in the FFmpeg code base for testing VP8 in the future. Who’s game ? Just as I was proofreading this post, I saw that David Conrad has sent an IVF demuxer to the ffmpeg-devel list.

    There doesn’t seem to be a ’make install’ step for the library. Instead, go into the overly long directory (on my system, this is generated as vpx-vp8-nopost-nodocs-generic-gnu-v0.9.0), copy the contents of include/ to /usr/local/include and the static library in lib/ to /usr/local/lib .

    Building FFmpeg with libvpx
    Download FFmpeg source code at the revision specified or take your chances with the latest version (as I did). Download and apply provided patches. This part hurts since there is one diff per file. Most of them applied for me.

    Configure FFmpeg with 'configure --enable-libvpx_vp8 --enable-pthreads'. Ideally, this should yield no complaints and ’libvpx_vp8’ should show up in the enabled decoders and encoders sections. The library apparently relies on threading which is why '--enable-pthreads' is necessary. After I did this, I was able to create a new webm/VP8/Vorbis file simply with :

     ffmpeg -i input_file output_file.webm
    

    Unfortunately, I can’t complete the round trip as decoding doesn’t seem to work. Passing the generated .webm file back into FFmpeg results in a bunch of errors of this format :

    [libvpx_vp8 @ 0x8c4ab20]v0.9.0
    [libvpx_vp8 @ 0x8c4ab20]Failed to initialize decoder : Codec does not implement requested capability
    

    Maybe this is the FFmpeg revision mismatch biting me.

    FFmpeg Presets
    FFmpeg features support for preset files which contain collections of tuning options to be loaded into the program. Google provided some presets along with their FFmpeg patches :

    • 1080p50
    • 1080p
    • 360p
    • 720p50
    • 720p

    To invoke one of these (assuming the program has been installed via ’make install’ so that the presets are in the right place) :

     ffmpeg -i input_file -vcodec libvpx_vp8 -vpre 720p output_file.webm
    

    This will use a set of parameters that are known to do well when encoding a 720p video.

    Code Paths
    One of goals with this post was to visualize a call graph after I got the decoder hooked up to FFmpeg. Fortunately, this recon is greatly simplified by libvpx’s simple_decoder utility. Steps :

    • Build libvpx with --enable-gprof
    • Run simple_decoder on an IVF file
    • Get the pl_from_gprof.pl and dot_from_pl.pl scripts frome Graphviz’s gprof filters
    • gprof simple_decoder | ./pl_from_gprof.pl | ./dot_from_pl.pl > 001.dot
    • Remove the 2 [graph] and 1 [node] modifiers from the dot file (they only make the resulting graph very hard to read)
    • dot -Tpng 001.dot > 001.png

    Here are call graphs generated from decoding test vectors 001 and 017.


    Like this, only much larger and scarier (click for full graph)


    It’s funny to see several functions calling an empty bubble. Probably nothing to worry about. More interesting is the fact that a lot of function_c() functions are called. The ’_c’ at the end is important— that generally indicates that there are (or could be) SIMD-optimized versions. I know this codebase has plenty of assembly. All of the x86 ASM files appear to be written such that they could be compiled with NASM.

    Leftovers
    One interesting item in the code was vpx_scale/leapster. Is this in reference to the Leapster handheld educational gaming unit ? Based on this item from 2005 (archive.org copy), some Leapster titles probably used VP6. This reminds me of finding references to the PlayStation in Duck/On2’s original VpVision source release. I don’t know of any PlayStation games that used Duck’s original codecs but with thousands to choose from, it’s possible that we may find a few some day.