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Autres articles (74)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7511)
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ffmpeg.exe not found inside project directory
8 février 2019, par BayLifeI´m currently working on my first electron / react app, which makes use of ffmpeg. I do have a problem to link the .exe file correctly.
The prolem I´m facing is that I
ffmpeg.exe
is not found when trying to link it with a relative path inside my project directory. When using an absolute path it does work.The exe files are in the sub-folder of the current directroy.
It does work when I´m using such path :
'C:\\Users\\xxx\\Documents\\development\\ytDownloader\\app\\utils\\ffmpeg\\ffprobe.exe'
But when trying it like this
.setFfmpegPath('.\\ffmpeg\\ffmpeg.exe')
or
'./ffmpeg/ffmpeg.exe'
it does not working.
Additionally I would really like to avoid using
\\
in my project.Does someone have an Idea what I´m doing wrong here ?
I get this error message :
Error: spawn .\ffmpeg\ffmpeg.exe ENOENT
at Process.ChildProcess._handle.onexit (internal/child_process.js:229)
at onErrorNT (internal/child_process.js:406)
at process._tickCallback (internal/process/next_tick.js:63) -
FFMPEG working Xcode project
26 avril 2015, par AlEXSomeone has a working FFMPEG Xcode Project ?
i’d like to debug it and understand how it works..2 days left for correction syntax of main sources (cmdutils*, ffmpeg*).. As a result : Xcode has no error in source code FFMPEG, but.. say that error in (!) main.m :
#import <cocoa></cocoa>Cocoa.h>
: "Timed out waiting to acquire lock file for module ’Cocoa’"And how to build ffmpeg, ffplay, ffserver as a library and not as executable ?
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Adding FFmpeg library as dependency in Visual studio project to get rid of LNK2019 error
13 mars 2019, par MSD PaulWhile compiling a project on Microsoft visual studio (to generate dll), I am getting the following linking errors (LNK2019)
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol av_strerror referenced in function "private : void __cdecl DecoderFFmpeg::printErrorMsg(int)" (?printErrorMsg@DecoderFFmpeg@@AEAAXH@Z)
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol av_get_channel_layout_nb_channels referenced in function "private : int __cdecl DecoderFFmpeg::initSwrContext(void)"several other functions like av_dict_set, av_dict_free, avcodec_decode2 which is related to the ffmpeg libraries. Can anyone please tell me how to properly add "ffmpeg" as dependenciesto this project and link it properly ?