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  • Sequencing MIDI From A Chiptune

    28 avril 2013, par Multimedia Mike — Outlandish Brainstorms

    The feature requests for my game music appreciation website project continue to pour in. Many of them take the form of “please add player support for system XYZ and the chiptune library to go with it.” Most of these requests are A) plausible, and B) in process. I have also received recommendations for UI improvements which I take under consideration. Then there are the numerous requests to port everything from Native Client to JavaScript so that it will work everywhere, even on mobile, a notion which might take a separate post to debunk entirely.

    But here’s an interesting request about which I would like to speculate : Automatically convert a chiptune into a MIDI file. I immediately wanted to dismiss it as impossible or highly implausible. But, as is my habit, I started pondering the concept a little more carefully and decided that there’s an outside chance of getting some part of the idea to work.

    Intro to MIDI
    MIDI stands for Musical Instrument Digital Interface. It’s a standard musical interchange format and allows music instruments and computers to exchange musical information. The file interchange format bears the extension .mid and contains a sequence of numbers that translate into commands separated by time deltas. E.g. : turn key on (this note, this velocity) ; wait x ticks ; turn key off ; wait y ticks ; etc. I’m vastly oversimplifying, as usual.

    MIDI fascinated me back in the days of dialup internet and discrete sound cards (see also my write-up on the Gravis Ultrasound). Typical song-length MIDI files often ranged from a few kilobytes to a few 10s of kilobytes. They were significantly smaller than the MOD et al. family of tracker music formats mostly by virtue of the fact that MIDI files aren’t burdened by transporting digital audio samples.

    I know I’m missing a lot of details. I haven’t dealt much with MIDI in the past… 15 years or so (ever since computer audio became a blur of MP3 and AAC audio). But I’m led to believe it’s still relevant. The individual who requested this feature expressed an interest in being able to import the sequenced data into any of the many music programs that can interpret .mid files.

    The Pitch
    To limit the scope, let’s focus on music that comes from the 8-bit Nintendo Entertainment System or the original Game Boy. The former features 2 square wave channels, a triangle wave, a noise channel, and a limited digital channel. The latter creates music via 2 square waves, a wave channel, and a noise channel. The roles that these various channels usually play typically break down as : square waves represent the primary melody, triangle wave is used to simulate a bass line, noise channel approximates a variety of percussive sounds, and the DPCM/wave channels are fairly free-form. They can have random game sound effects or, if they are to assist in the music, are often used for more authentic percussive sounds.

    The various channels are controlled via an assortment of memory-mapped hardware registers. These registers are fed values such as frequency, volume, and duty cycle. My idea is to modify the music playback engine to track when various events occur. Whenever a channel is turned on or off, that corresponds to a MIDI key on or off event. If a channel is already playing but a new frequency is written, that would likely count as a note change, so log a key off event followed by a new key on event.

    There is the major obstacle of what specific note is represented by a channel in a particular state. The MIDI standard defines 128 different notes spanning 11 octaves. Empirically, I wonder if I could create a table which maps the assorted frequencies to different MIDI notes ?

    I think this strategy would only work with the square and triangle waves. Noise and digital channels ? I’m not prepared to tackle that challenge.

    Prior Work ?
    I have to wonder if there is any existing work in this area. I’m certain that people have wanted to do this before ; I wonder if anyone has succeeded ?

    Just like reverse engineering a binary program entails trying to obtain a higher level abstraction of a program from a very low level representation, this challenge feels like reverse engineering a piece of music as it is being performed and automatically expressing it in a higher level form.

  • Libavformat/FFMPEG : Muxing into mp4 with AVFormatContext drops the final frame, depending on the number of frames

    27 octobre 2020, par Galen Lynch

    I am trying to use libavformat to create a .mp4 video
with a single h.264 video stream, but the final frame in the resulting file
often has a duration of zero and is effectively dropped from the video.
Strangely enough, whether the final frame is dropped or not depends on how many
frames I try to add to the file. Some simple testing that I outline below makes
me think that I am somehow misconfiguring either the AVFormatContext or the
h.264 encoder, resulting in two edit lists that sometimes chop off the final
frame. I will also post a simplified version of the code I am using, in case I'm
making some obvious mistake. Any help would be greatly appreciated : I've been
struggling with this issue for the past few days and have made little progress.

    


    I can recover the dropped frame by creating a new mp4 container using ffmpeg
binary with the copy codec if I use the -ignore_editlist option. Inspecting
the file with a missing frame using ffprobe, mp4trackdump, or mp4file --dump, shows that the final frame is dropped if its sample time is exactly the
same the end of the edit list. When I make a file that has no dropped frames, it
still has two edit lists : the only difference is that the end time of the edit
list is beyond all samples in files that do not have dropped frames. Though this
is hardly a fair comparison, if I make a .png for each frame and then generate
a .mp4 with ffmpeg using the image2 codec and similar h.264 settings, I
produce a movie with all frames present, only one edit list, and similar PTS
times as my mangled movies with two edit lists. In this case, the edit list
always ends after the last frame/sample time.

    


    I am using this command to determine the number of frames in the resulting stream,
though I also get the same number with other utilities :

    


    ffprobe -v error -count_frames -select_streams v:0 -show_entries stream=nb_read_frames -of default=nokey=1:noprint_wrappers=1 video_file_name.mp4


    


    Simple inspection of the file with ffprobe shows no obviously alarming signs to
me, besides the framerate being affected by the missing frame (the target was
24) :

    


    $ ffprobe -hide_banner testing.mp4
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'testing.mp4':
  Metadata:
    major_brand     : isom
    minor_version   : 512
    compatible_brands: isomiso2avc1mp41
    encoder         : Lavf58.45.100
  Duration: 00:00:04.13, start: 0.041016, bitrate: 724 kb/s
    Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 100x100, 722 kb/s, 24.24 fps, 24 tbr, 12288 tbn, 48 tbc (default)
    Metadata:
      handler_name    : VideoHandler


    


    The files that I generate programatically always have two edit lists, one of
which is very short. In files both with and without a missing frame, the
duration one of the frames is 0, while all the others have the same duration
(512). You can see this in the ffmpeg output for this file that I tried to put
100 frames into, though only 99 are visible despite the file containing all 100
samples.

    


    $ ffmpeg -hide_banner -y -v 9 -loglevel 99 -i testing.mp4  &#xA;...&#xA;<edited to="to" remove="remove" the="the" class="class" printing="printing">&#xA;type:&#x27;edts&#x27; parent:&#x27;trak&#x27; sz: 48 100 948&#xA;type:&#x27;elst&#x27; parent:&#x27;edts&#x27; sz: 40 8 40&#xA;track[0].edit_count = 2&#xA;duration=41 time=-1 rate=1.000000&#xA;duration=4125 time=0 rate=1.000000&#xA;type:&#x27;mdia&#x27; parent:&#x27;trak&#x27; sz: 808 148 948&#xA;type:&#x27;mdhd&#x27; parent:&#x27;mdia&#x27; sz: 32 8 800&#xA;type:&#x27;hdlr&#x27; parent:&#x27;mdia&#x27; sz: 45 40 800&#xA;ctype=[0][0][0][0]&#xA;stype=vide&#xA;type:&#x27;minf&#x27; parent:&#x27;mdia&#x27; sz: 723 85 800&#xA;type:&#x27;vmhd&#x27; parent:&#x27;minf&#x27; sz: 20 8 715&#xA;type:&#x27;dinf&#x27; parent:&#x27;minf&#x27; sz: 36 28 715&#xA;type:&#x27;dref&#x27; parent:&#x27;dinf&#x27; sz: 28 8 28&#xA;Unknown dref type 0x206c7275 size 12&#xA;type:&#x27;stbl&#x27; parent:&#x27;minf&#x27; sz: 659 64 715&#xA;type:&#x27;stsd&#x27; parent:&#x27;stbl&#x27; sz: 151 8 651&#xA;size=135 4CC=avc1 codec_type=0&#xA;type:&#x27;avcC&#x27; parent:&#x27;stsd&#x27; sz: 49 8 49&#xA;type:&#x27;stts&#x27; parent:&#x27;stbl&#x27; sz: 32 159 651&#xA;track[0].stts.entries = 2&#xA;sample_count=99, sample_duration=512&#xA;sample_count=1, sample_duration=0&#xA;...&#xA;AVIndex stream 0, sample 99, offset 5a0ed, dts 50688, size 3707, distance 0, keyframe 1&#xA;Processing st: 0, edit list 0 - media time: -1, duration: 504&#xA;Processing st: 0, edit list 1 - media time: 0, duration: 50688&#xA;type:&#x27;udta&#x27; parent:&#x27;moov&#x27; sz: 98 1072 1162&#xA;...&#xA;</edited>

    &#xA;

    The last frame has zero duration :

    &#xA;

    $ mp4trackdump -v testing.mp4&#xA;...&#xA;mp4file testing.mp4, track 1, samples 100, timescale 12288&#xA;sampleId      1, size  6943 duration      512 time        0 00:00:00.000 S&#xA;sampleId      2, size  3671 duration      512 time      512 00:00:00.041 S&#xA;...&#xA;sampleId     99, size  3687 duration      512 time    50176 00:00:04.083 S&#xA;sampleId    100, size  3707 duration        0 time    50688 00:00:04.125 S&#xA;

    &#xA;

    Non-mangled videos that I generate have similar structure, as you can see in&#xA;this video that had 99 input frames, all of which are visible in the output.&#xA;Even though the sample_duration is set to zero for one of the samples in the&#xA;stss box, it is not dropped from the frame count or when reading the frames back&#xA;in with ffmpeg.

    &#xA;

    $ ffmpeg -hide_banner -y -v 9 -loglevel 99 -i testing_99.mp4  &#xA;...&#xA;type:&#x27;elst&#x27; parent:&#x27;edts&#x27; sz: 40 8 40&#xA;track[0].edit_count = 2&#xA;duration=41 time=-1 rate=1.000000&#xA;duration=4084 time=0 rate=1.000000&#xA;...&#xA;track[0].stts.entries = 2&#xA;sample_count=98, sample_duration=512&#xA;sample_count=1, sample_duration=0&#xA;...&#xA;AVIndex stream 0, sample 98, offset 5d599, dts 50176, size 3833, distance 0, keyframe 1&#xA;Processing st: 0, edit list 0 - media time: -1, duration: 504&#xA;Processing st: 0, edit list 1 - media time: 0, duration: 50184&#xA;...&#xA;

    &#xA;

    $ mp4trackdump -v testing_99.mp4&#xA;...&#xA;sampleId     98, size  3814 duration      512 time    49664 00:00:04.041 S&#xA;sampleId     99, size  3833 duration        0 time    50176 00:00:04.083 S&#xA;

    &#xA;

    One difference that jumps out to me is that the mangled file's second edit list&#xA;ends at time 50688, which coincides with the last sample, while the non-mangled&#xA;file's edit list ends at 50184, which is after the time of the last sample&#xA;at 50176. As I mentioned before, whether the last frame is clipped depends on&#xA;the number of frames I encode and mux into the container : 100 input frames&#xA;results in 1 dropped frame, 99 results in 0, 98 in 0, 97 in 1, etc...

    &#xA;

    Here is the code that I used to generate these files, which is a MWE script&#xA;version of library functions that I am modifying. It is written in Julia,&#xA;which I do not think is important here, and calls the FFMPEG library version&#xA;4.3.1. It's more or less a direct translation from of the FFMPEG muxing&#xA;demo, although the codec&#xA;context here is created before the format context. I am presenting the code that&#xA;interacts with ffmpeg first, although it relies on some helper code that I will&#xA;put below.

    &#xA;

    The helper code just makes it easier to work with nested C structs in Julia, and&#xA;allows . syntax in Julia to be used in place of C's arrow (->) operator for&#xA;field access of struct pointers. Libav structs such as AVFrame appear as a&#xA;thin wrapper type AVFramePtr, and similarly AVStream appears as&#xA;AVStreamPtr etc... These act like single or double pointers for the purposes&#xA;of function calls, depending on the function's type signature. Hopefully it will&#xA;be clear enough to understand if you are familiar with working with libav in C,&#xA;and I don't think looking at the helper code should be necessary if you don't&#xA;want to run the code.

    &#xA;

    # Function to transfer array to AVPicture/AVFrame&#xA;function transfer_img_buf_to_frame!(frame, img)&#xA;    img_pointer = pointer(img)&#xA;    data_pointer = frame.data[1] # Base-1 indexing, get pointer to first data buffer in frame&#xA;    for h = 1:frame.height&#xA;        data_line_pointer = data_pointer &#x2B; (h-1) * frame.linesize[1] # base-1 indexing&#xA;        img_line_pointer = img_pointer &#x2B; (h-1) * frame.width&#xA;        unsafe_copyto!(data_line_pointer, img_line_pointer, frame.width) # base-1 indexing&#xA;    end&#xA;end&#xA;&#xA;# Function to transfer AVFrame to AVCodecContext, and AVPacket to AVFormatContext&#xA;function encode_mux!(packet, format_context, frame, codec_context; flush = false)&#xA;    if flush&#xA;        fret = avcodec_send_frame(codec_context, C_NULL)&#xA;    else&#xA;        fret = avcodec_send_frame(codec_context, frame)&#xA;    end&#xA;    if fret &lt; 0 &amp;&amp; !in(fret, [-Libc.EAGAIN, VIO_AVERROR_EOF])&#xA;        error("Error $fret sending a frame for encoding")&#xA;    end&#xA;&#xA;    pret = Cint(0)&#xA;    while pret >= 0&#xA;        pret = avcodec_receive_packet(codec_context, packet)&#xA;        if pret == -Libc.EAGAIN || pret == VIO_AVERROR_EOF&#xA;             break&#xA;        elseif pret &lt; 0&#xA;            error("Error $pret during encoding")&#xA;        end&#xA;        stream = format_context.streams[1] # Base-1 indexing&#xA;        av_packet_rescale_ts(packet, codec_context.time_base, stream.time_base)&#xA;        packet.stream_index = 0&#xA;        ret = av_interleaved_write_frame(format_context, packet)&#xA;        ret &lt; 0 &amp;&amp; error("Error muxing packet: $ret")&#xA;    end&#xA;    if !flush &amp;&amp; fret == -Libc.EAGAIN &amp;&amp; pret != VIO_AVERROR_EOF&#xA;        fret = avcodec_send_frame(codec_context, frame)&#xA;        if fret &lt; 0 &amp;&amp; fret != VIO_AVERROR_EOF&#xA;            error("Error $fret sending a frame for encoding")&#xA;        end&#xA;    end&#xA;    return pret&#xA;end&#xA;&#xA;# Set parameters of test movie&#xA;nframe = 100&#xA;width, height = 100, 100&#xA;framerate = 24&#xA;gop = 0&#xA;codec_name = "libx264"&#xA;filename = "testing.mp4"&#xA;&#xA;((width % 2 !=0) || (height % 2 !=0)) &amp;&amp; error("Encoding error: Image dims must be a multiple of two")&#xA;&#xA;# Make test images&#xA;imgstack = map(x->rand(UInt8,width,height),1:nframe);&#xA;&#xA;pix_fmt = AV_PIX_FMT_GRAY8&#xA;framerate_rat = Rational(framerate)&#xA;&#xA;codec = avcodec_find_encoder_by_name(codec_name)&#xA;codec == C_NULL &amp;&amp; error("Codec &#x27;$codec_name&#x27; not found")&#xA;&#xA;# Allocate AVCodecContext&#xA;codec_context_p = avcodec_alloc_context3(codec) # raw pointer&#xA;codec_context_p == C_NULL &amp;&amp; error("Could not allocate AVCodecContext")&#xA;# Easier to work with pointer that acts like a c struct pointer, type defined below&#xA;codec_context = AVCodecContextPtr(codec_context_p)&#xA;&#xA;codec_context.width = width&#xA;codec_context.height = height&#xA;codec_context.time_base = AVRational(1/framerate_rat)&#xA;codec_context.framerate = AVRational(framerate_rat)&#xA;codec_context.pix_fmt = pix_fmt&#xA;codec_context.gop_size = gop&#xA;&#xA;ret = avcodec_open2(codec_context, codec, C_NULL)&#xA;ret &lt; 0 &amp;&amp; error("Could not open codec: Return code $(ret)")&#xA;&#xA;# Allocate AVFrame and wrap it in a Julia convenience type&#xA;frame_p = av_frame_alloc()&#xA;frame_p == C_NULL &amp;&amp; error("Could not allocate AVFrame")&#xA;frame = AVFramePtr(frame_p)&#xA;&#xA;frame.format = pix_fmt&#xA;frame.width = width&#xA;frame.height = height&#xA;&#xA;# Allocate picture buffers for frame&#xA;ret = av_frame_get_buffer(frame, 0)&#xA;ret &lt; 0 &amp;&amp; error("Could not allocate the video frame data")&#xA;&#xA;# Allocate AVPacket and wrap it in a Julia convenience type&#xA;packet_p = av_packet_alloc()&#xA;packet_p == C_NULL &amp;&amp; error("Could not allocate AVPacket")&#xA;packet = AVPacketPtr(packet_p)&#xA;&#xA;# Allocate AVFormatContext and wrap it in a Julia convenience type&#xA;format_context_dp = Ref(Ptr{AVFormatContext}()) # double pointer&#xA;ret = avformat_alloc_output_context2(format_context_dp, C_NULL, C_NULL, filename)&#xA;if ret != 0 || format_context_dp[] == C_NULL&#xA;    error("Could not allocate AVFormatContext")&#xA;end&#xA;format_context = AVFormatContextPtr(format_context_dp)&#xA;&#xA;# Add video stream to AVFormatContext and configure it to use the encoder made above&#xA;stream_p = avformat_new_stream(format_context, C_NULL)&#xA;stream_p == C_NULL &amp;&amp; error("Could not allocate output stream")&#xA;stream = AVStreamPtr(stream_p) # Wrap this pointer in a convenience type&#xA;&#xA;stream.time_base = codec_context.time_base&#xA;stream.avg_frame_rate = 1 / convert(Rational, stream.time_base)&#xA;ret = avcodec_parameters_from_context(stream.codecpar, codec_context)&#xA;ret &lt; 0 &amp;&amp; error("Could not set parameters of stream")&#xA;&#xA;# Open the AVIOContext&#xA;pb_ptr = field_ptr(format_context, :pb)&#xA;# This following is just a call to avio_open, with a bit of extra protection&#xA;# so the Julia garbage collector does not destroy format_context during the call&#xA;ret = GC.@preserve format_context avio_open(pb_ptr, filename, AVIO_FLAG_WRITE)&#xA;ret &lt; 0 &amp;&amp; error("Could not open file $filename for writing")&#xA;&#xA;# Write the header&#xA;ret = avformat_write_header(format_context, C_NULL)&#xA;ret &lt; 0 &amp;&amp; error("Could not write header")&#xA;&#xA;# Encode and mux each frame&#xA;for i in 1:nframe # iterate from 1 to nframe&#xA;    img = imgstack[i] # base-1 indexing&#xA;    ret = av_frame_make_writable(frame)&#xA;    ret &lt; 0 &amp;&amp; error("Could not make frame writable")&#xA;    transfer_img_buf_to_frame!(frame, img)&#xA;    frame.pts = i&#xA;    encode_mux!(packet, format_context, frame, codec_context)&#xA;end&#xA;&#xA;# Flush the encoder&#xA;encode_mux!(packet, format_context, frame, codec_context; flush = true)&#xA;&#xA;# Write the trailer&#xA;av_write_trailer(format_context)&#xA;&#xA;# Close the AVIOContext&#xA;pb_ptr = field_ptr(format_context, :pb) # get pointer to format_context.pb&#xA;ret = GC.@preserve format_context avio_closep(pb_ptr) # simply a call to avio_closep&#xA;ret &lt; 0 &amp;&amp; error("Could not free AVIOContext")&#xA;&#xA;# Deallocation&#xA;avcodec_free_context(codec_context)&#xA;av_frame_free(frame)&#xA;av_packet_free(packet)&#xA;avformat_free_context(format_context)&#xA;

    &#xA;

    Below is the helper code that makes accessing pointers to nested c structs not a&#xA;total pain in Julia. If you try to run the code yourself, please enter this in&#xA;before the logic of the code shown above. It requires&#xA;VideoIO.jl, a Julia wrapper to libav.

    &#xA;

    # Convenience type and methods to make the above code look more like C&#xA;using Base: RefValue, fieldindex&#xA;&#xA;import Base: unsafe_convert, getproperty, setproperty!, getindex, setindex!,&#xA;    unsafe_wrap, propertynames&#xA;&#xA;# VideoIO is a Julia wrapper to libav&#xA;#&#xA;# Bring bindings to libav library functions into namespace&#xA;using VideoIO: AVCodecContext, AVFrame, AVPacket, AVFormatContext, AVRational,&#xA;    AVStream, AV_PIX_FMT_GRAY8, AVIO_FLAG_WRITE, AVFMT_NOFILE,&#xA;    avformat_alloc_output_context2, avformat_free_context, avformat_new_stream,&#xA;    av_dump_format, avio_open, avformat_write_header,&#xA;    avcodec_parameters_from_context, av_frame_make_writable, avcodec_send_frame,&#xA;    avcodec_receive_packet, av_packet_rescale_ts, av_interleaved_write_frame,&#xA;    avformat_query_codec, avcodec_find_encoder_by_name, avcodec_alloc_context3,&#xA;    avcodec_open2, av_frame_alloc, av_frame_get_buffer, av_packet_alloc,&#xA;    avio_closep, av_write_trailer, avcodec_free_context, av_frame_free,&#xA;    av_packet_free&#xA;&#xA;# Submodule of VideoIO&#xA;using VideoIO: AVCodecs&#xA;&#xA;# Need to import this function from Julia&#x27;s Base to add more methods&#xA;import Base: convert&#xA;&#xA;const VIO_AVERROR_EOF = -541478725 # AVERROR_EOF&#xA;&#xA;# Methods to convert between AVRational and Julia&#x27;s Rational type, because it&#x27;s&#xA;# hard to access the AV rational macros with Julia&#x27;s C interface&#xA;convert(::Type{Rational{T}}, r::AVRational) where T = Rational{T}(r.num, r.den)&#xA;convert(::Type{Rational}, r::AVRational) = Rational(r.num, r.den)&#xA;convert(::Type{AVRational}, r::Rational) = AVRational(numerator(r), denominator(r))&#xA;&#xA;"""&#xA;    mutable struct NestedCStruct{T}&#xA;&#xA;Wraps a pointer to a C struct, and acts like a double pointer to that memory.&#xA;The methods below will automatically convert it to a single pointer if needed&#xA;for a function call, and make interacting with it in Julia look (more) similar&#xA;to interacting with it in C, except &#x27;->&#x27; in C is replaced by &#x27;.&#x27; in Julia.&#xA;"""&#xA;mutable struct NestedCStruct{T}&#xA;    data::RefValue{Ptr{T}}&#xA;end&#xA;NestedCStruct{T}(a::Ptr) where T = NestedCStruct{T}(Ref(a))&#xA;NestedCStruct(a::Ptr{T}) where T = NestedCStruct{T}(a)&#xA;&#xA;const AVCodecContextPtr = NestedCStruct{AVCodecContext}&#xA;const AVFramePtr = NestedCStruct{AVFrame}&#xA;const AVPacketPtr = NestedCStruct{AVPacket}&#xA;const AVFormatContextPtr = NestedCStruct{AVFormatContext}&#xA;const AVStreamPtr = NestedCStruct{AVStream}&#xA;&#xA;function field_ptr(::Type{S}, struct_pointer::Ptr{T}, field::Symbol,&#xA;                           index::Integer = 1) where {S,T}&#xA;    fieldpos = fieldindex(T, field)&#xA;    field_pointer = convert(Ptr{S}, struct_pointer) &#x2B;&#xA;        fieldoffset(T, fieldpos) &#x2B; (index - 1) * sizeof(S)&#xA;    return field_pointer&#xA;end&#xA;&#xA;field_ptr(a::Ptr{T}, field::Symbol, args...) where T =&#xA;    field_ptr(fieldtype(T, field), a, field, args...)&#xA;&#xA;function check_ptr_valid(p::Ptr, err::Bool = true)&#xA;    valid = p != C_NULL&#xA;    err &amp;&amp; !valid &amp;&amp; error("Invalid pointer")&#xA;    valid&#xA;end&#xA;&#xA;unsafe_convert(::Type{Ptr{T}}, ap::NestedCStruct{T}) where T =&#xA;    getfield(ap, :data)[]&#xA;unsafe_convert(::Type{Ptr{Ptr{T}}}, ap::NestedCStruct{T}) where T =&#xA;    unsafe_convert(Ptr{Ptr{T}}, getfield(ap, :data))&#xA;&#xA;function check_ptr_valid(a::NestedCStruct{T}, args...) where T&#xA;    p = unsafe_convert(Ptr{T}, a)&#xA;    GC.@preserve a check_ptr_valid(p, args...)&#xA;end&#xA;&#xA;nested_wrap(x::Ptr{T}) where T = NestedCStruct(x)&#xA;nested_wrap(x) = x&#xA;&#xA;function getproperty(ap::NestedCStruct{T}, s::Symbol) where T&#xA;    check_ptr_valid(ap)&#xA;    p = unsafe_convert(Ptr{T}, ap)&#xA;    res = GC.@preserve ap unsafe_load(field_ptr(p, s))&#xA;    nested_wrap(res)&#xA;end&#xA;&#xA;function setproperty!(ap::NestedCStruct{T}, s::Symbol, x) where T&#xA;    check_ptr_valid(ap)&#xA;    p = unsafe_convert(Ptr{T}, ap)&#xA;    fp = field_ptr(p, s)&#xA;    GC.@preserve ap unsafe_store!(fp, x)&#xA;end&#xA;&#xA;function getindex(ap::NestedCStruct{T}, i::Integer) where T&#xA;    check_ptr_valid(ap)&#xA;    p = unsafe_convert(Ptr{T}, ap)&#xA;    res = GC.@preserve ap unsafe_load(p, i)&#xA;    nested_wrap(res)&#xA;end&#xA;&#xA;function setindex!(ap::NestedCStruct{T}, i::Integer, x) where T&#xA;    check_ptr_valid(ap)&#xA;    p = unsafe_convert(Ptr{T}, ap)&#xA;    GC.@preserve ap unsafe_store!(p, x, i)&#xA;end&#xA;&#xA;function unsafe_wrap(::Type{T}, ap::NestedCStruct{S}, i) where {S, T}&#xA;    check_ptr_valid(ap)&#xA;    p = unsafe_convert(Ptr{S}, ap)&#xA;    GC.@preserve ap unsafe_wrap(T, p, i)&#xA;end&#xA;&#xA;function field_ptr(::Type{S}, a::NestedCStruct{T}, field::Symbol,&#xA;                           args...) where {S, T}&#xA;    check_ptr_valid(a)&#xA;    p = unsafe_convert(Ptr{T}, a)&#xA;    GC.@preserve a field_ptr(S, p, field, args...)&#xA;end&#xA;&#xA;field_ptr(a::NestedCStruct{T}, field::Symbol, args...) where T =&#xA;    field_ptr(fieldtype(T, field), a, field, args...)&#xA;&#xA;propertynames(ap::T) where {S, T&lt;:NestedCStruct{S}} = (fieldnames(S)...,&#xA;                                                       fieldnames(T)...)&#xA;

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    Edit : Some things that I have already tried

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      &#xA;
    • Explicitly setting the stream duration to be the same number as the number of frames that I add, or a few more beyond that
    • &#xA;

    • Explicitly setting the stream start time to zero, while the first frame has a PTS of 1
    • &#xA;

    • Playing around with encoder parameters, as well as gop_size, using B frames, etc.
    • &#xA;

    • Setting the private data for the mov/mp4 muxer to set the movflag negative_cts_offsets
    • &#xA;

    • Changing the framerate
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    • Tried different pixel formats, such as AV_PIX_FMT_YUV420P
    • &#xA;

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    Also to be clear while I can just transfer the file into another while ignoring the edit lists to work around this problem, I am hoping to not make damaged mp4 files in the first place.

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  • raspberrypi bash[597] : [48.0K blob data] [closed]

    26 octobre 2020, par Android'e Doğru

    Hi everyone i am developing raspberry pi streaming with ffmpeg and Node-Media-Server. My system worked 4 days. But yesterday my pi have issue. Like this ;

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    raspberrypi bash[597]: [48.0K blob data]&#xA;raspberrypi bash[598]: [48.0K blob data]&#xA;raspberrypi bash[599]: [48.0K blob data]&#xA;raspberrypi bash[600]: [48.0K blob data]&#xA;raspberrypi bash[601]: [48.0K blob data]&#xA;

    &#xA;

    Why i saw this issue , And what does it mean ?

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