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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

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  • When I append a silent audio (mp3) to an existing list of audio it garbles the final audio ?

    6 février 2020, par Marie

    After several hours I have narrowed down the issue with the garbled audio to be the 2-seconds silence audio mp3 I am appending (I think I had produced it once with Wavelab)

    However, I tried using ffmpeg according to a post to produce a similar 2 seconds audio but it too will corrupt/garble/chop voice in the final concatenation of audio files.

    ffmpeg -f lavfi -i anullsrc=r=44100:cl=mono -t 2 -q:a 9 -acodec libmp3lame SILENCE_2sec.MP3

    I typically will have several audio files to concatenate together but for simplicity I have able to narrow it to a couple of files simplifying to the following script. A simple Windows batch file you should be able to use and reproduce the issue at your end.

    rem
    rem  
    SET EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"

    SET ROOTPATH=.\

    SET IN_FILE="%ROOTPATH%MyList.txt"

    ECHO file '%ROOTPATH%HELLO.mp3' > MyList.txt
    ECHO file 'SILENCE_2sec.MP3' >> MyList.txt

    SET OPTIONS= -f concat -safe 0 -i  %IN_FILE%  -c copy -y

    SET OUT_FILE="%ROOTPATH%CONCATENATED_AUDIO_2.MP3"

    SET INFO_FILE="INFO.TXT"

    %EXE% %OPTIONS%  %OUT_FILE% 1> %INFO_FILE% 2>&1

    ECHO ======================== >> %INFO_FILE%
    ECHO IN_FILE=%IN_FILE%  >> %INFO_FILE%
    ECHO EXE=%EXE%  >> %INFO_FILE%
    ECHO OPTIONS=%OPTIONS%  >> %INFO_FILE%
    ECHO ======================== >> %INFO_FILE%

    Here is the console info output from the ffmpeg, let me know if you need other output include ones from ffprobe

    ffmpeg version git-2020-01-10-3d894db Copyright (c) 2000-2020 the FFmpeg developers
     built with gcc 9.2.1 (GCC) 20191125
     configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
     libavutil      56. 38.100 / 56. 38.100
     libavcodec     58. 65.103 / 58. 65.103
     libavformat    58. 35.101 / 58. 35.101
     libavdevice    58.  9.103 / 58.  9.103
     libavfilter     7. 70.101 /  7. 70.101
     libswscale      5.  6.100 /  5.  6.100
     libswresample   3.  6.100 /  3.  6.100
     libpostproc    55.  6.100 / 55.  6.100
    [mp3 @ 000000000036af80] Estimating duration from bitrate, this may be inaccurate
    Input #0, concat, from '.\MyList.txt':
     Duration: N/A, start: 0.000000, bitrate: 32 kb/s
       Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
    Output #0, mp3, to '.\CONCATENATED_AUDIO_2.MP3':
     Metadata:
       TSSE            : Lavf58.35.101
       Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
    Stream mapping:
     Stream #0:0 -> #0:0 (copy)
    Press [q] to stop, [?] for help
    [mp3 @ 0000000000372d00] Application provided invalid, non monotonically increasing dts to muxer in stream 0: 17280 >= 17255
    size=      11kB time=00:00:02.73 bitrate=  33.2kbits/s speed=2.73e+03x    
    video:0kB audio:11kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 2.137446%
    ========================
    IN_FILE=".\MyList.txt"  
    EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"  
    OPTIONS= -f concat -safe 0 -i  ".\MyList.txt"  -c copy -y  
    ========================  

    I believe I am running FFmpeg 4.2.1, recently installed (20200112)

    You may produce the HELLO.mp3 by saving the following link

    https://translate.google.com.vn/translate_tts?en=UTF-8&q=Hello+&tl=en&client=tw-ob

    FYI, I am still a novice of ffmpeg and using it more like a black box with the help I received in this very super forum.
    Please be as explicit as you can with command line options on how I can fix this issue.
    Thank you.

    Additional Hints Debugging :

    If I append more files after the silence audio it seems that the silence audio impacts (garbles, chops) the previous audio.
    You may try the following for the list of audio files input.

    ECHO file '%ROOTPATH%HELLO.mp3' > MyList.txt
    ECHO file 'SILENCE_2sec.MP3' >> MyList.txt
    ECHO file '%ROOTPATH%HELLO.mp3' >> MyList.txt
    ECHO file '%ROOTPATH%HELLO.mp3' >> MyList.txt

    I typically add one or more silence file to derive a post silence effect after the actual audio. That’s my current logic. However if you have an alternative to appending a silence in the process of concatenating several audio files or appending x-seconds silence to an existing audio file. I can use that method as well from my coding.

    Thank you.

  • Studying A Game Wave Disc

    23 novembre 2010, par Multimedia Mike — Game Hacking

    I picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.



    When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.



    There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.

    Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.

    The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).

  • FFMpeg is writing a matplotlib animation with diminishing quality

    3 mars 2017, par Bryan Stafford

    I am trying to create a bunch of animations that follow the paths National Hockey League teams travel during the current season. Currently, my animation looks like this.

    As you can see, the animation begins decently sharp but within 2 seconds the quality bottoms out and everything is grainy.

    The relevant code is this :

    ani = animation.FuncAnimation(fig, update, frames=len(all_x + 20),
                                 interval=75, repeat=False)
    filepath =  map_team + '.mp4'
    ani.save(filepath, writer='ffmpeg', fps=30)
    plt.tight_layout()
    plt.show()

    I have chosen FFMpeg as my writer because I hope to put about 30 graphics online and the MP4 format keeps each file around 1.5MB. If there’s a way to keep the graphics sharp, with low file sizes, and able to be uploaded onto Imgur, I would love to do that with my project.

    Thanks.