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Autres articles (102)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (22920)
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Can't upload huge video to google storage. I using "@ffmpeg-installer/ffmpeg" and @google-cloud/storage
20 juillet 2022, par Dmytro PetskovychI upload file to google storage using "@ffmpeg-installer/ffmpeg" and @google-cloud/storage in my node.js App.
Step 1. file uploading to fs is in child processes - one process for each type of resolution (totaly six).
step 2. encription (converting to stream)
step 3. upload to google storage


I use "Upload a directory to a bucket" in order to send the video from the client to the Google Cloud Storage bucket.


This way is working fine only with small file.


when I upload video, actually I upload six videos, one for each type resolution


for example when I upload video with duration one hour it split on chunk and totally I get more three thousands files.


So actually i upload folder with large amount of files, but not all of this files are uploaded to cloud.


maybe someone had the similar problem and helps fix it.




const uploadFolder = async (bucketName, directoryPath, socketInstance) => {
 try {
 let dirCtr = 1;
 let itemCtr = 0;
 const fileList = [];

 const onComplete = async () => {
 const folderName = nanoid(46);

 await Promise.all(
 fileList.map(filePath => {
 const fileName = path.relative(directoryPath, filePath);
 const destination = `${ folderName }/${ fileName }`;

 return storage
 .bucket(bucketName)
 .upload(filePath, { destination })
 .then(
 uploadResp => ({ fileName: destination, status: uploadResp[0] }),
 err => ({ fileName: destination, response: err })
 );
 })
 );

 if (socketInstance) socketInstance.emit('uploadProgress', {
 message: `Added files to Google bucket`,
 last: false,
 part: false
 });

 return folderName;
 };

 const getFiles = async directory => {
 const items = await fs.readdir(directory);
 dirCtr--;
 itemCtr += items.length;
 for(const item of items) {
 const fullPath = path.join(directory, item);
 const stat = await fs.stat(fullPath);
 itemCtr--;
 if (stat.isFile()) {
 fileList.push(fullPath);
 } else if (stat.isDirectory()) {
 dirCtr++;
 await getFiles(fullPath);
 }
 }
 }

 await getFiles(directoryPath);

 return onComplete();
 } catch (e) {
 log.error(e.message);
 throw new Error('Can\'t store folder.');
 }
 };







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Include an executables into UWP final package
11 janvier 2019, par kangjmoonI’m writing an UWP Store app that calls other executables, such as OpenSSL and FFmpeg.exe. I successfully included those in a WPF app. However, with UWP, how to build them into the final package to upload to the Windows Store ?
I’m thinking of these solutions :
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Add the needed file (for example, FFmpeg.exe) to the project. Then chose the Build Action property to ’Content’ and copy to Output Directory. But this option seems not possible with the whole folder with sub-folders and files in them (for example, OpenSSL portable folder).
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Write a method to copy the file (FFmpeg.exe) into the Local Folder of UWP app when the program starts.
...
Is there a better way to do this ? Thanks.
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Final unsigned fixes
16 janvier 2017, par Erik de Castro Lopo